Game Freak on Pokemon: Let’s Go Master Trainers, Meltan’s reveal, open-world game “still on the cards”, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Eurogamer has come forward with its own interview for Pokemon: Let’s Go, Pikachu / Eevee. Once again, director Junichi Masuda and designer Kensaku Nabana have shared some comments about the new entry and other topics. They discussed the post-game Master Trainers, the handling of Meltan’s reveal, the possibility of an open-world game like Zelda: Breath of the Wild, and more.
We’ve rounded up some of the more notable excerpts from the interview below. Read the full discussion on Eurogamer here.
Game Freak experimented with “a more photorealistic approach” for Pokemon: Let’s Go
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
IGN published a new article today about Pokemon: Let’s Go, Pikachu / Eevee. It includes comments from director Junichi Masuda and lead game environment designer Kensaku Nabana. One of the big things we learn is that the team experimented with “a more photorealistic approach” when it came to visuals, but ultimately felt that the graphics didn’t fit in with the vision of a “more kind and soothing and inviting experience”.
We’ve rounded up comments from IGN’s article below. You can read the full piece here.
Junichi Masuda again says next Pokemon game will let you bring over older creatures
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee are the first Pokemon games for Switch. But as we know, another new project – described as a core title – is set to arrive on the console during the second half of 2019. We’ve heard director Junichi Masuda talk about transferring Pokemon in the past, though it’s something he touched on again in an interview with GameSpot.
Masuda said that the team is still sorting through all of the details and figuring out how things will work. However, he reiterated, “we do have plans to find ways to let players use their Pokemon in the next game.”
Masuda says Pokemon: Let’s Go co-op makes the game easier, but tough trainers await in the post-game
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go Eevee are making things more accessible than usual. One way players will find an easier experience is by playing co-op.
Director Junichi Masuda, speaking with Polygon, noted that the co-op feature is included “to get around players encountering barriers.” He said:
Capcom on Mega Man 11 – how the series returned, only 40 devs, why pixel art wasn’t used, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom posted a lengthy interview today with Kazuhiro Tsuchiya, the producer of Mega Man 11. Tsuchiya had much to say about how the series returned after such a long hiatus, the development team, the visual style, and more.
Read up on the full interview with Tsuchiya below.
More: interview, Kazuhiro Tsuchiya, Mega Man 11, top
Mario Tennis Aces devs on why Luigi gets the spotlight in the story mode and surprising players
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi has a fairly significant role in Mario Tennis Aces’ story mode. Its his actions early on that lead to things spiraling out of control, and he appears later on as well.
Camelot president Hiroyuki Takahashi and vice president Shugo Takahashi along with Nintendo producer Toshiharu Izuno spoke about Mario Tennis Aces’ story mode in-depth in a recent issue of Japanese magazine Nintendo Dream. Hiroyuki mentioned that giving Luigi a larger focus would help accomplish the goal of surprising players and that “Mario would be burdened with a sense of sadness for his brother that’d come from a pretty deep place.” He also mentioned that there was difficulty in balancing the story with gameplay.
Level-5 CEO on Yo-kai Watch 4 and Inazuma Eleven Ares, 20th anniversary title
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At the Tokyo Game Show last month, Japanese website 4Gamer was able to interview Level-5 CEO. Hino spoke about the company’s upcoming Switch games, Yo-kai Watch 4 and Inazuma Eleven Ares. Given what was said, it makes sense that both were delayed this past week – Yo-kai Watch 4 to Spring 2019 and Inazuma Eleven Ares to this winter.
Aside from those two titles, Hino weighed in on a couple of other topics as well. These include finally returning to TGS and brief talk about the company’s 20th anniversary title.
More: Akihiro Hino, highlight, interview, Level-5, top
Nintendo on the making of WarioWare’s Gold Digger microgame
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Kotaku has spoke with Nintendo’s Goro Abe about WarioWare. Specifically, the publication asked about Gold Digger, one of the series’ most well-known microgames.
Regarding its creation, Abe shared:
Amnesia dev wants to bring the series to Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The well-received survival series Amnesia may end up on Switch. Speaking with GameSpot, creative director Thomas Grip expressed strong interest in making it happen. The team is currently “looking into it” and Grip “would love to do Switch content.”
Grip stated:
Reggie on why Switch uses mobile app for voice chat, not competing with Xbox / PlayStation, more
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 0 comments
More comments have emerged from Nintendo of America president Reggie Fils-Aime’s appearance at the 2018 GeekWire Summit. Reggie discussed why Switch uses mobile app for voice chat, how Nintendo is competing for entertainment time as opposed to the Xbox and PlayStation, and more.
Here’s the roundup: