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In another segment in our discussion video series, we take a look at the reasons as to why Nintendo pursues limited releases and talk about if they will continue to go down that path with future games. Specifically, we speculate if we could see some limited releases for The Legend of Zelda’s 35th anniversary, and what games could potentially be made available and later delisted.

Check out the full video feature below and feel free to add to the conversation in the comments!

Sea of Solitude: The Director's Cut

System: Switch
Release date: March 4, 2021
Developer: Jo-Mei
Publisher: Quantic Dream


After making only the faintest of splashes in its initial release on other consoles in 2019, the emotional indie game Sea of Solitude has returned on Switch. However, bearing the familiar “Director’s Cut” subtitle that can be found on so many other Switch ports, this re-release promises to add new features like rewritten scenes, additional voice acting, and refined mechanics to the base game. Whether this will be your first time setting sail or you’ve already voyaged with the game, the question remains: does Sea of Solitude’s Director’s Cut make waves in its Switch debut, or is it best left stranded at sea?

Among Us - The Airship

Among Us will be receiving a major update this month and it will include The Airship map, Innersloth has announced. It will go live on March 31.

Innersloth says that the update will have new tasks, the ability to pick the room you start in, ladders, and a basic account system for moderation. New free hats have also been teased.

Innersloth also shared the following development insight today:

Square Enix Presents

Today’s Square Enix Presents: Spring 2021 presentation will be starting soon. The broadcast will begin at 10 AM PT / 1 PM ET / 5 PM in the UK / 6 PM in Europe.

We’re not quite sure how much of the show will be Switch-related, but we do at least know that Balan Wonderworld will be featured. You can watch the live event below, and we’ll be sure to report back on any notable news.

Plants vs. Zombies: Battle for Neighborville Complete Edition

This week’s European Nintendo Downloads are as follows:

Switch Retail

Kingdoms of Amalur: Re-Reckoning
Plants vs. Zombies: Battle for Neighborville Complete Edition
Root Film
Saviors of Sapphire Wings/Stranger of Sword Revisited

Story of Seasons: Pioneers of Olive Town

This week’s North American Nintendo Downloads are as follows:

Switch Retail

Overcooked! All You Can Eat – $39.99 (available March 23)
Plants vs. Zombies: Battle for Neighborville Complete Edition – $39.99 (available March 19)
Root Film – $39.99 (available March 19)
Story of Seasons: Pioneers of Olive Town – $49.99 (available March 23)

The latest Japanese hardware sales from Famitsu are as follows:

Animal Crossing: New Horizons

Animal Crossing: New Horizons has set the sales charts on fire since its launch a year ago, and the game has now set another record. In an announcement today, it’s revealed that the title is the fastest-selling Nintendo game ever launched in Europe.

Nintendo of Europe president Stephan Bole noted in a statement today:

Plants vs. Zombies: Battle for Neighborville

Plants vs. Zombies: Battle for Neighborville originally released towards the end of 2019, but the game is just now about to make its debut on Switch. EA will be releasing the title next week and it will arrive as the first Frostbite engine-enabled title on the platform. It’s more than just a simple port, as the team implemented features like motion controls and ensured that most of the experience can be played offline.

As we were eager to learn more about Plants vs. Zombies: Battle for Neighborville on Switch, we recently spoke with Melvin Teo. You can read our full discussion below, which touches on topics like Frostbite, how it was adjusted for the console, and more. 

There’s been a lot of discussion surrounding the art style employed by Wonder Boy: Asha in Monster World since the initial reveal. Rather than going for a pure 2D look, the game is instead using something that many have referred to “2.5D”. It’s quite a bit different compared to other recent entries in the series like Wonder Boy: The Dragon’s Trap and Monster Boy and the Cursed Kingdom.

Speaking with Nintendo Everything, Wonder Boy: Asha in Monster World director Ryuichi Nishizawa provided an in-depth explanation as to why the team settled for this approach. He pointed to a few different reasons, such as how it can be easier to work with 3D assets and not having access to top-notch artists.

Nishizawa’s full words:


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