[Giveaway] Win a copy of Children of Morta
Posted on 4 years ago by Brian(@NE_Brian) in Giveaway, Switch eShop | 0 comments
We wanted to give a quick heads up about a new giveaway we’re running on Twitter. The kind folks at 11 bit studios were kind enough to supply us with 30 codes for Children of Morta. This week, the game received a big “Setting Sun Inn” update, which you can read about here.
Entering our giveaway is simple. Just add Children of Morta to your wish list on the Switch eShop and send us a screenshot/photo on our post here. Then on May 16, we’ll pick our 30 winners.
Be sure to follow us on Twitter here. We host giveaways on there from time to time, and it’s a great way to keep up with all of the news and updates we add to the site. You can also keep track of us on Facebook here.
Good luck!
More: 11 bit studios, Children of Morta, Dead Mage, highlight, top
[Review] Trials of Mana
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: April 24, 2020
Developer: Square Enix
Publisher: Square Enix
What started off as a spin-off titled Final Fantasy Adventure in 1991 would spawn a beloved yet niche series in Square Enix’s catalogue known as Mana. Nearly thirty years later, Trials of Mana gets the remake treatment, bringing its 1995 origins to the modern day with a stunning makeover and creative outlook that doesn’t just aim to recreate, but freshen and polish the game with a new outlook more suited for the JRPGs of today. The game certainly has elements of “a time that once was” with a sort of clichéd story and standard fantasy flare that doesn’t really bring anything new to the table, but that Mana charm still exudes through its gameplay.
More: highlight, Square Enix, top, Trials of Mana
[Nintendo Everything Podcast] – episode #78 – Galen ruins the podcast: A Nintendo Switch Story
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my lovely Monados! This week on Nintendo Everything Podcast, we have a slew of games to talk about, particularly the Xenoblade Chronicles Definitive Edition details and screenshots. Oni Dino also critiques Remothered, while Galen tries to manage Exit the Gungeon. There’s also the announcement of Geoff Keighley’s Summer Games Fest, Deadly Premonition 2 coming sooner than we thought, rumors of no Nintendo Direct in June and so much more! And what kind of episode of NEP would it be without discussing Final Fantasy VII Remake? We got you covered in the listener mail. Check our links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Sam Barlow on bringing Telling Lies to Switch, possibility of Her Story port, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Thanks to Annapurna Interactive, Sam Barlow was able to bring his investigative thriller Telling Lies to Switch this week. Right around the game’s launch, we caught up with Barlow to discuss the project in greater detail. We chatted about the experience of adapting the title for Switch, the possibility of Her Story receiving a port, and more.
Our full discussion can be read below. As for Telling Lies, the game is available now on the Switch eShop.
More: Annapurna Interactive, Her Story, highlight, Telling Lies, top
[Let’s Talk] What are you playing? – May 2020
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in yesterday. Now that we’re in May, we want to know what you’ve been playing.
Are you giving the Trials of Mana remake a try on Switch? Enjoying the calming setting of Animal Crossing: New Horizons? No matter the case, let us know in the comments below.
[Review] Streets of Rage 4
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: April 30, 2020
Developer: Dotemu / Lizardcube / Guard Crush Games
Publisher: Dotemu
It’s been almost thirty years since the last original entry in the Streets of Rage franchise, but Streets of Rage 4 comes back larger than life with a fresh coat of paint alongside that addictive and incredibly satisfying beat-em-up gameplay that made it such a big hit for SEGA back in the 1990s, rivaling the likes of Double Dragon and Final Fight. Streets of Rage has been a household name still to this day despite the lack of a new entry thanks to myriad ports and being included in a wide array of collections, but finally having a new entry – and it having been done in the way it is – is such a great way to bring a beloved franchise to the modern day in a big bold way. With intuitive controls, gorgeous detailed stages, a soundtrack that mixes an 80’s electronic vibe with retro feels, a breathtaking art style, and fluid fun combat, Streets of Rage 4 says hello to 2020 in the best way possible, giving fans old and new alike plenty to enjoy in a package that doesn’t feel bloated or shallow but always wants you craving more.
More: DotEmu, Guard Crush, highlight, Lizardcube, Streets of Rage 4, top
[Nintendo Everything Podcast] – episode #77 – Evolving Nintendo Switch games and desperate weirdos
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my lovely listeners-as-a-service! This week on Nintendo Everything Podcast, we’re bringing up the topic that Galen dubs, “evolving games”. These are games like Splatoon 2 and Super Mario Maker 2 that are back-loaded with post-launch content. Is this new release and marketing strategy to keep a game topical good or bad? Why is it done? Is this a model that can sustain itself for years to come? We also have more Final Fantasy VII Remake impressions now that Oni Dino has beaten the game, and we go hypothetical in our listener mail segment with dream studios working on dream IPs.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Ty the Tasmanian Tiger devs on origins, scrapped TV show, Switch port, future, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
With Ty the Tasmanian Tiger having just launched on Switch a few weeks ago, we thought now would be a good time to speak with developer Krome Studios. Creator Steve Stamatiadis and studio manager Lindsay Parmenter were kind enough to answer several of our questions regarding the 3D platformer.
During our exclusive discussion, Stamatiadis and Parmenter discussed the early days of Ty the Tasmanian Tiger and its creation, why the TV show never happened, and the future of the series. There was also plenty of discussion about the new Switch version, including the porting process and graphical/gameplay updates.
Our full discussion with Krome Studios can be read in full below.
[Nintendo Everything Podcast] – episode #76 – Expansive and reductive Final Fantasy VII Remake
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my avalanche cuties! This week on Nintendo Everything Podcast, we’re talking remakes: Resident Evil 3 and Final Fantasy VII, with plenty of critique on the good, the bad and the horny Jessie. We cover some quick-fire news with a new Switch hardware model being referenced in some firmware code, Gamescom cancellation, game announcements and Jason Schreier leaving Kotaku. And in the listener mail segment, we admit our embarrassing rage moments while gaming. Come hang out and have a chill game time.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Let’s Talk] Paper Mario for Switch – hopes and dreams
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Paper Mario is in a much different place now than where it was when the series first started out on the N64. Nintendo and Intelligent Systems originally made a pure RPG experience. Since though, that’s changed significantly.
After Paper Mario: The Thousand Year Door, the franchise went in a different direction with Super Paper Mario. The Wii game focused less on RPG mechanics and more on platforming. Things then took another turn with Paper Mario: Sticker Star. The sticker mechanic unfortunately wasn’t well received, and the battles didn’t really have much of an importance. Many of Sticker Stars’ ideas then carried over into Paper Mario: Color Splash… and that’s where things end – at least for now.