Game Freak focused on UI with Pokemon Ultra Sun/Ultra Moon, trying to improve and surprise players
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 16 Comments
The Verge is among the sites to have shared some comments from Game Freak about Pokemon Ultra Sun and Pokemon Ultra Moon. Director Kazumasa Iwao was interviewed, who spoke about how the team really focused on the user interface. He also discussed how Game Freak wanted to improve what was possible from last year’s titles while also surprising players.
Iwao said:
Star Wars Battlefront II dev says Switch release isn’t currently planned, could be explored “if we see opportunities there”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 49 Comments
GameSpot recently spoke with Motive Studios producer David Robillard about Star Wars Battlefront II. The site managed to get in a question about a potential Switch version.
Robillard said that a Switch release could be explored “if we see opportunities there”. However, he quickly added that “it is not something that’s on the books right now.”
It’s worth noting that Star Wars Battlefront II runs on Frostbite. For FIFA 18 on Switch, rather than using the PlayStation 4 and Xbox One versions as a base which also use Frostbite, EA created a custom engine. It would be interesting to see how Star Wars Battlefront II or any other titles from the publisher would be handled in the future if they’re developed with that engine.
Game Freak on why Pokemon Ultra Sun/Ultra Moon aren’t on Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 23 Comments
Two new Pokemon games are coming out next month, but they’ll be on 3DS as opposed to Switch. Pokemon Ultra Sun and Pokemon Ultra Moon are hitting the dedicated handheld on November 17.
In an interview with GameSpot, Game Freak’s Shigeru Ohmori was asked why the titles aren’t on Switch. He echoed what was mentioned to IGN about how on 3DS, Ultra Sun and Ultra Moon are intended to be the “culmination of all our efforts to get the absolute most out of the system that we can.”
As Ohmori explained:
Video: Game Freak talks Pokemon Ultra Sun/Ultra Moon
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Videos | 11 Comments
Nintendo Life recently spoke with Game Freak’s Kazumasa Iwao and Shigeru Ohmori about Pokemon Ultra Sun/Ultra Moon. The two developers spoke about why they made an enhanced version, what makes these games different, and more. Have a look at the full interview below.
NES Classic Edition didn’t originally have boxarts on the menu
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Last week, Famitsu published the first entry in its series of interviews with Nintendo about the NES Classic Edition / Famicom Mini (and SNES Classic Edition / Super Famicom Mini). The second section was put online a few days ago. Just like the previous entry, some interesting tidbits were shared.
Similar to what was said in the last interview, Nintendo again noted that very few staff believed that NES Classic Edition / Famicom Mini would be a hit initially. Since Switch wasn’t too far down the road, most staff at the company weren’t really paying attention to the classic hardware. However, Yamato – a former developer and now a manager of the sales department – said that it would make fans happy. He also strongly suggested to make a TV commercial. But since the product itself was met with stock shortages, they could barely air ads.
Zelda: Breath of the Wild devs on why Hero’s Path Mode was added as DLC, timeline, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 76 Comments
Back during the summer, French website Jeuxvideo interviewed Zelda series producer Eiji Aonuma. Although it had some interesting comments, the discussion largely went unnoticed. We decided to follow up with a full translation since we felt that it was a pretty worthwhile interview.
Zelda series producer Eiji Aonuma and art director Satoru Takizawa were the participants this time around. The two were asked about the game’s difficulty in relation to The Master Trials, why Hero’s Path Mode wasn’t in place originally and was instead added as DLC, timeline talk, and even the possibility of Zelda II remake – plus more.
Continue on below for our full translation.
More: Eiji Aonuma, interview, top
Trinen, Bowser on Nintendo World Championships – keeping games a surprise, how titles are chosen, participants
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
IGN recently spoke with Nintendo of America senior product marketing manager Bill Trinen and senior VP of sales & marketing Doug Bowser. The two had plenty to say about the Nintendo World Championships. Between the two, we’re able to hear about how the games tend to be a surprise, how the titles are chosen in the first place, and the types of participants brought in this year.
Read about these responses below. You can find the full article on IGN with more comments here.
Steep director again says the Switch version is still happening
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
Ubisoft hasn’t said much about the Switch version of Steep since it was announced for the console back in January. Even with the silence, we apparently shouldn’t be too concerned, as it’s said to still be happening.
Nerd Report interviewed Steep director Arnaud Ragot in preparation of a new expansion releasing on other platforms soon. The publication also managed to ask a question about the Switch edition. Ragot said that it’s “still planned, still something we have in our mind.” The current focus is that expansion, though.
IGN France reported in June that Ubisoft was having some trouble getting Steep to run properly on Switch. But development was apparently ongoing at the time, and Nintendo was even lending its assistance.
More: Arnaud Ragot, interview, Steep, Ubisoft
Nintendo on why EarthBound isn’t included on the Super Famicom Mini
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 26 Comments
The Super NES Classic Edition and the Super Famicom Mini are fairly similar in the games they offer. However, there are some differences. On the Super Famicom Mini for example, EarthBound (Mother 2) isn’t included.
Nintendo’s Kazuyoshi Nishi explained the omission in an interview with Famitsu. Nishi spoke with the site about wanting to balance out the games according between various genres and titles people loved.
More: EarthBound, interview
Square Enix on why the Secret of Mana remake isn’t planned for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 101 Comments
Square Enix’s new Secret of Mana remake isn’t currently planned for Switch. That’s somewhat surprising given the company’s support of the console thus far. We also can’t forget that Seiken Densetsu Collection also came out in Japan earlier this year.
Redbull recently spoke with producer Masaru Oyamada, and managed to ask why the remake isn’t in the works for Switch. His answer was fairly sound, in which it was explained that development started before Switch was announced. Though Square Enix can’t immediately say that the game will be on Switch, the company would like “to continue listening to the various requests from our fans.”