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interview

Sonic the Hedgehog

CNBC recently caught up with Haruki Satomi, the president and CEO of SEGA. There was some interesting discussion between the two sides about trying to make a turnaround with Sonic the Hedgehog after disappointing fans in the past, and wanting to focus on quality. Satomi was also asked if he believes Sonic can beat Mario – which he thinks is possible – but also pointed out how they’ve teamed up in the past for the Olympics titles.

Below are a few notable excerpts from the interview with CNBC:

Pikachu

Siliconera has translated more comments from the new interview with Pokemon illustrators / designers Ken Sugimori, Atsuko Nishida, and Koji Nishino on Yomiuri. The three spoke about Pikachu in-depth, including why it was more of a “rare character” to find, a canned evolution called Gorochu, and more.

Here are a few excerpts:

Splatoon 2: Octo Expansion

Nintendo published a new Splatoon 2 video interview today with producer Hisashi Nogami. Take a look at the brief discussion below.

Today, Japanese publication Nikkei published some new comments from soon-to-be Nintendo president Shuntaro Fukugawa as well as current president Tatsumi Kimishima. The two discussed the company’s mobile ambitions, plans to expand Switch into other regions, and more.

While Nintendo’s consolidated operating profit has increased thanks to Switch, Fukugawa wants to increase performance in other areas as well – with mobile being a specific highlight. The policy under Fukugawa will be to improve the smartphone game business with a title that can generate an explosive hit. Nintendo is looking for smartphone game operations to become a 100 billion yen ($910 million) business.

Etrian Odyssey X boxart

Recently, Famitsu had its first coverage on Etrian Odyssey X. The magazine’s feature included an interview with director Shigeo Komori. During the discussion, Komori weighed in on the game’s inception, including a world map, and the new “Hero” class.

You can find resposnes to these comments below. RPG Site has the full interview here.

Outlast - Nintendo Switch

Red Barrels conducted a Reddit AMA this week all about Outlast on Switch. Philippe Morin, co-founder and senior game designer, as well as senior programmer Mathieu Gauthier participated.

Between the two, they spoke about how the games have been selling on Switch, porting them to the console, why they run at 30 frames per second rather than 60, and more. We’ve rounded up some of the more noteworthy comments below.

Kirby Star Allies

In its latest issue, Nintendo Dream posted a Kirby Star Allies developer interview. Shinya Kumazaki, the game’s general director, had a lengthy chat with the Japanese magazine.

Kumazaki spoke about the game’s title, selecting new and returning Copy Abilities, and bringing back Pon & Con. You can find that and more in our translation below.

Today, a new interview with Nintendo’s Shinya Takahashi was published on The Guardian. As one of the leaders at the company, he spoke about taking risks, Nintendo’s approach to development and its hiring process, the union between hardware and software teams, and trying to surprise players.

We’ve rounded up the interesting comments from the piece below. You can find The Guardian’s original article here.

Adventure Time: Pirates of the Enchiridion

We’re still unsure when exactly we’ll be seeing Adventure Time: Pirates of the Enchiridion on Switch, but Well Played did recently conduct an interview with some of the developers at Climax Studios to gain more insight. Associate producer Orcun Adsoy, lead designer Ian Hudson, and audio lead Chris Jolley participated in the chat.

During the system’s first year, Bethesda has been one of the biggest third-parties supporting Switch – especially in the west. The company was featured heavily as part of the system’s reveal with The Elder Scrolls V: Skyrim. That game came out on Switch last year, along with the unexpected Doom. Wolfenstein II will also hit the platform in 2018.

Bethesda’s Pete Hines spoke at length about supporting Switch in a recent interview with Gamereactor. When asked about the challenges of bringing games to the console, Hines said in response:


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