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Monolith Soft

Xenoblade Chronicles: Definitive Edition has just a couple of days to go until its official launch, and reviews are now starting to come in. We’ve rounded up some of the early verdicts below.

Xenoblade Chronicles: Definitive Edition - Casual Mode

Nintendo and Monolith Soft have shared a short but notable update for Xenoblade Chronicles: Definitive Edition. This time around, we have a brief introduction to Casual Mode.

Casual Mode is completely option in the game. But when enabled, battles will become easier. Those that aren’t as experienced or are looking for less of a challenge can play through the RPG with this feature.

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Nintendo has shared a new European commercial for Xenoblade Chronicles: Definitive Edition. Have a look at the advert below.

Xenoblade Chronicles: Definitive Edition, Monolith Soft’s redone Wii RPG, arrives for Switch on May 29.

In celebration of Xenoblade Chronicles: Definitive Edition launching this week, My Nintendo is distributing several Xenoblade Chronicles themed wallpaper sets for European users at no extra cost.

You can find them available for download here.

Currently this deal is only for My Nintendo users in Europe. If these wallpapers begin to be offered elsewhere, we will let you know.

Xenoblade Chronicles: Definitive Edition

Unfortunately for Nintendo, Xenoblade Chronicles: Definitive Edition has leaked. While that’s not exactly the best news, we do have some early information about the game’s technical specs.

Xenoblade Chronicles Definitive Edition appears to run between 504p and 720p while docked. Handheld resolution is between 378p and 540p.

Xenoblade Chronicles: Definitive Edition includes a feature that can make the game more challenging for players. When playing in Expert Mode, it’s possible to stock up on EXP to more easily control character levels.

Players can earn experience in different ways such as through normal battles, completing sidequests, and entering new areas. But in Expert Mode, you control the EXP and use what you’ve collected when you want to level up. You’ll also get EXP back when you choose to lower the level of character, you get EXP back.

Xenoblade Chronicles: Definitive Edition - EXP

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Xenoblade Chronicles Definitive Edition

Rather than just sprucing up the game and making some subtle changes, Xenoblade Chronicles: Definitive Edition actually has content not included in the original. Fans of the Wii title plus newcomers can play through Future Connected, an epilogue that takes place after the main story ends.

In this week’s issue of Famitsu, Monolith Soft president and creator Tetsuya Takahashi was asked about why Future Connected was created and its concept. In response, he explained:

Xenoblade Chronicles: Definitive Edition

In this week’s issue of Famitsu, Xenoblade Chronicles director delved into the improvements made for Definitive Edition on Switch. Monolith Soft focused on improving player understanding through the UI, playability, and visuals.

Takahashi gave a few examples of improving playability. If the player loses consistently against a specific boss, a related tutorial will appear after a set amount of time. Also, you can now be assisted with receiving a full party gauge upon returning to the game.

Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.

Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:

Monolith Soft tends to have a lot of work on its hands. Of course, the studio is well-known for its Xenoblade series. It also goes out of its way to help Nintendo on certain projects like The Legend of Zelda: Breath of the Wild.

Monolith Soft definitely knows how to balance different games, and that experience certainly played a role over the past few years. Most recently, the developer completed Xenoblade Chronicles: Definitive Edition, which launches on May 29. Director Tetsuya Takahashi revealed in this week’s issue of Famitsu that planning started at the end of 2017. Further, since the studio was also making the Torna expansion for Xenoblade Chronicles 2 in addition to a new project, they were at one point “working on three different projects simultaneously and had to organize our 1st Production members between the three titles.”

Here’s the full excerpt from Famitsu, as translated by Nintendo Everything’s Oni_Dino:


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