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TIME has posted a lengthy interview with Nintendo director Shinya Takahashi and Switch producer Yoshiaki Koizumi about the company’s brand new console. There were lots of interesting comments here, such as how it can be a means of bridging portables / consoles and striking a balance between fun and graphics. The two also spoke about how they personally met with third-parties and showed off 1-2-Switch, Snipperclips, and more.

Read on below for a rundown of Takahashi and Koizumi’s comments. TIME’s piece can be found here for a few more remarks.

RPG Maker Fes will be released outside of Japan, a classification listing from Australia reveals. NIS America will handle the game in the west.

RPG Maker Fes has not been officially revealed for North America or Europe just yet. However, we do know that NIS America is holding a press event later this month, and 3DS news was teased among the upcoming announcements. We expect to hear something officially at the event, which takes place on February 17.

In Japan, RPG Maker Fes launched on November 24. It allows users to create their own RPGs without having to be familiar with programming, and creations can be shared online with others. A free RPG Maker Fes Player also came out at around the same time on the eShop. The downloadable app makes it so games created in RPG Maker Fes can be played for free.

TIME has put up a pretty massive piece about Shinya Takahashi today. You may recognize him from his appearance during the Nintendo Switch Presentation 2017. He’s a director, board member, managing executive officer, and general manager of Nintendo’s Entertainment Planning and Development Division.

TIME’s piece delves into Takahashi’s history at Nintendo and new role at the company. He comments a bit on Switch and more as well. Shigeru Miyamoto also chimes in about wanting to use Switch as an opportunity “to hand over more to the younger generation.”

We have a summary of TIME’s article below. We do strongly encourage you to read the full thing right here.

This week’s European Nintendo Downloads are as follows:

Wii U Download

Plantera – €4.99 / £4.49 / CHF 7.00 (free if you have downloaded the Nintendo 3DS version)

Words Up! Academy – €2.99 / £2.69 / CHF 4.20

Maze Break – €7.00 / £6.00 / CHF 10.00

Wii U Virtual Console

Ogre Battle 64: Person of Lordly Caliber (Nintendo 64) – €9.99 / £8.99 / CHF 14.00

3DS Download

Plantera – €4.99 / £4.49 / CHF 7.00 (free if you have downloaded the Wii U version)

New Nintendo 3DS Download

Hit Ninja – €1.99 / £1.79 / CHF 2.80

3DS DLC

Swapdoodle – Dollo’s Cat Doodles – €2.99 / £2.69 / CHF 4.20

Swapdoodle – Dollo’s Dog Doodles – €2.99 / £2.69 / CHF 4.20

Swapdoodle – Nikki’s Enchanting Fairy Tale Friends – €2.99 / £2.69 / CHF 4.20

3DS Video

Azure Striker Gunvolt: The Anime – €2.79 / £2.49 / CHF 3.90

Geronime Stilton Vol. 1 – €2.99 / £2.69 / CHF 4.20

Geronime Stilton Vol. 2 – €2.99 / £2.69 / CHF 4.20

Geronime Stilton Vol. 3 – €2.99 / £2.69 / CHF 4.20

Geronime Stilton Vol. 4 – €2.99 / £2.69 / CHF 4.20

Geronime Stilton Vol. 5 – €2.99 / £2.69 / CHF 4.20

3DS Themes

Hello Kitty wears Carnival dress – €0.99 / £0.89 / CHF 1.40

Hello Kitty Valentine’s Day – €0.99 / £0.89 / CHF 1.40

Mr. Men Little Miss in London – €0.99 / £0.89 / CHF 1.40

Little Miss Valentine’s Day – €0.99 / £0.89 / CHF 1.40

One of settings found in Zelda: Breath of the Wild’s options menu is for the HUD mode. We now know that it can be switched between “Normal” and “Pro”.

YouTuber Gehab managed to grab a few seconds of off-screen footage showing the Pro mode in action. It disables some elements such as the mini-map and temperature meter, leaving you with just hearts on the screen. There might be times when players may find that the mode comes in handy, so it’s a nice little option.


Famitsu continued its extensive Switch coverage this week by publishing an interview with Kosuke Yabuki, the producer of Arms. This is the first time we’re really able to hear from Yabuki about the game in-depth since its reveal at the Nintendo Switch Presentation 2017.

Yabuki explained to Famitsu how Arms came to be, talking about how it emerged as one of Nintendo’s various prototypes and wanting to try something new in the fighting genre. He also teased more content news to come (including characters, arms, and modes), touched on the controls, and more.

We’ve posted our translation of the interview in full below.

The final wave of Hyrule Warriors / Legends DLC featured Zelda: A Link Between Worlds. It was highlighted by the addition of two new characters: Ravio and Yuga.

In a recent issue of Nintendo Dream, producer Yosuke Hayashi chatted about the final DLC in-depth. He commented on why two characters were included in the DLC, their weapons, and making them playable. Continue on below for our full translation.

Nintendo’s next mobile game, Fire Emblem Heroes, arrived this past week. It’s the debut appearance for Fire Emblem on smart devices, and the company’s first real attempt at a “gacha” game.

How many of you have downloaded Fire Emblem Heroes and tried it out? What are your thoughts thus far? If you have anything to say about the game, be sure to share your thoughts with us below.

Highlights from last week’s topic: The future of 3DS

More: ,

Many French interviews with Zelda producer Eiji Aonuma were published last week about Breath of the Wild. We already translated the Gamekult discussion in full, but there was just one other interview that we wanted to cover more deeply.

Thanks to LuigiBlood and Kyrio, we now have a full translation of Le Monde’s interview. We thought it was pretty interesting since Aonuma talked about dungeons / shrines, Skyrim influences, and more.

You can read the entire interview below.

Update: IGN also has some comments from Kojima. They’re mostly the same, but here’s what he said:

“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”

“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”


Original: Plenty of Japanese developers have shared thoughts about Switch. But what about Hideo Kojima, who previously led the Metal Gear Solid series?

Glixel asked Kojima about how he feels regarding Switch in a new interview. Regarding Nintendo’s new console, he stated:

“You might be familiar with a thing we created called ‘Transfarring’ which let you transfer data between a PS Vita game and a PS3 game. I see the Switch as an evolution of that idea, where you can play something at home and play it to go. This is the main attraction of this system. For example, movies and TV, you can watch them on basically any device. You can watch them at home, you can watch them on the go. Games will become the same way. The cloud technology is behind the curve in that regard, but that’s the correct line of thought, and this is where Nintendo’s taking it.”

Kojima actually went hands-on with Switch this week, and his experience was recorded on camera. You can see him playing 1-2-Switch right here.

Source


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