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Mega Man 11

Mega Man has been seeing a renaissance as of late. There have been a few new collections over the years, but most significantly is the arrival of the brand new Mega Man 11.

According to producer Kazuhiro Tsuchiya, the goal with Mega Man 11 is to create a new benchmark for Mega Man titles for the next 10 years. He also said the project was possible thanks to “the volume of voices from our gamers.”

As a general Mega Man 11 tidbit, Tsuchiya said Mega Man 11 is built with Capcom’s MT Framework engine.

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2K currently has a couple of games on Switch. Within the past year, NBA 2K18 and WWE 2K18 launched on the console.

In an interview with GamesIndustry, 2K president David Ismailer said that the company is “really happy” with the performance of both titles. He told the site:

Earlier this month, we heard that Bethesda is at least considering the possibility of putting Rage 2 on Switch. The company’s Pete Hines has commented on the situation further in a new interview.

Hines indicated that it could be difficult to bring Rage 2 to Switch since the game is built with Avalanche Studios’ engine. Whether or not it “could ever work on the Switch” is still unknown.

Detective Pikachu

Detective Pikachu will be the very first, official live-action Pokemon movie. Yet even though Ash Ketchum has largely been associated with the series thanks to the anime, the film will feature a different character instead.

When asked by IGN why Ash Ketchum isn’t in the movie, director Rob Letterman explained:

Developers of Starlink: Battle for Atlas have often explained how the Star Fox collaboration came to be. After the game was first shown at last year’s E3, executives and developers from Nintendo ended up seeing it behind closed doors. Nintendo obviously liked what it saw, as the Starlink team was invited to Japan to pitch a potential collaboration.

Creative director Laurent Malville told Kotaku UK that as far as he’s aware, the collaboration was Nintendo’s idea. He also spoke about what it was like pitching the potential partnership to Nintendo and Shigeru Miyamoto:

GameSpot recently spoke with Diablo III Eternal Collection producer Pete Stilwell and associate producer Matt Cederquist about all things Switch. The two discussed how the system’s various features make it “the next evolution”, Diablo III’s tech specs on the platform, scrapped touch controls, and more.

Stilwell first had this to say about Switch and what it brings to the table for Diablo III:

Bethesda has published a number of different games on Switch thus far, including The Elder Scrolls V: Skyrim, Doom, Wolfenstein II, and Fallout Shelter. The company isn’t stopping there having recently confirmed that Doom Eternal will be on the console. This time around, the Switch version will drop alongside other platforms.

IGN brought up the Doom Eternal Switch news with Bethesda’s Pete Hines in an interview this week. Speaking about the decision to announce the game for Nintendo’s console out of the gate, he stated:

Diablo III Eternal Collection

Having Diablo III on Switch was something that Blizzard and Nintendo were both mutually interested in. The team at Blizzard wanted to make it happen after playing the system so much, and the Big N was apparently “pumped” to see it happen.

Blizzard associate producer Matthew Cederquist told Game Informer:

GoldenEye 007

MEL Magazine has a huge article up looking back on GoldenEye 007. Lead environment artist Karl Hilton, gameplay / engine programmer Mark Edmonds, and developer David Doak were brought in for the retrospective piece.

The interview has a number of highlights, some of which we have below. There’s talk about toning down the violence with Nintendo being concerned about the amount of killing, how using Oddjob is cheating in their view, and huge success including Nintendo being unable to keep up with the initial demand.

GamesBeat published a new interview today with Starlink: Battle for Atlas producer Matthew Rose. The two sides discussed the game’s origins, current status of the toys-to-life market, plans for future support, and the Star Fox collaboration. Rose said that free content is planned while the partnership with Nintendo is “a match made in heaven”.

We’ve rounded up a few excerpts from the interview below. You can read the full discussion here.


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