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This information comes from the latest issue of Famitsu…

– Titled “The Adventure of the Foggy Night and I”
– Ryuunosuke takes on the defense of the famous Japanese author, Natsume Souseki
– Ryuunosuke is again asked by Chief Justice Vortex to stand in court
– The defendant is Souseki
– He is a Japanese transfer student living with his cat, Wagahai
– Souseki is accused of stabbing a young woman
– He admits he and the victim were the only ones at the scene
– Souseki wound up running away
– Ryuunosuke and Susato take the case
– The two begin interviewing the townspeople on the street near the murder scene
– One of the people they encounter is John Garrideb
– John is a well-to-do gentleman who seems to take his name from a Sherlock Holmes story, “The Adventure of the Three Garridebs”
– They also run into Iris, who shows off her own skills of deduction, putting Ryuunosuke on the receiving end of a Holmesian observe-and-deduce session
– Man shown in Famitsu who seems to be from the police – he appeared on the boxart under Vortex.

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– Boba Fett will be accessible in all versions of the game
– Fett can deal out additional damage and flashier moves
– Can go into the over-the-shoulder close-up view for targeting
– Younger players can simply tap on the fire button and he’ll do the rest
– Can use a grapple move
– This fires a wrist-mounted cable at an enemy and pulls them within melee range
– Finisher: after pulling them close, he places a stick mine on their chest and then kicks them away
– They aren’t disintegrated, but they’re out of commission
– This is practically a guaranteed kill against virtually everything but bosses
– In the Toy Box, Fett’s jet packs let you soar above the action
– Fett’s the only Star Wars character who can fly in Disney Infinity 3.0
– Charge a meter, then jam on a button to have Fett firing wave after wave of missiles, which split into several smaller missiles, each with a damaging area of effect

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– Single court in the E3 demo
– Fast-paced, arcade-style tennis game
– E3 matches are a part of Mega Battle mode
– This has enormous mushrooms wandering onto the field from time to time
– Pick up a mushroom to grow
– When bigger, the increased reach and wingspan makes it easier to return wide shots, but Mario’s head can get in the way
– Always have the same techniques regardless of size
– You also have the Topspin and Slice shots at all times
– These are the A and B buttons respectively
– Ultra Smash: keeps the multi-button shot combos from Mario Tennis Open:
– ‘A’ followed by ‘B’ sets up a Lob, for instance, and ‘B’ followed by ‘A’ a Drop Shot
– One new addition for Ultra Smash is the Jumpshot
– By pressing ‘A’ or ‘B’ twice in a row you can return the ball from mid-air
– Chance Shots: sometimes see differently colored spotlights appear where the ball is about to land
– If you make it to the ball in time and pull off the particular shot indicated by the colour in the circle, you’ll send back your return with a massive boost
– Rred for Topspins, white for Drop Shots, etc.
– Play with a Pro Controller
– New dive button assigned to “R”
– Tap “X” to activate the best shot for the situation every time, including during Chance Shot opportunities

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– 10 worlds
– 4 levels apiece
– The Mystery Mushroom levels “Body is Ready” (with Wii Fit Trainer) and “Adventures of Link” include nice touches like WFT’s voice coming out of the GamePad and Link drawing a sword when he comes to a stop after running
– “10 Mario” mode makes you clear eight random worlds (complete with a requisite Peach kidnapping cutscene), within 10 levels
– The quick test the representative did before the demo had the Adventures of Link, then “Automatic Mario 4”, and the tech got 1-ups when he completed the second level without getting hit
– “Leap of Faith” level: sets up a death jump unless you can fit through a one-block wide gap to hit the flagpole
– “Beetle Surfing”: sets you up with a Buzzy Beetle helmet, then has you jump on another Beetle and ride it for half the level
– Other demos feature speed challenges
– In one level, a Star was provided and had you sprint to the finish in under 10 seconds,
– “Swim Faster!”: swim through a field of the Jelectro from Super Mario Bros 3 and get to the end in 50 seconds using Super Mario World physics

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– Aqua is Garon’s daughter
– Garon and Mikoto seem playable in both campaigns, but this might be a mistake
– Conversations are definitely returning
– The ones show suggest the conversations are unique and not like the travesty that was Radiant Dawn’s support conversations
– Fire Emblem amiibo can be used to unlock special items in addition to battling and recruiting that character
– The screenshot shown has the player receive “Marth’s Tiara” from Marth
– Sakura can heal exceptionally well, has a personal skill that causes all allies within a 2 tile radius to receive 2 less damage

