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super monkey ball new game

Masao Shirosaki, the director of Super Monkey Ball: Banana Mania, has expressed interest in making a new game in the series.

SEGA has started to do more with the franchise in recent years. It started in 2019 with a remaster of the Wii game Super Monkey Ball: Banana Blitz, with an HD version releasing on Switch in 2019. We then just saw Banana Mania, which was based on Super Monkey Ball, Super Monkey Ball 2 and Super Monkey Ball Deluxe.

As for a new Super Monkey Ball game, Shirosaki recently told Retro Gamer:

deltarune chapter 2 toby fox

Around the release of Deltarune Chapter 2 on Switch, Nintendo published an interview with creator Toby Fox that touched on various topics like its development and characters. However, the discussion was only available in Japanese. Since it was never made available in English, our team has now gone ahead and translated the interview in full.

Here’s the full Deltarune Chapter 2 talk with Toby Fox – as well as some concept art:

Chris Pratt Mario

Chris Meledandri, the co-producer of the upcoming Super Mario movie and boss of Illumination, has commented on the decision to cast Chris Pratt.

Some were surprised by the casting choices when the news was shared in September. Pratt landed the leading role as Mario himself. According to Meledandri, the actor’s voice in the film is “phenomenal”.

Yooka-Laylee sequel

A sequel to Yooka-Laylee is in development, developer Playtonic has confirmed.

That news comes as part of an announcement the company made earlier this week, revealing that it has sold a minority stake to Tencent.

sora sephiroth super smash bros ultimate

Two of the biggest DLC characters for Super Smash Bros. Ultimate were from Square Enix, with Sephiroth and Sora generating huge reactions from fans. With both, Tetsuya Nomura played a big part in their creation as the original character designer. He’s also been a director on the Final Fantasy and Kingdom Hearts series.

As for Sephiroth joining Super Smash Bros. Ultimate, Nomura told GameSpot in a recent interview:

smash bros ultimate all dlc

Super Smash Bros. Ultimate director Masahiro Sakurai has spoken about a ton of topics related to the game, including all of the DLC fighters, a scrapped mechanic for air Smash attacks, the future of the series, and more.

The discussion with Sakurai took place in a recent interview with Japanese magazine Famitsu. We’ve translated the full talk, coming in at over 5,000 words.

Here’s our complete translation:

gamecube purple

If Nintendo of America initially had its way, the GameCube may not have been originally released with the now well-known purple color.

As part of an interview with VGC in celebration of console’s 20th anniversary, former VP of marketing and corporate affairs Perrin Kaplan mentioned that the team on its side went to Japan’s headquarters and “suggested that the purple was not the best to start with”. She added that it “just didn’t feel masculine”. Ultimately, as we know, Nintendo ended up sticking with purple for the GameCube.

Kaplan said:

Joy-Con drift has been an ongoing topic for Nintendo for a number of years now. Some controllers break down over time, causing the joysticks to register input even if you’re not physically moving them at all. These problems have resulted in a lot of frustration and even lawsuits.

Nintendo of America president Doug Bowser again spoke about Joy-Con drift as part of an interview published by The Verge this week. Speaking with the site, he said:

The Nintendo Switch Online + Expansion Pack service launched a few weeks ago, but not without some issues – primarily when it comes to N64 games.

Those that subscribe to the new Expansion Pack tier can access SEGA Genesis and N64 titles. SEGA Genesis seems to be mostly fine, but it’s with Nintendo’s classic console that some players haven’t been happy with the quality of emulation. Input lag, latency, and the lack of controller remapping are among the complaints users have brought up.

pokemon feedback

The Pokemon Company director of consumer marketing JC Smith has spoken about fan feedback and the balance that’s involved with making new games. This comes as part of a new interview conducted by Axios.

Although fans are clear about what they want, Smith indicated that the developers have their own vision, and it’s about “finding that delicate balance throughout.”

Smith said the following about feedback regarding Pokemon:


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