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Fans were able to submit a bunch of questions to Shigeru Miyamoto when he showed up for the Super Mario Run event at the Apple Store in SoHo a few days ago. At one point, he was asked if there was any character he wanted to develop or felt very passionate about that didn’t make it. He pointed to two franchises: Fox McCloud (Star Fox) and Pikmin.

Miyamoto said:

“Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.”

With Pikmin, we know that a new side-scroller is coming to 3DS in 2017. Miyamoto has also previously mentioned Pikmin 4 which one would assume is a different game.

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There’s one additional excerpt from Glixel’s new interview with Shigeru Miyamoto that we wanted to give the spotlight to.

As part of the discussion, Miyamoto was asked if he’s playing games other than the mobile title Neko Atsume. This led him to speak about his enjoyment and respect of Minecraft.

Interestingly, Miyamoto told Glixel that Nintendo conducted “a lot of experiments that were similar to that back in the N64 days”. There were apparently “some designs that were very similar.”

Miyamoto’s full words:

“I do like Minecraft, but really more from the perspective of the fact that I really feel like that’s something we should have made. We had actually done a lot of experiments that were similar to that back in the N64 days and we had some designs that were very similar. It’s really impressive to me to see how they’ve been able to take that idea and turn it into a product.”

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Glixel has a new interview up with Shigeru Miyamoto. But whereas most discussions with Nintendo’s legendary developer have focused specifically on Super Mario Run, this one is a bit more general.

While speaking with the site, Miyamoto spoke about working with his core team of four for thirty years, his role with development, inspirations and influences, relationship with Mario, and the similiarties between Apple and Switch. He also mentioned that younger staff “are taking the lead on Switch development”.

We’ve rounded up the notable responses from Miyamoto below. For the full interview, head on over to Glixel.

Back in October, Rayman creator Michel Ancel managed to uncover the original ROM for the first game on SNES after 20 years. Ubisoft planned to bring it to Nintendo’s old console at one point, but it wasn’t meant to be.

Since Ancel discovered the news about his discovery, a video actually surfaced. It may not be long and sound is absent, but it does show the SNES version in motion.


Ancel was also at IndieCade Europe late last month where he spoke about Rayman on SNES. Thanks to that, we have the off-screen image above.

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In its issue last month, Retro Gamer published a large feature on Pokemon which takes a look back at the series’ earliest days up to the present. It included a number of comments from people with big connections to the franchise, including Game Freak’s Junichi Masuda and Ken Sugimori. Masuda is well-known as the producer at Game Freak while Sugimori drew the original 151 Pokemon.

Masuda in particular shared some interesting comments about the process in which Game Freak went to work on the original games, how the team was limited by the Game Boy hardware, and localization overseas. Sugimori talked about why each new Pokemon generation tends to see no more than 100 creatures.

We’ve included these statements from both Masuda and Sugimori below.

With just a month to go before the Nintendo Switch presentation, the rumor mill has been in full force. One topic of speculation this week concerns the Virtual Console.

A report emerged that Nintendo is planning on bringing GameCube into the fold on Switch’s Virtual Console. Super Smash Bros. Melee, Super Mario Sunshine, and Luigi’s Mansion are apparently the titles Nintendo is looking at first. The original Animal Crossing is also being looked into.

GameCube is the only one of Nintendo’s consoles that never saw digital re-releases. So assuming the new rumors are true, which titles from the system would you like to see on Switch? I’d personally go with Baten Kaitos and Baten Kaitos Origins. Those two games were made by Xenoblade developer Monolith Soft, and are criminally overlooked. Let us know which games you’d be interested in downloading in the comments below!

Highlights from last week’s topic: What are you playing? – December 2016

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Universal Studios filed a series of patents between October and November. Five in total were secured, but we’re interesting in two of them in particular, as they could be connected to the company’s partnership with Nintendo.

Orlando Business Journal discovered the various patents. The drift racers and boom coaster filings have potential of being related to Mario Kart and Donkey Kong respectively.

Orlando Business Journal writes:

Drift racers: A two-rider, car-based amusement racing attraction with the ability to simulate drifting sensations. Two passengers, who could be in time/points competition with another car, will have control over some aspect of their ride vehicle: The driver would have a steering wheel and an acceleration and brake pedal to control the turning/drifting of the vehicle and speed; the rear passenger would have a control interface with buttons that could control the vehicle or bounce the ride vehicle, provide a boost to the vehicle during the race or affect the performance of another ride vehicle on the track, said the patent. For any Nintendo fan, that description brings to mind the video game company’s popular Mario Kart game series. In one version of the series, called Mario Kart: Double Dash, each car had two racers — including a driver and a rear passenger — who controlled the use of items during the race that could impact their car or others in the race.

Boom coaster: This is a unique arm that would attach to a ride vehicle to help enhance rides that appear to be on a track system, but are actually controlled by a separate arm. For example, the arm could be C-shaped connected to a secondary hidden track underneath the track guests see. As a result, rides that have story element breaks in the track — say like an upcoming jump from one track to another — could cause suspense. “Because the passenger may believe that the simulated ride surface controls a path of the passenger vehicle, the passenger may fear or anticipate that the passenger vehicle may crash or otherwise incur damage as a result of the elevated gap,” said the patent. This has many fans thinking it could also be related to Nintendo via the Donkey Kong Country video game series, which features areas with cars traveling through dangerous mines filled with jumps, dips and turns.

Like all patents, it’s possible that these filings are being done for protective measures. However, there’s no denying that Nintendo’s plans could slot in very well here.

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Super Mario Run

TIME has gone up with its own interview about Super Mario Run. Unsurprisingly, it was Shigeru Miyamoto answering the questions.

Miyamoto actually talked about quite a bit here. He spoke about how Nintendo decided on which gameplay elements to include, the different playable characters, the idea behind Kingdom Builder, and why it’s the right time for Mario to appear on mobile.

You can read up on a number of Miyamoto’s important responses below. Visit TIME here for the full discussion.

If a new report from AppleInsider is to be believed, Super Mario Run will require 75 megabytes of data per hour with “constant, involved” play. However, the site says “significantly less” data will be needed in “most cases”.

AppleInsider’s article indicates that data usage will vary depending how you play. The site sadly doesn’t provide any specifics. Could the mode you’re playing in have an impact?

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Moragami has prepared the trailer trailer for Inchvilles, its new 3D-printed toys-to-life game for 3DS (and potentially Switch as well). You can view it below.

The trailer provides a look at gameplay and also reveals pricing for figures. They’ll be $13.99 / £11 / €13 each, with international shipping costing set at $9.99.

Moragami is seeking $90,000 to have Inchvilles ready by December 2017. You can pledge your support and find more details about the project on the official website here.

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