Submit a news tip



A bunch of new 3DS themes are out now in Japan. These include more themes based on Rhythm Heaven, Assassination Classroom, and more.

Here’s the full list:

Rhythm Heaven – 200 yen
Assassination Classroom theme 5 – 250 yen
Smash Heroes – 100 yen
Jump Trials Supreme – 50 yen
Forest of Poitto Cororoke (x2) – 100 yen each
Summiko Gurashi – 200 yen
Touch Battle Ninja – 100 yen
BlazBlue (x2) – 100 yen each
Wish Upon the Pleiades – 100 yen
Rabi Laby – 100 yen
Lulu Lolo – Tiny Twin Bears – 200 yen

Source

– 1-on-1 (2 players) and doubles (four-player) matches on display at E3
– Giant Mode: Mega Mushrooms are occasionally thrown onto the court, seemingly at random
– Nab a Mega Mushroom, and your character will grow huge for an extended period
– Shots become more powerful and your reach much longer
– This mechanic requires some strategy, as hitting a power shot as a giant can knock back your opponents during their return shot, potentially leaving them vulnerable to a well-placed drop shot
– Grabbing the Mushroom pauses the action abruptly to play an animation
– When this happens, the game resumes the action a split-second in the past, allowing you time to get your bearings and get your timing right
– Mario, Bowser, Peach, and Toad in the demo
– Use combinations of button presses for a variety of trick shots—top spin, side spin, lob shots, and drop shots
– Charge up shots for a bigger bang, at the cost of reduced mobility if you misjudge ball placement

Source

– Follow your favorite makers
– Can see how many people have played each of your courses
– Nice pictures showing an overview of the course
– Can name your course whatever you want (Nintendo will have fun with this one)
– Star Ranking – essentially courses ranked by popularity, give stars to what you’ve played depending on how much you liked it
– Featured – levels picked by Nintendo to be featured
– Up & Coming – things that haven’t been ranked, or just came out
– Can filter by difficulty (easy, normal, expert), by time period or by location
– Difficulty determined dynamically by how many people completed the course
– Can see clear rate (both percentage & # of attempts and # of completions
– Can leave comments on level at any time (while playing or after completing it)
– Seems like there’s a search option

Source

The quotes below come from a Eurogamer interview with Shigeru Miyamoto and Platinum’s Yusuke Hashimoto…

Miyamoto on the connection to Star Fox 64…

“The overall structure is very similar, but the gameplay, bosses – lots of new content in there.”

Miyamoto on the different views you get on the TV and GamePad…

“We’re definitely going for a different feel where it’s very cinematic, but you’re able to control everything at the same time, so it’s between a movie and a game.”

This information comes from Metroid Prime producer Kensuke Tanabe when if Metroid Prime Federation Force is the only Metroid Prime game he’s working on…

“I said this at the beginning, but I’m not involved in the 2D Metroid games that Mr. Sakamoto works on. I still feel like there’s a little more work left for me to do in the Metroid Prime series. I can’t say when, but I want to make another one.

– Tanabe reminded IGN about the ending of Metroid Prime 3: Corruption
– After Samus’s ship flies off into the distance, another ship suddenly appears
– He said that players Metroid Prime Hunters should recognize that the ship belongs to a bounty hunter called Sylux.

“He’s actually chasing after Samus, and that’s where that game ends. There’s still more I want to build around the story of Sylux and Samus. There’s something going on between them. I want to make a game that touches upon [it].”

“I’m also thinking that, in that eventual game between Sylux and Samus that might get made, that I wants to involve the [Galactic] Federation as well. So it would be a good idea to release a game like Federation Forces to flesh out its role in the galaxy before moving on to that.”

Source


Manage Cookie Settings