Rumor: Tidbits about issues with Metroid Prime 4’s development, how Retro became involved
Posted on 5 years ago by Brian(@NE_Brian) in Rumors, Switch | 0 comments
Nintendo dropped some massive news earlier today that many probably hadn’t seen coming. After it was initially announced at E3 2017, the work on Metroid Prime 4 is being scrapped. Nintendo is essentially starting from scratch, this time with original Metroid Prime developer Retro Studios.
It’s unlikely that we’ll hear about the issues surrounding development anytime soon in an official capacity, if at all. However, Game Informer senior editor Imran Khan claims to have some insight into the situation.
More: Metroid Prime 4, Retro Studios, top
Nintendo restarting Metroid Prime 4’s development, collaborating with Retro Studios
Posted on 5 years ago by Brian(@NE_Brian) in News | 0 comments
Nintendo first announced Metroid Prime 4 at E3 2017, but we haven’t seen the game since then. Unfortunately, it sounds like it’ll be quite a bit longer before it reemerges.
Nintendo’s Shinya Takahashi provided a status update on the project today, revealing that “development progress has not reached the standards we seek in a sequel to the Metroid Prime series.” He added that “the current development status of the game is very challenged, and we had to make a difficult decision as a development team.” Nintendo is now changing the development structure.
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[Nintendo Everything Podcast] – episode #10 – Games in 2019, Part 1: Predictions & Information!
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
What up, kids and squids?!
This week on NEP, Oni and Galen cover the news and rumors spoiler-free, and go crazy on discussion over announced games for Nintendo platforms in 2019. There are actually SO MANY to talk about that we had to split it up! Tune in for part 1 and let’s talk about what games we’re hyped for!
Reggie says Nintendo has internal expectations about when Metroid Prime 4 will be released, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Earlier today, Mashable published an interview with Nintendo of America president Reggie Fils-Aime. One of the hot topics discussed – albeit brief – was Metroid Prime 4. Reggie noted that Nintendo is thinking internally about when the game will be released and is “well in development.”
Outside of Metroid Prime 4, Reggie spoke about Nintendo’s approach to announcements, release dates, partnerships, and more. We’ve rounded up some of these comments below. You can read Mashable’s full piece here.
More: interview, Metroid Prime 4, Reggie Fils-Aime, top
Reggie weighs in on Metroid Prime 4’s E3 2018 absence, not wanting to repeatedly tease fans
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
More: interview, Metroid Prime 4, Reggie Fils-Aime
Rumor: Bandai Namco Japan is the lead dev studio on Metroid Prime 4, Eurogamer says
Posted on 6 years ago by Brian(@NE_Brian) in Rumors, Switch | 0 comments
Update (2/11): Eurogamer has updated its original report, and says that “Bandai Namco’s Japan studio is also working on the project, with the intention it will now take the lead on its development while Singapore moves to focus on another Switch game”. The site does not elaborate further beyond this. However, Eurogamer now seems to believe that Bandai Namco Japan is the lead studio on Metroid Prime 4 as opposed to Bandai Namco Singapore.
Original (2/9): Rumors of Bandai Namco working on Metroid Prime 4 picked up this week following a discovery on a LinkedIn profile page. This person listed an “unannounced IP (first person shooter/adventure exclusive to the Nintendo Switch)”, which would fit the bill for the project.
Eurogamer now says that Bandai Namco Singapore is indeed behind Metroid Prime 4. The site’s sources say that they’re the “lead studio on the game in collaboration with Nintendo.” Bandai Namco Singapore has some talent from the now defunct LucasArts Singapore, who previously worked on the cancelled Star Wars 1313.
More: Bandai Namco, Metroid Prime 4, top
Nintendo of America corporate communications director indicates that Metroid Prime 4, Pokemon Switch are 2018 titles
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 53 Comments
During last week’s Nintendo Spotlight presentation at E3, Nintendo revealed two big projects for Switch. Metroid Prime 4 and a new core Pokemon game were announced for the platform.
Neither game was given any sort of release window. They’re definitely not 2017 titles – especially Pokemon, which will likely take more than a year to arrive. Yet Nintendo of America corporate communications director Charlie Scibetta has indicated that Pokemon as well as Metroid Prime 4 could be out on Switch next year.
Speaking about providing a consistent lineup of games on Switch, Scibetta noted:
More: Charlie Scibetta, interview, Metroid Prime 4, Pokemon
Reggie: Metroid is important to Nintendo, why Samus Returns wasn’t in presentation and not on Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch | 28 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
Reggie on Metroid: Samus Returns…
“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”
– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3
Reggie on why Metroid Prime 4 was announced so early
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“You know, for us, we believe that having hands-on opportunity married to an announcement is really the best way to do it. And so let’s take Super Mario Odyssey for example. We could have announced it months ago, but we weren’t yet ready, the team wasn’t ready, to show it and to let the consumer really understand visually how the hat mechanic works, how the capture mechanic comes into play. And so that’s how we think these through.”
“For certain games, games that will be in development for, let’s call it a decent amount of time, like Metroid Prime 4 — also, given that it’s a franchise that we know people have been very eager to get some news — that’s when, fine, we’ll share it. We’ll share it early. Others, we want to hold closer in and reveal it when the gameplay is going to be available. It literally is game by game, title by title, how we make that decision.”