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Square Enix isn’t just about producing new games. The company has expressed interest in revisiting other titles and putting them on the latest consoles, including Switch.

In an interview with MCV, Square Enix CEO Yosuke Matsuda commented on this subject. Instead of merely porting these older games as they were back then, they need to be modernized.

Earlier in the year, Raw Thrills brought Cruis’n Blast. Nintendo’s logo is featured on the arcade machine in part because the Cruis’n name was licensed from the Big N.

In a recent interview with Arcade Heroes, Raw Thrills CEO Eugene Jarvis spoke about the Nintendo side of things for Cruis’n Blast. On the topic of how involved Nintendo was in the process, Jarvis stated:

Mega Man 11

Announced earlier in the week, Mega Man 11 is in development, and is heading to Switch in late 2018. It’s been seven years since the last entry in the series. It was way back in 2010 when Mega Man 10 landed on WiiWare.

In this month’s issue of Game Informer, Mega Man 11 producer Kazuhiro Tsuchiya spoke about the long wait for a new Mega Man. Part of the problem was when Keiji Inafune left. Mega Man was something Inafune championed and he led the franchise, so after his departure from Capcom, a bit of a hole was left behind.

Yoshiaki Koizumi talked a whole lot about Super Mario Odyssey in a recent interview of 4Gamer. But towards the end of the interview, there was some general talk about Switch as well. Koizumi was not only the producer of Mario Odyssey, but also Nintendo’s latest console on the whole.

As the general producer of Switch, Koizumi thought sales have progressed faster than thought, since he assumed it would take about one or two years for the concept to permeate by having players bring the console outside to introduce it to others. But since it has spread so quickly, he believed they have conveyed it in the right way.

Earlier in the year, Nintendo revealed that the hookshot was scrapped from Zelda: Breath of the Wild. The hookshot has previously appeared in a number of Zelda games, but didn’t make it in for the Switch and Wii U title.

Nintendo spoke more about the hookshot in Zelda: Breath of the Wild and why it wasn’t a fit as part of a new interview with IGN. Series producer Eiji Aonuma started out with the following:

At almost every edition of The Game Awards, Nintendo has been involved in a big way. Aside from 2015, the company has always brought at least one new thing to the show.

Reggie briefly talked with L.A. Times about the importance of The Game Awards. Speaking with the publication, Reggie noted how it’s important “to step back and recognize the incredible artistic achievements that bring joy to millions of people worldwide”, and the event “is our way of recognizing the fun and beauty of video games, along with the talented people who create them.”

Pokemon GO

Niantic is still continuing its plans to update Pokemon GO. 50 new Pokemon are due out soon, and a dynamic weather system is being implemented.

Some much-requested features are still missing in action, however. Since the beginning of Pokemon GO, fans have wanted to trade, but that isn’t currently possible. Player versus player battles also aren’t supported.

Zelda: Breath of the Wild has a special treat for those who clear the game’s new DLC. After completing The Champions’ Ballad, players will be rewarded with the Master Cycle Zero. Yes, Link can ride through Hyrule on a motorcycle.

At The Game Awards on Thursday night, Zelda series producer Eiji Aonuma and Breath of the Wild director Hidemaro Fujibayashi spoke more about the DLC. The two developers explained how the Master Cycle Zero came to be, and also discussed the new horse gear.

Game Informer is continuing its month-long coverage of Mega Man 11 with some new concept art. Aside from the piece above, some additional images can be found below.

Game Informer’s post also includes comments from artist Yuji Ishihara. Here’s what Ishihara had to say about Mega Man’s new look:

“We were going for more 3D look, so I felt like I should include more details to really show off that he is a robot. One of the biggest changes is the separation of the joints in the wrist and ankle. I noticed that anytime people draw fan art of Mega Man, the anatomy of drawing the hand with the entire wrist and arm was difficult. With the separation, I figured that if I’m fortunate enough to have people draw fan art of this version of Mega Man, they would have an easier time.”

More comments from Ishihara are located on Game Informer here.

Game Informer has a new interview up with Mega Man 11 producer Kazuhiro Tsuchiya and director Koji Oda. In the video below, the two discuss the gameplay including how it compares to previous entries, how development has been tough, and more.


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