[Interview] Moon Studios on the process of bringing Ori and the Will of the Wisps on Switch; iam8bit talks collector’s edition, reception, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
No one could have predicted a couple of years ago that both Ori games would end up on Switch, yet that’s exactly what happened. Moon Studios managed to bring Ori and the Blind Forest over in September 2019. It was followed a year later by the sequel, Ori and the Will of the Wisps.
Moon Studios co-founder Gennadiy Korol and lead artist Daniel van Leeuwen recently spoke with Nintendo Everything about the challenging task of bringing Ori and the Will of the Wisps to Switch. We also got to speak with Jon M. Gibson and Amanda White from iam8bit – the game’s publisher – who spoke discussed the special physical release, Switch sales and reception, and more.
Here’s our full discussion:
[Let’s Talk] The Game Awards 2020 reaction
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
The Game Awards 2020 is officially in the books. This year’s show aired on Thursday, featuring the latest game reveals, announcements, and of course, actual awards.
Each year we’re always curious what Nintendo will bring to the table as you can never really guess. This time around, the Big N only really had one announcement: that being Sephiroth coming to Super Smash Bros. Ultimate. Capcom actually had quite a bit of Switch news to share between Ghosts ‘N Goblins Resurrected, Capcom Arcade Stadium, and Monster Hunter Rise (which got a new trailer and upcoming demo). There were a few other Switch announcements with Sea of Solitude: The Director’s Cut, Shady Part of Me, Endless Dungeon, and Evil Dead: The Game.
We’re a couple of days removed from The Game Awards, so what’d you think of the show? How did you feel about the announcements and winners? Let us know in the comments below.
More: highlight, The Game Awards 2020, top
Ori and the Will of the Wisps dev talks “intense effort” of Switch port, initially ran at 24 FPS
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ori and the Will of the Wisps, just like the original game in the series, is out now on Switch. Moon Studios surprised fans by announcing and releasing the port as part of a Nintendo Direct Mini: Partner Showcase earlier this year.
In an interview with Nintendo Everything, Moon Studios co-founder Gennadiy Korol spoke more about the experience of bringing Ori and the Will of the Wisps to Switch. Initially, the team was initially unsure if 60 frames per second would be technically possible without a big quality loss. You might be surprised to hear that “even with heavily compromised visuals”, the port was at just 24 FPS in the beginning.
Korol stated:
The Game Awards 2020 live stream
Posted on 4 years ago by Brian(@NE_Brian) in News | 0 comments
The Game Awards 2020 will be starting soon. The show technically doesn’t start until 4 PM PT / 7 PM ET / 12 AM in the UK / 1 AM in Europe, though a pre-show is planned 30 minutes prior which could have some news.
One aspect of The Game Awards are the actual awards, and a number of Nintendo-related titles have been nominated. You can see the full list of nominees here, and we’ll share the entire lineup of winners after the show ends. We’ll also post any and all Nintendo-related announcements on the main site – which will include the reveal of a new fighter for Super Smash Bros. Ultimate at the very least.
You can watch The Game Awards 2020 as it happens below.
More: highlight, The Game Awards 2020, top
[Nintendo Everything Podcast] – episode #107 – I need folders. Push through.
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, there was a Switch firmware update that didn’t have folders. Galen has problems with the image transfer process, but take that with a grain of salt. Galen also finally played something other than Animal Crossing and Destiny – Hades! The Game Awards 2020 are next week, so we made a couple of predictions this week. And Universal Studios Japan announced the opening date for Super Nintendo World. But…isn’t it still unsafe to open during a pandemic? Capitalism at its finest.
If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!
[Interview] Panic Button on bringing Doom Eternal to Switch and the challenges involved
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Panic Button has helped bring a slew of different titles to Switch, but the studio just wrapped up what it says was the team’s most difficult port yet. Doom Eternal is finally coming to Switch, though it certainly wasn’t an easy task to get the game running.
Senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button recently chatted with Nintendo Everything about the Switch version of Doom Eternal. As part of that, we were able to learn more about the challenges involved during development. Nicewarner and Archer also commented on the Switch version’s frame rate / resolution, plans for DLC, and more.
Here’s our full discussion:
More: Bethesda, Doom Eternal, highlight, id Software, Panic Button, top
[Interview] Drawn to Life: Two Realms dev on how the game came to be, series’ future, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
After many years without a new game, Drawn to Life is returning next week with its latest entry, Two Realms. 505 Games now has the franchise rights, and teamed up with Digital Continue to make the new project happen. A number of staffers who worked on previous Drawn to Life games are returning, so it’s looking like it’s in safe hands.
To learn more about Drawn to Life: Two Realms, Nintendo Everything recently spoke with Digital Continue founder Joseph Tringali. Tringali spoke about how the new game to be, reworking the experience for devices that don’t feature a stylus, the story, and what could lie ahead for the franchise’s future.
Here’s our full discussion:
Hyrule Warriors: Age of Calamity devs on Zelda team’s supervision, making the story, incorporating Breath of the Wild elements, more
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A couple of weeks ago, we translated a short developer interview for Hyrule Warriors: Age of Calamity published in Famitsu. Since then, the Japanese magazine actually shared a follow-up discussion that is significantly more in-depth.
The interview again featured producer Yosuke Hayashi and director Ryouta Matsushita as well as Zelda series producer Eiji Aonuma. The three developers talked about various topics such as the Zelda team’s supervision, making the story, incorporating Breath of the Wild elements (like the graphics and gameplay elements), and much more. We’ve once again prepared a full translation, which you can read below.
[Let’s Talk] What are you playing? – December 2020
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in this week. Now that we’re in December, we want to know what you’ve been playing.
Have you been playing through Hyrule Warriors: Age of Calamity? What about recent third-party games like Immortals Fenyx Rising, Taiko no Tatsujin: Rhythmic Adventure Pack, or Empire of Sin? No matter the case, let us know in the comments below.
Panic Button on the long wait for Switch version of Doom Eternal, most challenging port for the system so far
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
If everything had gone as planned, Doom Eternal would have launched on Switch a year ago. The game was originally planned for release on all platforms in November 2019. It was pushed to March 2020 on most systems, but the Switch version has long been missing in action. Now after a lengthy wait, it’s almost here and is scheduled for December 8.
We recently had the chance to speak with senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button about the new Switch version of Doom Eternal. When asked why the port took longer than some may have been expected, the two developers said: