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System: Switch
Release date: April 30, 2020
Developer: Dotemu / Lizardcube / Guard Crush Games
Publisher: Dotemu


It’s been almost thirty years since the last original entry in the Streets of Rage franchise, but Streets of Rage 4 comes back larger than life with a fresh coat of paint alongside that addictive and incredibly satisfying beat-em-up gameplay that made it such a big hit for SEGA back in the 1990s, rivaling the likes of Double Dragon and Final Fight. Streets of Rage has been a household name still to this day despite the lack of a new entry thanks to myriad ports and being included in a wide array of collections, but finally having a new entry – and it having been done in the way it is – is such a great way to bring a beloved franchise to the modern day in a big bold way. With intuitive controls, gorgeous detailed stages, a soundtrack that mixes an 80’s electronic vibe with retro feels, a breathtaking art style, and fluid fun combat, Streets of Rage 4 says hello to 2020 in the best way possible, giving fans old and new alike plenty to enjoy in a package that doesn’t feel bloated or shallow but always wants you craving more.

Hello my lovely listeners-as-a-service! This week on Nintendo Everything Podcast, we’re bringing up the topic that Galen dubs, “evolving games”. These are games like Splatoon 2 and Super Mario Maker 2 that are back-loaded with post-launch content. Is this new release and marketing strategy to keep a game topical good or bad? Why is it done? Is this a model that can sustain itself for years to come? We also have more Final Fantasy VII Remake impressions now that Oni Dino has beaten the game, and we go hypothetical in our listener mail segment with dream studios working on dream IPs.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Ty the Tasmanian Tiger

With Ty the Tasmanian Tiger having just launched on Switch a few weeks ago, we thought now would be a good time to speak with developer Krome Studios. Creator Steve Stamatiadis and studio manager Lindsay Parmenter were kind enough to answer several of our questions regarding the 3D platformer.

During our exclusive discussion, Stamatiadis and Parmenter discussed the early days of Ty the Tasmanian Tiger and its creation, why the TV show never happened, and the future of the series. There was also plenty of discussion about the new Switch version, including the porting process and graphical/gameplay updates.

Our full discussion with Krome Studios can be read in full below.

Ty the Tasmanian Tiger HD

Many years after it debuted on GameCube, the 3D platformer Ty the Tasmanian Tiger recently returned on Switch with a fresh coat of paint and in HD. But as fans know, the series has a few other games as well. Could we see more of those entries on Switch? The possibility is definitely there.

Speaking with Nintendo Everything, Ty the Tasmanian Tiger creator Steve Stamatiadis said that Krome Studios would “love” to bring Ty the Tasmanian Tiger 2 and 3 to Switch. The company has its hands full porting the first title over to other systems currently, but noted that the second and third titles “are ready to go, from an art perspective.”

Stamatiadis stated:

Hello my avalanche cuties! This week on Nintendo Everything Podcast, we’re talking remakes: Resident Evil 3 and Final Fantasy VII, with plenty of critique on the good, the bad and the horny Jessie. We cover some quick-fire news with a new Switch hardware model being referenced in some firmware code, Gamescom cancellation, game announcements and Jason Schreier leaving Kotaku. And in the listener mail segment, we admit our embarrassing rage moments while gaming. Come hang out and have a chill game time.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Paper Mario is in a much different place now than where it was when the series first started out on the N64. Nintendo and Intelligent Systems originally made a pure RPG experience. Since though, that’s changed significantly.

After Paper Mario: The Thousand Year Door, the franchise went in a different direction with Super Paper Mario. The Wii game focused less on RPG mechanics and more on platforming. Things then took another turn with Paper Mario: Sticker Star. The sticker mechanic unfortunately wasn’t well received, and the battles didn’t really have much of an importance. Many of Sticker Stars’ ideas then carried over into Paper Mario: Color Splash… and that’s where things end – at least for now.

This month’s issue of Nintendo Dream has a massive Fire Emblem: Three Houses developer interview. Directors Toshiyuki Kusakihara and Genki Yokota addressed a variety of topics, including inspirations, world-building and character writing, depictions of characters, themes, and lore, plus more. As part of this, we get to hear about Byleth and keeping his facial expressions to a minimum as well as Dimitri’s eyepatch.

You can read out full translation of the second half. In case you missed it, we shared a translation of the first half here. Note that the final page contains information related to spoilers, so please keep that in mind before proceeding.

Hello my crypto currency miners! This week on Nintendo Everything Podcast, we’ve got quite the wild news. There’s reports of physical imports of Animal Crossing: New Horizons being banned in mainland China, and a weird and wacky story of Cooking Mama: Cookstar. We’ve got game critique aplenty with Resident Evil 3, Hob: Definitive Edition, and more. Our listener mail is chock-full of JRPG goodness as we discuss Chrono Trigger, Chrono Cross, and learning to appreciate media that you don’t love. Come have a chill game time with us!

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

A new month rolled right on in last week. Now that we’re in April, we want to know what you’ve been playing.

Still setting up your island in Animal Crossing: New Horizons? Trying out anything from the recent Nintendo Direct Mini like Good Job or the Bravely Default II demo? No matter the case, let us know in the comments below.

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On our podcast last week, voice actor Joe Zieja was kind enough to stop by and discuss his work on Fire Emblem: Three Houses. Zieja played the part of Claude, leader of the Golden Deer house.

Aside from Claude, Zieja actually auditioned for other potential characters as well, including Dimitri and Dedue. Zieja spoke about his readings for those parts, telling us:


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