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TechCrunch is among the outlets to have interviewed an executive from Nintendo. The publication caught up with Charlie Scibetta, Nintendo of America’s senior director of corporate communications this past week.

TechCrunch started out by asking about how Nintendo approaches E3. Regarding that, Scibetta explained:

“We announced about a month ago that it would be a Zelda only game for us. And we also announced that Treehouse Live would be the primary way that we communicated with the public. here’s always speculation at a show like E3, but for us, we stayed true to what we intended to do.”

“Every year we look at it fresh and don’t think about what we did the year before. It’s about what we want to talk about this year and how we want to get the word out. For future years, it could be an execution like we did this time, we could go back to a presentation, we could do more Treehouse Live, we could go to a digital event, we could do something new.“

Many outlets scored interviews with Nintendo’s top executives and developers at E3 this week, including E! Reggie was asked about Zelda: Breath of the Wild, and noted that it’ll have something for both new players and longtime fans, stating that it will be “the best of both worlds.”

Reggie mentioned:

“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get go…it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. … The game is a masterpiece.

There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there. Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”

By the way, as a bit of an aside, Reggie said that the item he hates the most in Mario Kart is the Blooper since he hates getting inked.

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Financial Post published a new interview with Nintendo of America’s executive vice-president of sales, Scott Moffitt. Topics include lessons learned from this generation, third-parties, when we’ll be hearing more about NX, and more.

We’ve posted some excerpts from the interview past the break. The full discussion can be read here.

A few weeks before E3, Nintendo revealed that Zelda: Breath of the Wild would be made for NX in addition to Wii U. Two of the top developers involved in the project have now commented on the decision to have it on both platforms.

First, here’s what Shigeru Miyamoto told IGN:

“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”

“Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago.”

Zelda producer Eiji Aonuma chimed in on things as well. IGN mentioned that the situation is similar to Twilight Princess, which appeared on both Wii and GameCube.

Aonuma said in response:

In an interview with IGN, Shigeru Miyamoto teased what Nintendo is planning next for Mario. Miyamoto said that the company is trying to make “a new kind of Mario”, which has a possibility of showing up at E3 next year.

He said:

“We’re always challenging ourselves to create something new, so hopefully you’ll see a new kind of Mario in about a year or two. Maybe next E3 we’ll be able to share something.”

Later in the discussion, Miyamoto noted that there are different challenges with Mario compared to Zelda – which is seeing a refresh of sorts through Breath of the Wild – due to the wide audience Mario games reach.

“It’s kind of difficult with Mario because some of the more important conventions of Mario are based on the approachability and accessibility of those games. (Having new people join Nintendo has allowed Nintendo to look) at the conventions with fresh eyes.”

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Capcom still has more collaboration DLC to announce for Monster Hunter Generations. And as stated by producer Ryozo Tsujimoto, we’ll be hearing about what’s in store “in the coming months”.

Capcom previously revealed Fire Emblem crossover equipment for Monster Hunter Generations in the west. There’s also DLC based on Okami and Ghosts ‘n Goblins.

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The Great Ace Attorney debuted in Japan last year. Sadly, there hasn’t been any news about it heading west. That’s not due to a lack of interest from Capcom though.

Speaking with GameSpot, Ace Attorney series producer Motohide Eshiro mentioned that Capcom wants to localize The Great Ace Attorney. However, “a number of circumstances” are preventing that from happening at the moment.

Eshiro said:

“Unfortunately there’s a number of circumstances… We absolutely do want to bring it to the West, but unfortunately due to these circumstances right now… I’m really really sorry! Nowadays on the Internet lots of fans are directly asking us, ‘Where’s Daigyakuten Saiban?’ On livestreams, even in the Japanese ones, people from the West will write in and ask where it is. Every time we say, we’re sorry! Certain circumstances are kind of getting in the way.”

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According to Zelda producer Eiji Aonuma, Breath of the Wild features changes that are based on the negative feedback Nintendo received from some fans who played Skyward Sword.

Aonuma told Polygon:

“A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn’t find the hidden element of the game. A lot of the users, when they looked at the map, they said, ‘OK, there’s these places I can go, but how come I can’t go over here?’

“Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game.”

Aonuma added that the decision to create a much bigger world this time around was largely shaped by those fan responses. In this game, Nintendo wants there to be a lot of treasures and surprises for players to find.

Story of Seasons doesn’t have same-sex relationships… yet. It’s definitely something Marvelous is keeping in mind, however.

Producer Yoshifumi Hashimoto told Polygon:

“It’s not like we’re not thinking about [same-sex relationships]. We know that it has to be there sometime in the future. If we have to allow same-sex [relationships], we have to put more characters who are the same gender. As a game, it’s going to be so much more volume, two or three times more. It’s going to be a little difficult.”

When Polygon brought up Stardew Valley, which has a variety of relationships, he said that Story of Seasons will catch up “sooner or later.”

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Yesterday, Bloomberg had the chance to interview Reggie Fils-Aime. Nintendo of America’s president briefly touched on NX – and specifically about how the console will stack up to the competition.

Here’s the full exchange:

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