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Sonic & All-Stars Racing Transformed developer has announced that its new puzzle-platformer Snake Pass is planned for Switch.

Even though it’s been in development for just a month, Sumo Digital COO Paul Porter says it’s going well. He said:

“Considering the short amount of time we have been working on the platform and the fact that the Switch isn’t launched yet, things have gone surprisingly well. We had the game up and running within a week. Nintendo and Epic have given us tremendous support when needed. The use of Unreal gave us a great head start when we first got the hardware.”

Eurogamer reports that Snake Pass supports TV, tabletop and handheld modes on the Switch, running at 30 frames per second at 720p when undocked. It will be 30 frames per second and 1080p when docked.

Snake Pass will launch on Switch at the same time as other platforms early this year. Watch a trailer for the game below.

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IGN has a new interview up with Shigeru Miyamoto and Zelda producer Eiji Aonuma about Breath of the Wild. The two discuss how the new Switch and Wii U game is evolving the series, the roles of different characters, horses, and more. Watch it below.

With just a month to go until launch, Famitsu has coverage on The Legend of Zelda: Breath of the Wild. The magazine recaps previously-known information about gameplay, but also shares new details on characters.

As many of you know, voice acting is featured in Zelda: Breath of the Wild. The characters appearing in the game will also be very individualistic. Familiar races in the series like the Zoras and Gorons can also be spotted.

Nintendo president Tatsumi Kimishima delivered an update on the company’s mobile plans during a financial results today.

According to Kimishima, 2-3 titles will be produced each year. He also said that DeNA’s efforts allows for these games to be possible. However, Kimishima wouldn’t deny the possibility of asking support from other companies in the future.

When Nintendo announced its partnership with DeNA back in 2015, the big N bought a 10 percent stake in DeNA. DeNA meanwhile purchased 1.24 percent of Nintendo. The two sides have been working together exclusively on Nintendo’s mobile efforts since then.

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New details about Splatoon 2’s online functionality were shared on the game’s Japanese Twitter page today.

The app features online lobbies and voice chat, and works with actual game. You can rendezvous with friends (on your friends list), or friends invited via social media, and you all can directory dive into a game and communicate with voice chat.

This is a general explanation about the app and not limited to Splatoon 2. If you set up a lobby with your friend on the app, it seems as though the game automatically does the matchmaking and you start the fight, race, etc.

For Splatoon 2 private matches, you can communicate with voice chat with everyone before choosing team. After that, you only be able to communicate with your allies. Meanwhile, you can’t speak with strangers.

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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 30,778
New 3DS LL – 17,600
Vita – 10,553
PS4 Pro – 9,893
2DS – 5,806
New 3DS – 1,301
Wii U – 710
PS3 – 579
Xbox One – 231

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 26,243
New 3DS LL – 18,229
Vita – 11,521
PS4 Pro – 7,133
2DS – 6,203
New 3DS – 1,625
Wii U – 794
PS3 – 557
Xbox One – 35

And here are the software charts:

Nintendo published a brand new trailer for Switch today. It features some of the European commercials we’ve seen as of late, as well as brand new scenes. Watch it below.

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The new Azure Striker Gunvolt anime OVA isn’t just coming to Japan next week. Inti Creates followed up on today’s earlier announcement, confirming that it’s due out worldwide on the eShop on February 9. The video will cost $2.99 / £2.49 / €2.79 / AU$3.65.

Here’s the latest trailer in HD and with English / Japanese voices (you’ll be able to switch between the two):

This information comes from Nintendo president Tatsumi Kimishima…

Here are the announced first-party titles that will follow the system launch, releasing through 2017 in Japan. Some of those who have seen this lineup have expressed the opinion that the launch lineup is weak.

Our thinking in arranging the 2017 software lineup is that it is important to continue to provide new titles regularly without long gaps. This encourages consumers to continue actively playing the system, maintains buzz, and spurs continued sales momentum for Nintendo Switch.

For that reason, we will be releasing Mario Kart 8 Deluxe, ARMS, which is making its debut on the Nintendo Switch during the first half of 2017, and Splatoon 2, which attracted consumers’ attention most during the hands-on events in Japan, in summer 2017. We believe that these titles exemplify the concept of the Nintendo Switch, which is to be
able to play anywhere with anyone and at any time, and will expand and invigorate competition between players.

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This information comes from Nintendo president Tatsumi Kimishima…

This slide compares sell-through for Wii U hardware and first-party packaged software in Japan, the U.S. and Europe from April 2016 through the last week of the calendar year, compared with the same period over the past two years. We significantly decreased the shipping volume for Wii U this fiscal year compared to the fiscal year ended March 2016 and set our sales expectations at 800,000 units. As a result, hardware sell-through is down significantly compared to the previous two years. Also, there were fewer new titles this year, resulting in reduced trends in software sell-through compared to previous periods, but both the hardware and software results are largely in alignment with our expectations.

This figure shows the sell-in for amiibo figures compared to the previous period. In the previous period, we sold many amiibo, particularly in the Super Smash Brothers series, reaching total sell-in of approximately 20.5 million units. Sell-in for this period was approximately 6.5 million units.

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