Submit a news tip



Four new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:

Vigilante (PC Engine, 617 yen)
Double Dungeons (PC Engine, 617 yen)
Glory of Heracles IV: Gift from the Gods (Super Famicom, 823 yen)
Mighty Final Fight (Famicom, 514 yen)

The games above are hitting the Japanese eShop on February 11.

Source

Nintendo has set a new date for its latest financial results meeting: February 17.

Originally, the briefing was scheduled for last week. Nintendo president Satoru Iwata fell ill, however, and it was postponed.

The upcoming meeting is primarily aimed at investors and analysts. We usually get a ton of interesting goodies out of these things. I imagine that will be the case again next week.

Source


Blek is now confirmed to be launching on the North American Wii U eShop next week. A tweet from developer Denis Mikan confirms that the game is coming out on February 12.

Mikan said:


The European version appears to be releasing on the same day based on a listing from the eShop.

Source

Earlier today we found out about the new Langrisser game for 3DS thanks to Famitsu. A few more details about the project have now emerged, via the magazine’s interview with Soshi Saito. View them in our roundup below.

– Extreme wants to make games from the Masaya catalog available on the Virtual Console
– Extreme also wants to work with devs that share the same enthusiasm
– Extreme has been leaning more towards making games for consoles since they feel that smartphones can’t match the expressive powers of a dedicated game console
– This led to the development of the new Langrisser for the 3DS
– Extreme wants to bring back the excitement of Masaya’s brands (popular during the ‘90s)
– Extreme’s philosophy is to make games for videogame fans
– Extreme also considered Cho Aniki and Kaizou Choujin Shubibinman [the prequel to Shockman] but felt that Langrisser would be the best choice for a revival
– New Langrisser will be a little different from previous entries
– This is because Extreme felt it wouldn’t be good to keep things the way they used to be
– Extreme thought about asking Satoshi Urushihara (artist for the previous Langrisser games) to come on board, but went with Hiroshi Kaieda instead
– Idea was to do something new
– Saito is also a fan of Kaieda’s
– Extreme also initially thought about keeping the system exactly the same as the earlier Langrisser games, but that has changed as well

Source


Manage Cookie Settings