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– Access online features in the “Course World” menu
– “Makers”: see creators that you’ve chosen to follow
– Tap on the names to get a close look at the levels they’re created
– See how many people have played the level and what they’ve rated said level
– Will always be updated on the courses created by makers you follow
– “Courses” provides a wider selection
– Browser courses featured by Nintendo on the “featured” tab
– “Star Ranking”: view courses as ranked by popularity
– “Up & Coming”: view new courses,
– Sort view by difficulty, location, and time perio
– People can name their levels whatever they’d like,
– Star or comment on the course after beating a level
– Make comments during play, which stick around the world
– These comments can be toggled

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– use amiibo to roll
– toggle to see what can happen ahead of where you roll
– earn happy points and bells
– corner of the screen shows an overall board map
– every turn corresponds to one day in Animal Crossing
– events come up based on date
– there’s character backstory that you’ll hear
– each game can be played as a full month
– the date/month you pick will impact how the board looks
– events you land on on the board get you various happy points
– whoever has the most happy points at the end of the game wins
– bells will be converted to happy points
– animals live in the town
– your character will interact with animals that live in town
– the host animal that explains all the board game rules also lives in the town
– Katie likes to collect cards and also puts event spaces on the board
– she’ll play games with you that let you earn stuff, such as playing high/low based on numbers
– you earn item cards that let you do special things, like move a certain amount of spaces
– interacts with Animal Crossing: Happy Home Designer via amiibo cards
– use amiibo cards to invite animals to the boards game
– if you designed a home for someone in Happy Home Designer, that home will be brought to the board game as well
– K.K. Slider wears a guitar case as he moves around the board
– buy turnips to gain money on the stalk market
– can’t horde turnips longer than a week
– board spaces show how much you can cash your turnips in for
– characters roles in the Animal Crossing series are implemented into the board game as well
– gyroids give you stamps portions, with gyroids in each corner of the map
– collecting all portions to get a happy point bonus
– Crazy Redd appears in game and adds special spots on the board
– there is more to the game than just the board game, but details aren’t allowed to be shared just yet


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This information comes from the Nintendo Treehouse Live @ E3 segment, as transcribed by Siliconera…

  • Shin Megami Tensei X Fire Emblem takes place in Tokyo, like a lot of other Atlus games. You’ll see districts like Shibuya and Harajuku that have been modelled after their real-life counterparts, albeit with a few changes made in support of gameplay.
  • For example; the real Shibuya is a fairly large district but has been made a little more compact in Shin Megami Tensei X Fire Emblem. Meanwhile, Harajuku in real life has narrow streets, but they’ve been widened in the game. Atlus staff had to wake up early in the morning so that they could take reference photos of different areas around Tokyo while people weren’t up and about.

 

  • The way the city looks changes based on events in the game. For example, once Tsubasa has made her debut as a performer, the posters around the city will change to reflect that, and you’ll hear her song playing in convenience stores and the like.

 

  • Aside from the Mirages and Mirage Masters, there are lots of other little references to both the Shin Megami Tensei and Fire Emblem franchises. For example, there’s a Hee-Ho Mart in Shibuya, which is a convenience store. This store is run by a shopkeeper named Shio who looks like Anna from the Fire Emblem games.

 

  • “Performa” is one of the game’s core aspects. It is described as people’s creative energy. Mirages are attracted to Performa and suck it out of people (the evil ones do, anyway). At some point in the game, Tsubasa’s Performa awakens when she watches a concert by Kiria, and it spurs her on to pursue her own dreams of performing.
  • While everyone has Performa, Mirage Masters are people with extraordinary Performa. They can also see each other’s Performa awakening, as well as when it is being sucked out of somebody, but common people can’t.
  • Shin Megami Tensei X Fire Emblem places a great deal of importance on music. All of the songs within the game are being written and producer by actual Japanese songwriters that producer popular songs in Japan, so they aren’t the kind of songs you typically hear in anime. In addition, every voice actor and actress within the game has to sing their character’s songs. This was described as a “real localization challenge”.
  • There are dialogue choices within the game, but how these affect events has not been revealed yet. One choice is when Tsubasa’s Performa awakens, you can either encourage her to pursue her dreams or tell her you don’t think she’s cut out to be a performer.

