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Ludosity has wrapped up work on the European release of Ittle Dew. The game will arrive by August, the developer said in a blog post shared last week.

Ittle Dew’s European version will include a few changes from the original US release, which will come to North America in the form of a patch. There is no longer stuttering during saving and sound will now come from the GamePad. A few small bug fixes and polish are implemented as well.

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Mutant Mudds’ 3DS update is finally out today, but it seems to be causing issues for users. On the bright side, they can be dealt with easily enough.

Players have reported problems pertaining to the diamond and collectible count. Additionally, switching between the game’s two characters on the front screen after unlocking the “Grannie” content is not possible… or so many initially thought.

All can be fixed by beating the first level. That’s all. Just access your save final and complete the first Ghost stage. You’ll see an unexpected end credit teaser, but everything should then be fixed. Hopefully Renegade Kid will produce an official patch in the near future.

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4 Corner Games has shared a bunch of new information regarding “I’ve Got to Run!”. We have news pertaining to additional DLC, patch, the European release, and a newly revealed 3DS version. Developer 4 Corner Games has also announced a new project “MMM”.

Here’s the full rundown:

Final two DLC modes announced

  • Endless Flip has you running right to left – incredibly hard!
  • Endless Flight gives you a ton of jumps, but obstacles fly at you. Dodge the obstacles, strategize about when to touch down on the moving platforms.

Patch info:

  • Reconfirmed support for the Wii U Pro Controller
  • Totally new menu system (no supporting assets yet, they’re on the way as I make progress)
  • Autosaving (Highly requested by players – still implementing it, but it’s going to be in the patch)

European launch:

  • Still in the works
  • Will be version 1.1 at launch

I’ve Got to Run: Complete Edition!

  • Coming to PC, Mac, and Linux platforms first, followed by a release on Nintendo 3DS and another platform (that I can’t announce yet)
  • The Nintendo 3DS version will contain an exclusive mode, as will the unannounced version (not the same mode).

4 Corner Games is working full time on a game that is codenamed MMM

  • No further details are available.

The 3DS version of Mutant Mudds will be gaining its free update next week, Renegade Kid has confirmed. It will be available starting on July 3 in both North America and Europe.

For those unaware, Mutant Mudds’ update offers the following:

20 New Ghost Levels (originally released on Wii U) – Bringing total level count to 80.
Mid-level Checkpoints – Toggle on/off to suit your desire.
4 Hidden Playable Dev. Team Characters.
New Ghostly Chip-tune Tracks.

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Nintendo has released a new update for Wii Fit U, bringing the game up to version 1.3.0.

The new patch adds a whole bunch of things. Players can now experience an additional 12 Walking Challenge and 12 Climbing Challenge courses, features, and more.

You can find the official Miiverse update message and full update notes below.

We heard last week that the upcoming Mutant Mudds update for 3DS has been approved by Nintendo of America. Now the patch has received the same approval in Europe.

Renegade Kid co-founder Jools Watsham shared on Twitter:


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Renegade Kid co-founder provided an update on Twitter today about the status of Mutant Mudds’ 3DS update.

He said:


For those unaware, the update will bring the “Deluxe” content over to the 3DS.


Hello Players!

I hope you’re having fun playing I’ve Got to Run! I can tell you that as the developer, it’s awesome to watch players posting high scores and competing. The game was designed with this in mind, and it’s really exciting!

I would like to take this opportunity to let you guys know what is currently in the update that I’m developing for I’ve Got to Run! Please note, however, that the patch is not done, and could take some time to come out.

Update Notes:
BUG FIX: When a player hasn’t played a mode yet, it no longer shows “NaN” with a star. It will now read 0 with no star, as intended.
Pro Controller Support
Updated High Score Screen (still a work in progress)
Rearranged Title Screen
Ability to use buttons in the menu.

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