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Typhoon Gal

Switch has gained three different Arcade Archives games over the past week with Pac-Man, Xevious, and Typhoon Gal. Famitsu held a live stream this week to show off the full set.

Below are overviews for the different games:

ConnecTank gameplay

A new gameplay video has arrived for ConnecTank, an action game from publisher Natsume and developer YummyYummyTummy (the studio behind the Fallen Legion series). It landed on Switch earlier in the week.

For more on ConnecTank, check out the following overview:

Listings on the eShops provide file sizes for a bunch of Switch games. These include Fatal Frame: Maiden of Black Water, Dusk, Gang Beasts, The Good Life, Dungeon Encounters, and more.

Here’s the full roundup:

More:

Castlevania Dawn of Sorrow julius mode

As part of a recent Reddit AMA, Castlevania: Dawn of Sorrow developer Shutaro Iida talked about the game’s use of touch, the Julius mode, and more.

The fan session was actually taking place as a way of promoting Bloodstaind: Ritual of the Night, of which Iida was its director. But he also has a long history with the Castlevania series having started out on Lament of Innocence, later Aria of Sorrow, and then the DS entries.

River City Girls 2

At the Tokyo Game Show today, Arc System Works and WayForward issued the first trailer for River City Girls 2.

River City Girls 2 builds on the success of the original beat ’em up game. It’ll include online co-op following fan requests, support for Japanese voice acting, and more content in terms of characters, number of stages and items, events, actions, and other elements. More information will be provided at a later date.

Here’s the first trailer for River City Girls 2:

River City Saga: Three Kingdoms

River City Saga: Three Kingdoms, also known as Kunio-kun no Sangokushi dayo: Zeiin Shuugou!, received an update at the Tokyo Game Show today. Arc System Works offered a new look at the game and shared the opening movie.

Here’s the video:

retro studios wii

We all know today that the Wii was one of Nintendo’s most successful consoles, but early on, the system garnered its fair share of doubters and people that were concerned about how it would perform – including Retro Studios.

Bryan Walker, who was with Retro starting with Metroid Prime 2 before going on to be a senior producer on Metroid Prime 3 and then the director on Donkey Kong Country Returns, revealed to Kiki Talkz that the company was “a little concerned” after seeing the console’s specs. It was only after Nintendo unveiled the Wii Remote and saw massive interest during its showing at E3 2006 that the staff at Retro Studios started to understand Nintendo’s approach.

According to Walker:

shin megami tensei Flauros

Another demon trailer has arrived for Shin Megami Tensei V, which now focuses on Flauros. Its first appearance came in the very first Shin Megami Tensei title.

Thanks to the Megami Tensei Wiki we have some background information about Flauros. Read a bit more about the creature below.

metroid prime 3 hypermode

As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode.

As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game less linear. Walker is proud of what the team accomplished with Metroid Prime 3, but “would be very interested in seeing what the response was, especially the fan community to the expanded use of the ship and the more open world non-linear that we were touching upon with that pitch.”

Pacini’s full words:

In an interview with Kiki Talkz, former Retro Studios developer Bryan Walker discussed how the team ended up working on Donkey Kong Country Returns.

Walker worked on Metroid Prime 2 and 3 before directing the Wii title. Retro actually had some interest in moving on from the Prime series after the second entry, but after Donkey Kong was presented to late Nintendo president Satoru Iwata, he instead wanted the team to come out with a third game. Then after Metroid Prime 3 launched and there was a lot of some key staff, the opportunity to work on the Donkey Kong Country IP came about.

Walker also talked about meeting with Shigeru Miyamoto early on and had much praise for him. After one conversation in Kyoto, Miyamoto asked Retro to take care of IP, stating: “Please take care of DK. He is my friend.”

Below is Walker’s full words:


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