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General Nintendo

The first Zelda game had a completely open nature. By comparison, some of the more recent titles became more linear.

According to series producer Eiji Aonuma, this happened because he “thought players didn’t like getting lost, wondering what to do, or where to go.” But starting with A Link Between Worlds, Aonuma has started to question some of the series’ traditional elements.

Aonuma told ONM:

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”

“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”

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Nintendo will be at GDC 2014 next week, and plans to show its support for indies in full force.

First, Nintendo will be demonstrate to attendees how its Nintendo Web Framework (NWF) tool was used to create a new game demo featuring characters and other elements from the Mario vs. Donkey Kong series . “The game demo shows how developers can create great experiences using NWF, and that the user-friendly, full-featured tool expands access to developing Wii U games to as many people as possible,” the company says.

Dan Adelman, manager of Business Development at Nintendo of America, will also hold a session at the Unity booth on March 20 to explain the step-by-step process of how developers can go about bringing games to the eShop.

In its announcement today, Nintendo mentioned its relationship with Unity, which allows authorized Wii U developers to obtain a license to develop with Unity Pro on the console for free.

Steve Singer, vice president of Licensing at Nintendo of America, said:

“We want to demonstrate to developers how easy it is for them to bring their creative ideas to Nintendo systems. Nintendo offers wide-ranging support for indie developers, whether they want to use NWF, Unity or their own proprietary code.”

Those who visit Nintendo’s booth at GDC will be able to try out the following Unity-made titles:

Nintendo UK team up with McDonald’s in the Run, Jump and Power-Up with Super Mario promotion

Nintendo UK has teamed up with McDonald’s to encourage children to get active with a Happy Meal promotion featuring some of its most famous characters. Launching in store on the 19th March, the toy inside every Happy Meal will be one of eight Super Mario-themed toys, fun activities on every box.

Nintendo opened a new Japanese page on its website today highlighting the Wii U’s non-gaming capabilities (though there is still quite a bit of gaming representation, of course). You can find it here.

Truth be told, there isn’t anything particularly astounding about the page. But it does give us some pretty neat Mario artwork!

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The image above comes from a developer video for Sonic Boom.

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If you’re wondering what the heck this entire thing is about, check out our earlier report here. 

Nintendo has launched an official page on its website for indie Wii U and 3DS title. Visitors can obtain information about past and future releases across the two platforms. You can check it out for yourself here.

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Photo One:

In this photo provided by Nintendo of America, Bella Thorne of Shake It Up prepares to decorate a life-size version of a Mega Eggdozer from the Yoshi’s New Island game for Nintendo 3DS and Nintendo 2DS at Quixote Studios in West Hollywood, Calif., on March 9, 2014. The newest game in the Yoshi’s Island series launches March 14 for the Nintendo 3DS family of systems and features Yoshi as he guides Baby Mario through a challenge-filled island to help him reunite with his kidnapped brother, Baby Luigi, using massive Mega Eggdozers that can crash through walls.

Photo Two:

In this photo provided by Nintendo of America, Hollywood’s youngest stars toss paint-filled balloons to help decorate a life-size version of a Mega Eggdozer from the Yoshi’s New Island game for Nintendo 3DS and Nintendo 2DS at Quixote Studios in West Hollywood, Calif., on March 9, 2014. The newest game in the Yoshi’s Island series launches March 14 for the Nintendo 3DS family of systems and features Yoshi as he guides Baby Mario through a challenge-filled island to help him reunite with his kidnapped brother, Baby Luigi, using massive Mega Eggdozers that can crash through walls.

Photo Three:

In this photo provided by Nintendo of America, Garrett Clayton of Teen Beach Movie enjoys some hands-on time with the Yoshi’s New Island game on the Yoshi-themed Nintendo 3DS system at Quixote Studios in West Hollywood, Calif., on March 9, 2014. The newest game in the Yoshi’s Island series launches March 14 for the Nintendo 3DS family of systems.

Photo Four:

In this photo provided by Nintendo of America, Benjamin Stockham of About a Boy enjoys some hands-on time with the Yoshi’s New Island game on the Yoshi-themed Nintendo 3DS system at Quixote Studios in West Hollywood, Calif., on March 9, 2014. The newest game in the Yoshi’s Island series launches March 14 for the Nintendo 3DS family of systems.

Source: Nintendo PR

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Alongside today’s new digital rewards on Club Nintendo are a pair of new physical items. The Super Mario Accessory Box is available for 700 coins while the Animal Crossing 3DS XL Pouch can be purchased for 500 coins. The latter reward comes in light blue and pink varieties.

Thanks to Ben for the tip.


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