Marvel Ultimate Alliance 3 – first DLC pack, more free costumes out now
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The first DLC pack for Marvel Ultimate Alliance 3: The Black Order is now available, Nintendo has announced. Marvel Knights: Curse of the Vampire features a new story scenario and lets players use Punisher, Blade, Moon Knight, and Morbius. New challenges also await in Gauntlet Mode.
Here’s a trailer:
[Nintendo Everything Podcast] – episode #47 – Untitled Goose at Nintendo France bans Dragon Quest Hero in Smash
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my geese and goslings! This week on NEP we’ve got some controversial and complex talking points: Hero being banned then unbanned in official Nintendo France tournaments (and what constitutes an OP character or a ban), Mario Kart Tour and the success and failure of mobile games and how that affects genuine gaming, and the Switch Lite launching on the market. We then get some great listener mail sent to us and we blather on there, too, because complex issues require complex analysis.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Review] Devil May Cry 2
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Switch eShop | 0 comments
System: Switch (eShop)
Release date: September 19, 2019
Developer: Capcom
Publisher: Capcom
The second installment of the long-running Devil May Cry series makes its way to Switch in high-definition following Capcom’s port of the first entry earlier this year and sees Dante return to eradicate demons on the land. Devil May Cry 2 has always been the controversial black sheep of the series because of how drastically different it was before becoming more true-to-form in its highly-praised sequel, Devil May Cry 3. While a lot of fans don’t particularly look back fondly on the second installment, it’s worth mentioning that despite its flaws it is still an important part to the overall legacy of Dante and what Devil May Cry as a whole would ultimately become today. Devil May Cry 2’s impact is so fascinating to me because despite how it may be critically, everything surrounding its development and what ended up on our TVs back in 2003 paved a way for a series that was still evolving, and it was a learning experience that took sacrifices and risks – for better or for worse.
More: Capcom, Devil May Cry 2, highlight, top
Divinity: Original Sin 2 dev on bringing the game to Switch, chances of Baldur’s Gate 3 port, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Divinity: Original Sin 2 – Definitive Edition made it to Switch last month. Larian Studios ended up releasing the during the last Nintendo Direct, which definitely came as a surprise.
Larian Studios founder and CEO Swen Vincke spoke with the IGN Nintendo Voice Chat podcast crew about bringing it to Switch, calling it an “experiment” since there was no guarantee it would be technically possible. For awhile, they weren’t even certain that it would release. BlitWorks handled the port, and the team started working on it around last year.
[Let’s Talk] Mario Kart Tour impressions
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk, Mobile, Switch | 0 comments
Long after it was announced, Nintendo released Mario Kart Tour on iOS and Android this week. The mobile game was originally revealed back in January 2018, and was at first expected by March of this year.
Now that Mario Kart Tour has been out for a few days, we imagine that at least some of you have given it a shot. What are your impressions thus far? What do you think about the series’ transition to mobile? Do you have any thoughts about how the game is monetized? Let us know in the comments below.
[Interview] Neo Cab dev on the story and gameplay, Switch version, possible DLC
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch eShop | 0 comments
If you watched the latest Nindies Showcase from earlier in the year, you may have heard about a little game called Neo Cab. The “emotional survival game about staying human in a world disrupted by automation” will be coming to Switch in just a few days – October 3.
Earlier this year, we caught up with Chance Agency creative director Patrick Ewing to learn more about the game. Ewing chatted with us about the story and gameplay, what to expect from the Switch version, and even the possibility of more content.
Here’s our full discussion:
More: Chance Agency, Fellow Traveller, highlight, Neo Cab, Patrick Ewing, top
[Interview] Contra: Rogue Corps director on the game’s origins, E3 2011 tease, working on the series for over 25 years, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Contra: Rogue Corps, the latest entry in the series, finally launched on Switch this week. At the Tokyo Game Show, we had an opportunity to speak with director Nobuya Nakazato to discuss the title in greater detail and chat about a few other topics.
During our interview, Nakazato spoke about Rogue Corps’ origins and more. We also asked about that Contra game Konami teased during its E3 2011 event, what it’s been like working on the IP for over two decades, and more.
More: Contra: Rogue Corps, highlight, Konami, top
Zelda: Link’s Awakening composer on why the music isn’t orchestrated, discusses title screen track
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new Zelda: Link’s Awakening blog post from Ryo Nagamatsu, one of the game’s composers. Aside from commenting on why the team didn’t opt for orchestrated music this time around, we get to hear about how the title theme track was created – including a couple of versions that were scrapped.
Here’s the full blog:
Inazuma Eleven Ares rebranded as Inazuma Eleven Heroes: Great Road, out in Spring 2020 in Japan
Posted on 5 years ago by Matt(@OnePunchMaz) in News, Screenshots, Switch | 0 comments
Inazuma Eleven Ares has had a troubled development history, to say the least. It was originally scheduled to launch in Summer of 2018 in Japan, but has been delayed multiple times since then. Last December, after another delay, Level-5 CEO Akihiro Hino talked about the development of the game, revealing that part of the work was outsourced to a third-party developer. Today, Hino provided another status update on the game in a blog post on Level-5’s website (credit goes to Perfectly Nintendo for the translation).
The big news is that Inazuma Eleven Ares is being rebranded – it’s now known as Inazuma Eleven Heroes: Great Road, and its new release date is Spring 2020 in Japan. Development is now being done again internally at Level-5, and several gameplay elements are being reviewed and improved. Although still based on the framework of Ares, Hino considers it a new game. New features include and “Alpha Episode”, a story section featuring characters from previous Inazuma Eleven games. Other improvements include the ability to decide the exact placement of players on the pitch, as well as the addition of some eSports elements. A deep online experience will be a big focus for Level-5 with this game. Hino also shared a single new screenshot from the game, which you can see above.
Inazuma Eleven Ares was previously announced for a Western release, but we’ll have to wait and see what’ll happen with this new version of the game.
Sakurai and Yuji Horii on how Hero made it into Smash Bros., Yggdrasil’s Altar was almost scrapped, initially just Luminary and Erdrick
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
New information has emerged about the addition of Hero in Super Smash Bros. Ultimate. Director Masahiro Sakurai and Dragon Quest creator Yuji Horii discussed the character during today’s live stream for Dragon Quest XI S.
Here’s the full roundup, courtesy of Siliconera: