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Ori and the Will of the Wisps

Ori and the Will of the Wisps, just like the original game in the series, is out now on Switch. Moon Studios surprised fans by announcing and releasing the port as part of a Nintendo Direct Mini: Partner Showcase earlier this year.

In an interview with Nintendo Everything, Moon Studios co-founder Gennadiy Korol spoke more about the experience of bringing Ori and the Will of the Wisps to Switch. Initially, the team was initially unsure if 60 frames per second would be technically possible without a big quality loss. You might be surprised to hear that “even with heavily compromised visuals”, the port was at just 24 FPS in the beginning.

Korol stated:

The Game Awards 2020

The Game Awards 2020 will be starting soon. The show technically doesn’t start until 4 PM PT / 7 PM ET / 12 AM in the UK / 1 AM in Europe, though a pre-show is planned 30 minutes prior which could have some news.

One aspect of The Game Awards are the actual awards, and a number of Nintendo-related titles have been nominated. You can see the full list of nominees here, and we’ll share the entire lineup of winners after the show ends. We’ll also post any and all Nintendo-related announcements on the main site – which will include the reveal of a new fighter for Super Smash Bros. Ultimate at the very least.

You can watch The Game Awards 2020 as it happens below.

Nintendo Everything Podcast 107

This week on Nintendo Everything Podcast, there was a Switch firmware update that didn’t have folders. Galen has problems with the image transfer process, but take that with a grain of salt. Galen also finally played something other than Animal Crossing and Destiny – Hades! The Game Awards 2020 are next week, so we made a couple of predictions this week. And Universal Studios Japan announced the opening date for Super Nintendo World. But…isn’t it still unsafe to open during a pandemic? Capitalism at its finest.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Doom Eternal

Panic Button has helped bring a slew of different titles to Switch, but the studio just wrapped up what it says was the team’s most difficult port yet. Doom Eternal is finally coming to Switch, though it certainly wasn’t an easy task to get the game running.

Senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button recently chatted with Nintendo Everything about the Switch version of Doom Eternal. As part of that, we were able to learn more about the challenges involved during development. Nicewarner and Archer also commented on the Switch version’s frame rate / resolution, plans for DLC, and more.

Here’s our full discussion: 

Drawn to Life: Two Realms

After many years without a new game, Drawn to Life is returning next week with its latest entry, Two Realms. 505 Games now has the franchise rights, and teamed up with Digital Continue to make the new project happen. A number of staffers who worked on previous Drawn to Life games are returning, so it’s looking like it’s in safe hands.

To learn more about Drawn to Life: Two Realms, Nintendo Everything recently spoke with Digital Continue founder Joseph Tringali. Tringali spoke about how the new game to be, reworking the experience for devices that don’t feature a stylus, the story, and what could lie ahead for the franchise’s future.

Here’s our full discussion:

Hyrule Warriors: Age of Calamity

A couple of weeks ago, we translated a short developer interview for Hyrule Warriors: Age of Calamity published in Famitsu. Since then, the Japanese magazine actually shared a follow-up discussion that is significantly more in-depth.

The interview again featured producer Yosuke Hayashi and director Ryouta Matsushita as well as Zelda series producer Eiji Aonuma. The three developers talked about various topics such as the Zelda team’s supervision, making the story, incorporating Breath of the Wild elements (like the graphics and gameplay elements), and much more. We’ve once again prepared a full translation, which you can read below. 

A new month rolled right on in this week. Now that we’re in December, we want to know what you’ve been playing.

Have you been playing through Hyrule Warriors: Age of Calamity? What about recent third-party games like Immortals Fenyx Rising, Taiko no Tatsujin: Rhythmic Adventure Pack, or Empire of Sin? No matter the case, let us know in the comments below.

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Doom Eternal

If everything had gone as planned, Doom Eternal would have launched on Switch a year ago. The game was originally planned for release on all platforms in November 2019. It was pushed to March 2020 on most systems, but the Switch version has long been missing in action. Now after a lengthy wait, it’s almost here and is scheduled for December 8.

We recently had the chance to speak with senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button about the new Switch version of Doom Eternal. When asked why the port took longer than some may have been expected, the two developers said:

Drawn to Life: Two Realms

The Drawn to Life franchise received a number of games during the Wii and DS days, but it’s been largely dormant over the past few years. Now, however, 505 Games and Digital Continue are bringing the IP back with a brand new entry titled Two Realms.

Digital Continue founder Joseph Tringali, who has served as an executive producer on the previous Drawn to Life games, recently spoke with us about the new title for Switch and the series in general. We asked about the possibility of past entries appearing on Nintendo’s current console, to which he said that’s something he’d be interested in. Fans should also be happy to hear that Tringali hopes to create a bigger sequel one day if Two Realms turns out to be a success.

Tringali told Nintendo Everything:

Immortals Fenyx Rising

System: Switch
Release date: December 3, 2020
Developer: Ubisoft
Publisher: Ubisoft


If there’s anything Ubisoft should be commended for, it’s the company’s ambition to constantly create new IP and expand them into ongoing franchises. Ubisoft is one of the few publishers out there that has a steady output from numerous in-house studios that tend to push new ideas forward with a wide array of properties. Immortals Fenyx Rising – which debuted as Gods & Monsters in 2019 – continues that trend with an open-world game featuring an experience that’s equal parts wholesome and dramatic, humorous yet tumultuous, and adventurous and inviting. It fine tunes the open-world experience and makes everything feel worthwhile and seamless, cutting the bloat other games in the genre tend to find themselves suffering from. Immortals Fenyx Rising provides a beautiful world within the Golden Isles that feels like a breath of fresh air.


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