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GameDaily recently caught up with former Nintendo of America president Reggie Fils-Aime. Reggie retired from the company earlier this year after more than fifteen years with the company.

Reggie had some interesting things to say during the interview, and spoke about his decision to retire, his relationship with the late Nintendo president and CEO Satoru Iwata, and how the company wanted to shake up the industry with Wii and DS rather than going with “more horsepower and more accurate visual representation.”

We’ve rounded up these comments from GameDaily’s interview below. You can find the full discussion here.

NPD’s Mat Piscatella has provided some new sales data for Nintendo platforms in the United States. We have a look at the top-selling third-party game on the N64, GameCube, Wii, Wii U, and Switch.

Here’s the full list:

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Two more games debuted in the UK last week: Just Dance 2020 and Mario & Sonic at the Olympic Games Tokyo 2020. There are interesting things to say about both.

As for Just Dance 2020, it debuted on the charts at #15. What’s noteworthy is the platform breakdown. Switch led the way with 55 percent of all Just Dance 2020 sales. Next up was Wii at 21 percent, followed by the PlayStation 4 at 14 percent and Xbox One at 10 percent. That means Just Dance 2020 sold more on Wii than Sony and Microsoft’s consoles.

As for Mario & Sonic at the Olympic Games Tokyo 2020, it came in at #8. The title is the series’ most successful entry since Mario & Sonic at the London 2012 Olympic Games, a Wii title from 2011.

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XSEED Games is turning 15 years old this year. To celebrate, the company has been sharing some fun facts on social media.

One of these facts concerns the Wii RPG The Last Story. It was published by XSEED in North America, and was the only time the company’s logo changed on a boxart. Director Hironobu Sakaguchi actually gave the request since he felt the red logo clashed with the gray color on the front. XSEED, of course, was more than happy to oblige.

The Last Story originally released on Wii in Japan in January 2011. It wouldn’t reach North America until August 2012. While Nintendo published the game in Europe and Japan, XSEED only handled publishing duties in North America.

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Just Dance 2020 found its way to Wii yesterday. We’re two console generations past that console between the Wii U and Switch, but Ubisoft was still bringing its series to the much-older Nintendo console. That’s finally stopping with Just Dance 2020 – Just Dance 2021 won’t be on Wii.

Just Dance 2020 could be the last game to ever be released on Wii. However, Ubisoft has said that it is unclear what plans other publishers have in mind.

The company provided GamesIndustry with the following statement:

There aren’t many people at Nintendo that understands the company more than Reggie Fils-Aime. The former Nintendo of America president spent 15 years with the company, was in charge of many big decisions, and communicated with all sorts of staff (including top developers) throughout his time there.

In an interview with IGN, Reggie discussed Nintendo’s commitment to innovation. With everything that’s been done over the years, he said “just about every element of modern gaming was started by Nintendo.”

Reggie’s full words:

Wii was one of Nintendo’s better-performing systems having sold over 100 million units worldwide. However, that success wasn’t always guaranteed. Especially before release, questions were raised over Wii’s name and its heavy use of motion controls.

Former Nintendo of America president Reggie-Fils Aime looked back on Wii during his recent lecture at Cornell. The platform, he said, came about due to Nintendo feeling there was “a lack of innovation in games and consoles”. He also called the “interaction between players and the game” led by Wii and Wii Sports (which itself was a huge hit) “a gutsy call that paid off.”

During Piston Hondo’s rematch fight in Punch-Out!! on Wii, the character is shown reading manga. While it can’t be seen very well, believe it or not, early copies of the game actually included images from Sailor Moon. That seemingly innocent Easter egg apparently resulted in a messy situation for developer Next Level Games and Nintendo.

Shesez, known for his Boundary Break YouTube series, mentions that the game’s art director ultimately signed off on the idea despite initial reservations. Because of its release also being so close, the Sailor Moon Easter egg was left in. Removing it may have caused a delay.

After it originally appeared on Wii a decade ago, Xenoblade Chronicles will return on Switch next year. See how the two versions stack up in the video below.

NPD has revealed the top five best-selling Zelda property games in the United States of all time. Breath of the Wild leads the way, but a surprising entrant makes the list: Link’s Crossbow Training.

Below are the full results: