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Xenoblade Chronicles 2

Around the launch of Xenoblade Chronicles 2, Japanese outlet 4Gamer caught up with director Tetsuya Takahashi for a lengthy conversation. The two sides discussed all sorts of different aspects regarding the game’s creation, including a return to numbered entries, the inspiration for the world as well as Drivers and Blades, and more. There was also talk about the Expansion Pass and future DLC.

We’ve prepared a lengthy summary of the new interview featuring Takahashi’s various comments. You can read it in full below.

Over the past few years, we’ve heard more and more about Nintendo letting the younger generation of developers step into the limelight. Shigeru Miyamoto himself has also spoke previously about wanting to step back so that some of the newer staff can thrive.

Nintendo commented about this as part of a new feature on The New York Times. One noteworthy quote specifically is from Miyamoto, who said that he’s looking to bring in “designers who aren’t super-passionate game fans” because he wants them to have “different interests and skill sets.”

Nintendo describes Switch as a console first and foremost, but it’s one that you can take anywhere. In an interview with IGN, Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi spoke about the hardware’s portable nature.

When asked if they’ve seen many people playing Switch out in the world and its success thus far, Takahashi replied with the following:

Suda51 is finally back on Nintendo consoles. Next year, Travis Strikes Again: No More Heroes will launch on Switch.

Travis Strikes Again was originally announced during the latest Nindies Showcase, and for good reason. The game will have partnerships with a ton of different indie titles. Hotline Miami, Shovel Knight, and others will be featured as t-shirts in the game. The collaborations could extend further beyond that as well.

Nintendo Switch

Nintendo president Tatsumi Kimishima has conducted new interviews with a few different outlets this week, including Asahi.

In its first article, the Japanese newspaper quotes Kimishima saying that, next year, Nintendo would like to offer new kinds of gameplay that make use of the Joy-Con’s features such as HD Rumble and the motion-tracking camera. He unfortunately did not elaborate further, but the tease itself is interesting enough. HD Rumble allows for more realistic vibrations while the camera can detect the shape, movement, and distance of objects.

Over the past few years, we’ve seen an uptick in Nintendo’s dedication to DLC. President Tatsumi Kimishima just said yesterday that the company intends to beef up its approach in that area next year. And almost all of Nintendo’s releases this year have seen free or paid DLC.

Shinya Takahashi, Nintendo’s Entertainment Planning and Development Division general manager, recently spoke to IGN and talked about why DLC is a good fit on Switch. He explained to the site:

Level-5 hasn’t really done much with Switch thus far. But in 2018, that should be changing.

4Gamer spoke with Level-5 CEO Akihiro Hino, who spoke about plans for next year. He cited Inazuma Eleven Ares and Ni no Kuni II as upcoming titles, before going on to say that the company will focus on Switch in 2018 – or literally that they’ll put their power into the new console.

Hino also mentioned in his remarks that Level-5 is preparing a 20th anniversary title. However, it’s unclear if it has any relations to Switch.

Earlier today, 4Gamer published a lengthy piece in which the site spoke with a ton of different developers to reflect on the year and look towards 2018. One such person is Capcom producer Motohiro Eshiro.

Eshiro had this interesting tease regarding Ace Attorney:

“I believe we’ll continue working on something that will make Ace Attorney series fans happy. We’re also currently coming up with a new title, so personally speaking I think it’ll be a challenging year.”

We do know that Capcom intends to bring the Ace Attorney series to Switch in some fashion. There have also been rumors about new collections for the console as well as the next entry in the series.

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The Zelda timeline has always been something of great interest for fans of the series. On the other hand, Nintendo tends to be a bit timid when talking about it. Although the series has been around since the late 80’s, it wasn’t until just a few years ago that Nintendo published an official timeline in Hyrule Historia.

With the arrival of the latest Zelda game in March, fans are curious as to where Breath of the Wild officially stands. You won’t get much of a concrete answer out of Nintendo concerning timeline placement, but its developers are aware of interest from fans.

Creating the Switch was no easy task. In previous interviews, Nintendo has brought up how the word “balance” was key during development. This was something that was mentioned again in an interview with Toyo Keizai.

General Switch producer Yoshiaki Koizumi noted how game developers tend to be interested memory and a quality GPU for higher specs. As a developer himself, Koizumi can understand this. However, there was also the need to make the machine light, small, and stylish while giving consideration to the battery as well. On top of everything else, Nintendo only had a set amount of time and resources to produce the new console. So ultimately, balancing all of these different aspects was the most difficult part in developing Switch.


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