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Nintendo has unveiled a new aspect of ARMS’ major update. With version 2.0, Nintendo will be adding in records.

Players will be able to access all sorts of information with records. You’ll be able to see the frequency of ARMS used, hit rate, the winning percentage of the last 100 matches, and more.

Here’s a quick look:


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A new month is here! We just entered July last week, so that means we want to know what you’ve been playing.

Have you started up something entirely new for the month? Have you given Ever Oasis a shot? Or maybe you’re trying something on Switch like ARMS or the new Zelda DLC. Whatever the case, let us know in the comments below!

Highlights from last week’s topic: Zelda: Breath of the Wild – The Master Trials impressions

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Xenoblade Chronicles X

If the big interview we translated with Monolith Soft’s Tetsuya Takahashi wasn’t enough, TIME also has a discussion with the Xenoblade Chronicles 2 director. The latest discussion covers Switch vs. Wii U development, how the collaboration with Tetsuya Nomura came to be for certain character designs, and a possible Switch version of Xenoblade Chronicles X.

These excerpts and a few other notable ones have been posted below. You can read the full interview here.

French website Gamekult recently published a new interview with Xenoblade Chronicles 2 director Tetsuya Takahashi. Unlike some of the interviews coming out of E3, this one is almost entirely focused on the game itself. Takahashi commented on the visual style and approach to character design, exploration, multiplayer, side quests, and much more. He also commented on the Baten Kaitos DS project that never came to be, though he didn’t have much to say.

We’ve prepared a full translation of Gamekult’s interview. Continue on below to see what Takahashi had to say about all things Xenoblade Chronicles 2.

At Japan Expo this week, GameReactor caught up with Zelda producer Eiji Aonuma. The discussion included talk about Breath of the Wild and Zelda in general.

Regarding Breath of the Wild, Aonuma reflected on the game’s reaction and those who say that the final boss was too easy. He also spoke in (very) vague terms about the next main Zelda – wanting to include HD Rumble, but it’s a long way off. Also, Aonuma basically said that Link is ambidextrous.

We’ve included what we feel are the more notable comments from Aonuma below. The full interview is on GameReactor here.

ARMS’ next big update goes live next week. It’s highlighted by the addition of Max Brass, a new playable character. Max will also be bringing along his own ARMS and the new Sky Arena stage.

Here’s the full lowdown from Nintendo:

Get pumped, fighting fans! A new challenger is joining ARMS on Nintendo Switch as part of a free update coming July 12th. But just who is this new contender? Let’s take a look!

Max Brass – “The Commish”

Anyone who’s made it through the ARMS Grand Prix will know that this is the one and only Max Brass, head honcho of the ARMS League and reignihttp://nintendoeverything.com/wp-admin/themes.phpng champ! When Max Brass charges up, he can pump up his beefy body to maximum buffness – so much so that he barely feels punches!

That’s not all! When his health drops below a certain point, Max’s punches will stay charged up. Hang on a second…doesn’t that sound just like Spring Man?!

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Le Monde published a new interview with Nintendo’s Shinya Takahashi today. Takahashi discussed Switch shortages and how the production line has now improved, possible future collaborations, how Super Mario Odyssey’s innovation will come from the use of HD Rumble, and more. Takahashi was even asked about the futures of Wave Race and 1080°.

We’ve rounded up the more notable comments from Takahashi below. Note that the responses were translated with Google, so it’s a bit rough around the edges. Still, you should be able to get a pretty decent idea as to what was said.

At the Zelda Masterclass panel at Japan Expo in Paris, it was revealed that more Zelda behind-the-scenes books will be making their way to the West.

First up is Hyrule Encyclopedia, which is an extensive visual guide to the world of The Legend of Zelda, containing tons of art and information about the various items, enemies, locations etc across the series. It is currently set to be released in September in France, though we’d be surprised if it wasn’t released at the same time in other countries and languages.

At the Zelda Masterclass panel at Japan Expo in Paris, producer Eiji Aonuma revealed that Link is still the playable character in the upcoming Champions’ Ballad DLC for The Legend of Zelda: Breath of the Wild. However, while Zelda or the Champions might not be playable, you will still learn more about them while playing the DLC. A brief in-development gameplay clip of the DLC was released, which you can check out below:

Furthermore, Link’s famous lobster shirt from The Wind Waker will be one of the pieces of armor that will be part of the DLC.

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At Japan Expo in Paris today, Mr Yabuki, the producer of ARMS, announced that Max Brass, the game’s first free DLC character, will be added to the game on July 12th. However, if you visit the Nintendo Booth at Japan Expo and bring your Switch with ARMS save data, you can get him today!

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