Zelda: Skyward Sword gets exclusive Dark Horse Comics statues at GameStop, EB Games
Posted on 1 week ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 4 Comments
A pair of new statues based on The Legend of Zelda: Skyward Sword came out at GameStop and EB Games just a few days ago. There’s one featuring Link as well as the robotic, skeletal pirate Scervo. Pricing is set at $79.99 ($119.99 CAD) and $124.99 ($139.99 CAD) respectively.
EA says it doesn’t make Wii U games anymore “because the market is not big enough”
EA dropped its support for Wii U long ago. The publisher’s last game was Need for Speed: Most Wanted U, a title that shipped in March 2013.
EA’s chief financial officer Blake Jorgensen explained why the company is no longer creating games for Wii U during the UBS Global Technology Conference. At the end of the day, “the market is too small,” he said. This applies to Wii as well, though the limelight on that console faded long ago and support for it was expected to end with the introduction of Wii U a few years ago.
Below are Jorgensen’s comments in full:
“We don’t make games anymore for the Wii or the Wii U because the market is not big enough, the PS Vita – the Sony product – we don’t make games for that anymore because the market is too small, so it’s all about the size of the market. As one of the largest software producers we have all of the manufacturers of equipment coming to us to try to sell us on their equipment and giving us development kits to try to build software for it. So we’ll build software for various ones but we’ll really wait and see how big the market is going to be.”
While EA has moved on from Wii U, perhaps it could support NX in the future. CEO Andrew Wilson stated a couple of weeks ago that the company will “evaluate any and all opportunities” concerning Nintendo.
November tends to be a busy month for gaming birthdays. Many consoles launch during the month, and the same goes for several high-profile games.
Yesterday we celebrated the Wii U’s third birthday plus the fact that the GameCube had come out in North America fourteen years ago. It’s another birthday for Nintendo, as the Wii U debuted nine years ago today. Who would have thought that the console would go on to have the type of success that it did?!
Toys “R” Us: buy 1, get 1 40% off Wii U, 3DS, and Wii games on Friday and Saturday
Later this week, Toys “R” Us will be holding a two-day sale on Nintendo games. All Wii U, 3DS, and Wii games will be eligible for a buy 1, get 1 40% off offer. This deal is planned for Friday and Saturday.
Rodea: The Sky Soldier’s Wii version comes in the same case as the Wii U game
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Wii | 4 Comments
Some folks have been asking about how NIS America handled the Wii version of Rodea: The Sky Soldier in terms of packaging. As many of you know, that version of the game came with all pre-orders (plus first-print copies).
Rodea: The Sky Soldier’s Wii edition doesn’t have its own box. Instead, NIS America included it in the same Wii U case. A separate case would have been nice, but at least we did end up getting the Wii version in the end!
Another Zelda: Twilight Princess HD vs. original comparison
A second video has been published online comparing the new version of Zelda: Twilight Princess HD to the original version. View it below.
Rodea: The Sky Soldier Wii gameplay, Wii vs. Wii U intro comparison
Two more Rodea: The Sky Soldier videos have hit the net. Below, you’ll find a ton of footage from the Wii version plus a Wii vs. Wii U intro comparison.
Yuji Naka wants to make Ivy the Kiwi? and Rodea: The Sky Soldier sequels
Yuji Naka has created a few titles at Prope, including Ivy the Kiwi? and Rodea: The Sky Soldier. Both have been standalone games, but that doesn’t mean Naka isn’t interested in making sequels – quite the opposite actually.
Speaking with Hardcore Gamer, Naka expressed interest in returning to Ivy the Kiwi? if given the opportunity. The same also goes for Rodea. At the same time, he’s also thinking about completely new ideas.
“Ivy the Kiwi and Rodea are two titles that have a special part in my heart, so I would love to try creating sequels if I am given the opportunity. I constantly have ideas for new titles. Though I cannot say them here, please look forward to the day I can show them to the public.”
Naka further expressed interest in revisiting Rodea when asked if he’d like to see a comic series based on the game:
“If I am given the opportunity, I would love to have Rodea as a comic book series. I also personally want to see more of Rodea’s adventures.”
Sonic the Hedgehog 1 and 2 will be removed from the Wii Virtual Console
Posted on 1 month ago by Matt(@NintenMaz) in News, Wii | 17 Comments
Famitsu has revealed that SEGA will pull both Sonic the Hedgehog and Sonic the Hedgehog 2 from the Japanese Wii Virtual Console service tomorrow, October 30th. Again, this is the Wii Virtual Console, not the Wii U Virtual Console (because they aren’t available on the Wii U). If you want to own those two games for your Wii, today is basically your last chance. It is currently not known if the game will become unavailable in other regions as well.
Lots of additional details about the cancelled Project H.A.M.M.E.R.
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii | 2 Comments
Liam Robertson dug deep into the development and troubles surrounding Project H.A.M.M.E.R. earlier this year.Today, Robertson published a new report that sheds even more light on the cancelled Wii game.
Here are a few highlights:
– Shigeru Miyamoto wasn’t happy that NST spent over $1 million on lavish CGI sequences which were ordered the game design was concrete and before the game’s reveal in 2006
– Mario vs. Donkey Kong 2: March of the Minis also featured cut-scenes from Silver Ant for a high sum of money
– This all caused the person in charge of budgetary concerns on both H.A.M.M.E.R. and Mario vs Donkey Kong 2 getting a slapped wrist from Miyamoto
– Miyamoto branded the investment in CGI “superfluous”
– This ended NST’s relationship with Silver Ant
– Katsuhiko Kanno was the person in charge at the game’s inception
– Kanno was apparently “difficult to work with”, “rude” and “uncooperative”
– Around this time, is is thought that a large number of NST staff left the company under their own volition
– Staff count at NST dropped from 50 to about half of that
– To steady the ship staff were moved onto the project from elsewhere in Nintendo’s North American network
– Metroid Prime level designer Jason Behr was brought on to bring things back on course
– Behr found himself singled out as a scapegoat for the game’s shortcomings
– Behr stayed on until around 2008, and would leave NST to join Monolith Productions
– Senior staff at NST finally spotted the friction between Kanno and his team
– He was removed from the project in 2007 and replaced by Masamichi Abe (Pikmin 1 and 2 director)
– Metroid Prime producer Kensuke Tanabe joined in a supervisory role towards the end of the project
– He didn’t have much of an impact, and only visited NST’s offices a handful of times
– Project H.A.M.M.E.R. would be re-tooled as Wii Crush, a casual title aimed at the Wii Sports audience
– Would have supported MotionPlus
– Project cancelled entirely in 2009
You can see the latest report on Project H.A.M.M.E.R. in its entirety below.