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Paradise Lost: First Contact is officially making its way to Wii U. Originally promised through a stretch goal on Kickstarter, developer Asthree Works has instead decided to guarantee the game for Nintendo’s console regardless of funding. If the campaign does manage to reach $230,000, Paradise Lost come to Wii U on day one rather than follow the PC, Mac, and Linux versions.

It’s also worth mentioning that Paradise Lost’s Kickstarter goal was recently met. Over $70,000 has been raised with 16 days to go.

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A few more details have come in concerning the StreetPass elements in Zelda: A Link Between Worlds. You can find a roundup of the latest information below.

– Can only use items you’ve selected before you battle Shadow Link
– Hearts are restored before and after the battle
– Will leave with all of your items if you win or lose
– Talk with gramps in Kakariko and he’ll set up your Shadow Link character
– Your Shadow Link’s value depends on which items you want to bring into the battle, whether or not they’re upgraded, and which gear you’ve found in the field
– This is shown in rupees on the top right of the setup screen
– Value determines your bounty for winning a match against someone else’s Link
– There are 50 challenges, ranging from simple things like “Win your first battle!” to more creative ones like “Use a bee to deal the final blow!” that you can earn from winning matches against various Shadow Links
– The medals you’ve earned will be displayed on the top right corner of the records screen when talking with gramps

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Wondering who directed The Legend of Zelda: A Link Between Worlds? That would be Hiromasa Shikata.

Shikata has worked on a bunch of Nintendo titles in the past – some of which may surprise you.

Shikata began making the backgrounds and fields of Zelda games, including Ocarina of Time, Majora’s Mask, and Wind Waker. You may be interested to learn that he created the design of the Kakariko Village windmill in Ocarina of Time and a great deal of Wind Waker’s Forsaken Fortress. Shikata also helped out with Twilight Princess as an assistant director and was a lead planner on Spirit Tracks.

Shikata also contributed to the first Pikmin, Geist, and Nintendo Land before eventually moving on to A Link Between Worlds.

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GameTrailers is still apparently having autoplay issues, so you can find the video after the break.

Masahiro Sakurai is being recorded regularly while developing the new Smash Bros. games. A camera typically captures his words when he talks about editing and changes at work.

This may seem like a biazzare thing to do from an outside perspective. However, it’s all done in order to retain the accuracy of his orders.

Sakurai wrote in his weekly Famitsu column:

“It remains as an accurate recording. The people under supervision can check over and pick up things that would become blurred in something like a written memo.”

“Everything I say or talk about is recorded as is, but to be honest, it doesn’t feel very good. You know how most people don’t really like listening to [a recording of] their own voice?”

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Oddworld: New ‘n’ Tasty was given a new spring 2014 release window on PlayStation systems earlier today. But what about other platforms, like Wii U? Oddworld Inhabitants has confirmed that other versions will follow “shortly” after the PlayStation releases.

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Hitoshi Ariga, perhaps best known for his work on the Mega Man manga series, has revealed his involvement with Pokemon X/Y.

Ariga worked on several creature designs for the two games. Pangoro, Inkay, Malamar, Honedge, Doublade, Aegislash, Tyrunt, Tyrantrum, Amaura, and Aurorus are all Ariga’s creations.

Ariga wrote in a new deviantART post, “the Pokemon art director, Sugimori, had taken notice of some of my past work and that’s why he asked me if I’d be interested in doing some design work for Pokemon XY.”

So in some ways, designing Pokemon for XY was like an extension of my days of drawing monsters for “ActRaiser 2” and “Beyond Oasis”. I am a Pokemon Trainer as well as an illustrator, so needless to say I was incredibly honored and pleased to have this opportunity.

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