Monolith Soft discusses the elements it focused on with Xenoblade Chronicles: Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
In this week’s issue of Famitsu, Xenoblade Chronicles director delved into the improvements made for Definitive Edition on Switch. Monolith Soft focused on improving player understanding through the UI, playability, and visuals.
Takahashi gave a few examples of improving playability. If the player loses consistently against a specific boss, a related tutorial will appear after a set amount of time. Also, you can now be assisted with receiving a full party gauge upon returning to the game.
Monolith Soft discusses how much of Xenoblade’s graphics were redone for Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.
Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:
Xenoblade Chronicles: Definitive Edition planning started at the end of 2017, was in the works alongside Torna and new project
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft tends to have a lot of work on its hands. Of course, the studio is well-known for its Xenoblade series. It also goes out of its way to help Nintendo on certain projects like The Legend of Zelda: Breath of the Wild.
Monolith Soft definitely knows how to balance different games, and that experience certainly played a role over the past few years. Most recently, the developer completed Xenoblade Chronicles: Definitive Edition, which launches on May 29. Director Tetsuya Takahashi revealed in this week’s issue of Famitsu that planning started at the end of 2017. Further, since the studio was also making the Torna expansion for Xenoblade Chronicles 2 in addition to a new project, they were at one point “working on three different projects simultaneously and had to organize our 1st Production members between the three titles.”
Here’s the full excerpt from Famitsu, as translated by Nintendo Everything’s Oni_Dino:
Xenoblade Chronicles: Definitive Edition – Future Connected epilogue is 10-12 hours long, new tidbits from Monolith Soft
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This week’s issue of Famitsu contains an interview with Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi. In the magazine, it’s mentioned that the new Future Connected takes 10-12 hours to complete the story, though side content can raise that total to 20 hours.
Takahashi said that it would have been possible to extend the length of Future Connected had it been made DLC. However, the development of new titles would be affected if too many resources were used.
Xenoblade Chronicles: Definitive Edition details and screenshots cover the Nopon Rangers in Future Connected
Posted on 4 years ago by Brian(@NE_Brian) in News, Screenshots, Switch | 0 comments
Xenoblade Chronicles: Definitive Edition has received another batch of details and screenshots. This time around, we have news concerning the Nopon Rangers, who appear in the game’s new Future Connected epilogue.
Here’s the full roundup, courtesy of Siliconera:
Xenoblade Chronicles: Definitive Edition – Nintendo shares remastered “Time to Fight!” theme
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has shared another preview from the soundtrack of Xenoblade Chronicles: Definitive Edition. Below, fans can listen to a snippet from the remastered “Time to Fight!” theme.
Xenoblade Chronicles: Definitive Edition launches May 29.
Xenoblade Chronicles: Definitive Edition – European commercial
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
With Xenoblade Chronicles: Definitive Edition launching in less than two weeks, Nintendo has been ramping up its advertising efforts. We have a European commercial for the RPG below.
Xenoblade Chronicles: Definitive Edition is due out for Switch on May 29.
Monolith Soft redid the lip syncing for Xenoblade Chronicles: Definitive Edition
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
We’ve been getting a lot of news about Xenoblade Chronicles: Definitive Edition, and this week in particular. A bunch of footage appeared online that really gave us a good look at how the Switch release is shaping up.
One of the things we heard about recently is that all voice actors have returned for Xenoblade Chronicles: Definitive Edition. That doesn’t just go for the main game – which was more or less a known factor since the original announcement – but also the brand new Future Connected epilogue.
That’s not the only bit of news we have regarding voice acting. As revealed in a video posted by RogersBase this week, a Nintendo Treehouse rep revealed that Monolith Soft redid the lip syncing. Xenoblade Chronicles is already highly regarded for its voice acting, so this should only make the experience even better.
Thanks to Jake for the tip.
Xenoblade Chronicles: Definitive Edition receives a few new Japanese web commercials
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has put out a few additional Japanese web commercials for Xenoblade Chronicles: Definitive Edition. We have the full set below.
Xenoblade Chronicles: Definitive Edition screenshots – Alvis, Dickson, Mumkhar
Posted on 4 years ago by Brian(@NE_Brian) in Screenshots, Switch | 0 comments
Nintendo and Monolith Soft have shared the latest screenshots from Xenoblade Chronicles: Definitive Edition. Today’s batch highlights three characters: Alvis, Dickson, and Mumkhar. We have the full set below.
Xenoblade Chronicles: Definitive Edition is slated for May 29 on Switch.