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The original Xenoblade Chronicles had an issue keeping track of playtime. After 99 hours and 59 minutes, the counter wouldn’t progress any further.

This is something that Monolith Soft made sure to address in Xenoblade Chronicles X. Director Koh Kojima noted on Twitter:

“As always, thank you to the users for their support. I’m Xenoblade Chronicles X’s director, Kojima. The embargo on a lot of information pertaining to the game has been lifted, so I will be talking about it here.”

“First of all, as a greeting, I’ll talk about the game’s playtime display. There was talk about how, now matter how long you played, Xenoblade Chronicles would be completed in 99 hours and 59 minutes. And so, we’ve changed that this time around.”

“In the Famitsu interview a few days ago, Takahashi mentioned the time of ‘300 hours’ and of course the playtime will be properly displayed [this time around]. Of course, we’ve made it so there will be no problems even if you play beyond that amount of time.”

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Ubisoft and Sumo Digital were once planning Driver 5 for several platforms, including Wii. Unseen64 shares some insight into the cancelled project with a new article published today.

Driver 5 never moved past pre-production, according to the site. The original goal was to have it out by early 2011.

Ubisoft’s partnership with Sumo Digital fell through for unspecified reasons. Eventually, the project was given to the internal team Ubisoft Reflections, who made Driver: San Francisco.

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Update (2/2) Destructoid appears to have confirmed this news. Check out the following:

A Target employee has confirmed the authenticity of this document, an internal newsletter called “The Vibe in Electronics.” They state that running out of stock and not getting more shipments for a Target exclusive item is common. They also cement the fact that Sheik may be rare as there haven’t been many shipments coming in at all, but Toon Link is in fact common.


If you’re living in the U.S. and have interest in the Rosalina amiibo, you may want to try finding product sooner rather than later. An internal memo from Target indicates that the figure will not be restocked. As many of you know, Target is the only retailer selling the Rosalina amiibo in the United States.

There are some other interesting points from the memo as well. For instance, Target will apparently not stock the Mega Man, Sonic, King Dedede, and Ike amiibo in store. Consumers will instead be directed to order from the retailer’s website.

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It won’t be much longer before Flipnote Studio 3D is made available to North American Club Nintendo members. A message posted on the website states, “For Flipnote Studio 3D, please check your To-Do list to receive your download code later this week.”

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Very recently, Japanese website Dengeki Online interviewed a couple of folks from GungHo Online Entertainment. The website sat down with Daisuke Yamamoto and Kazuki Morishita for a chat about Puzzle & Dragons: Super Mario Bros. Edition.

The origins of Puzzle & Dragons: Super Mario Bros. Edition go way back to the release of Puzzle & Dragons Z, GungHo’s first attempt at bringing the popular series to the 3DS. Morishita was asked by Dengeki about his thoughts about the game at the time of its release.

It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Dragon Quest Heroes, Bravely Second, Persona 5, and Theatrhythm Dragon Quest are the new top five.

Head past the break for the full chart. All votes were cast between January 15 and January 21.

Circle Entertainment teased Adventure Bar Story for localization last month, and it looks like the title will be out soon. The company said on Twitter today that the plan is to have Adventure Bar Story launch this month in North America.

Adventure Bar Story will be released in Europe as well. At the moment, Circle is going through the different rating classifications.


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Masahiro Sakurai published a new “Smash Bros. Diaries” entry in the latest issue of Game Informer. In one question, Sakurai is asked if he considered allowing the fighter unlocks in the 3DS version to transfer over to the Wii U version.

Sakurai starts out by giving a simple “no”, but then elaborates further. He mentions that unlocking characters in these new games are easier than in previous titles, and he understands that players look forward to the “Challenger Approaching!” segments.

One noteworthy comment shared by Sakurai is that, at one point, he “considered just opening up all the fighters from the start on the Wii U”. However, unlocks were left in for the fans who enjoy the “Challenge Approaching!” aspects.

View Sakurai’s full comments below.


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