 

  • Once you’re in a dungeon, aggro works just like it does in Shin Megami Tensei IV and the recent Persona games. Enemies will spot you and begin making their way toward you. If you can hit them with your weapon before they make contact, you’ll stun them, and this will give you an advantage at the start of the battle.
  • Every dungeon within the game has its own gimmicks and themes. For example; the dungeon shown off during the livestream was modelled after the 109 building in Shibuya and was themed around fashion. Other dungeons will have other gimmicks. The giant maid costume statue you see above was part of one such puzzle.

 

  • Once you get into battles, the battle system contains traces of both Shin Megami Tensei and Fire Emblem. The weapon triangle from Fire Emblem is supposedly in the game, and so is the focus on exploiting enemy weaknesses from Shin Megami Tensei.
  • If you target an enemy with an attack they’re weak to, the game will let you know with a green exclamation mark, just like in Shin Megami Tensei. You won’t know the enemy’s weakness right away, though—you’ll have to learn enemy weaknesses by engaging them and hitting them with an attack they’re weak, too, which is again similar to how Shin Megami Tensei works.
  • Characters can have Dual Arts attacks together, for which they pair up. These become available as the bond between two characters strengthens, and we assume the dialogue options play a role in this. Also, depending on the two characters in question, the Dual Arts look different. For example, Tsubasa and Eleonora have an attack where they’re singing together, while Toma and another female character share somewhat of a rivalry with each other, so their Dual Art consists of them trying to outdo each other.
  • Fire Emblem levelling up music plays when your characters level up.

 

  • The enemy you see above is a boss based on Gangrel from Fire Emblem: Awakening.  He’s a Mirage that has taken possession of a fashion photographer, and you’ll battle him to free said photographer at some point in the game.

 

  • The Wii U GamePad serves as your cellphone in Shin Megami Tensei X Fire Emblem. You’ll get messages from your friends, asking where you are and what you’re up to. You’ll be able to contact them using your phone, and there are dialogue options within the text messages as well.

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This information comes from Metroid Prime series producer Kensuke Tanabe…

– Use the New 3DS’ second stick to look around
– Also runs on regular 3DS
– Tanabe feels Blast Ball could serve as a replacement for a traditional tutorial in terms of getting players accustomed to classic Metroid Prime controls

On the game’s premise…

Tanabe: I’m sure once you play the actual game you’ll be able to get a feel of it and a better understanding of what the game is. As you mentioned, when you experience Blast Ball, you can probably feel that the controls are exactly the same as the Metroid Prime series. And on top of the control scheme being the same as the Metroid Prime series, you can also tell that the whole environment is still in the Metroid Prime universe, including the background music as well.

On how it doesn’t seem like a Metroid game, and how it came to be…

Tanabe: Originally, since 10 years ago, I’ve been thinking about the concept for this game. Back then I was working on the three main Prime games…

So Metroid Prime Hunters [on DS] was one title that I wanted to shift the focus a little bit by introducing some new bounty hunters. One thing I wanted to do since back then was focusing on the galactic federation members, focusing on them and having a fight with the space pirates. It’s sort of like a different perspective that I’m taking with this game to create sort of an opportunity to expand, to broaden the universe.

Siliconera has shared new details about Mega Man Legacy Collection’s Challenge Mode in an article published today. Read on below for an information summary.

– Challenge Mode has many different objectives
– Ex: rush to defeat all of Mega Man 2’s bosses
– Ex: see how quick you can defeat Mega Man’s Yellow Devil
– One challenge blends stages from all six Mega Man games into one
– This begins on Cutman’s stage from Mega Man and after a fight with a Big Eye, a black hole whisks players to a stage from Mega Man 2
– Each stage transition reloaded Mega Man will a fully charged stock of weapons from the game he jumped into
– Challenges are timed
– Item 2 in Mega Man 2 creates a helpful rocket sled that lets you fly past bottomless pits in one of the Mega Man 2 challenges
– Players have five minutes to complete a challenge
– Your best time is saved
– Challenges include:

– Mega Man 1 – 6 (has levels from all six Mega Man games)
– Mega Man 1 Megamix (a remix challenge only with levels from Mega Man 1)
– Mega Man 1 Robot Rush
– Yellow Devil (a battle with Dr. Wily’s Yellow Devil)
– Mega Man 2 Megamix
– Mega Man 2 Robot Rush

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