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It won’t be much longer before Runbow reaches Australia and New Zealand. Actually, the game is scheduled for launch this week. Those of you in both regions can get your hands on Runbow starting on Friday.


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Desert Island Escape is one of the newly revealed modes in Animal Crossing: amiibo Festival. For a look at it, view the video below.

Update (10/20): Bumped to the top. Along with the red set pictured above, Nintendo will also be releasing a black version. We also have more photos in the gallery below thanks to Amazon Japan.


Original (10/6): Next month, Nintendo will be bringing out a new set of hanafuda cards. These designs are based on the Mario series.

Consumers in Japan can pick up the hanafuda cards on November 15. Pricing is set at 2,160 yen.

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Just Dance 2016 and Just Dance: Disney Party 2 are both now available in North America. Ubisoft has prepared some different launch trailers, which we’ve rounded up below.

Last week, SEGA held another live stream recording for its Japanese 3DS game 7th Dragon III Code: VFD. You can check it out in full below.

Tomorrow, Nintendo UK will be hosting a live stream for The Legend of Zelda: Tri Force Heroes. It will be begin at the following times:

– 10 AM PT
– 1 PM ET
– 6 PM in the UK
– 7 PM in Europe

Head on over to the Nintendo UK Twitch page here for the live stream.


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Dementium Remastered is creeping closer to release, and Renegade Kid has shared a few more details about the game.

First and foremost, we now have a final price point. Dementium Remastered will be set at $14.99 in North America, and likely a similar equivalent in Europe.

That news comes straight from Renegade Kid co-founder Jools Watsham, who also recapped all of the improvements made to the game. Here’s what he shared:

Yes, I am extremely excited about Dementium Remastered. Feels great to have it wrapped up. Price wise, the game will be $14.99 and will release in North America as soon as it can!

I think players are going to really enjoy the game, and those who are familiar with the original DS release will hopefully appreciate the improvements we have made. We approached the remastering process in a way that retained the essence of what made the original game so special, but we did not view it through rose-tinted glasses. We did not let tradition, legacy or ego hold us back from making significant improvements that we feel bring the game up to par with modern gaming experiences.

Two of the most impactful changes that affect the gameplay experience are no respawning enemies and manual save spots. In hindsight, this was unintentional difficulty in the original release, and presented unfair difficulty – not something I am a fan of. As such, this makes the new experience a more digestible and balanced experience – but it also makes it easier. This is great news for most players, but the hardcore players out there who want something they can sink their teeth into will be happy to hear that we also added two difficulty settings above “Normal”, in the form of “Hard” and “Demented”.

The art has been completely overhauled. Renegade Kid’s art director, Gregg Hargrove, and our Technical Director, Bob Ives, have implemented a wealth of new tricks to our toolbox, which enable us to utilize such delights as normal maps and detail maps that were not possible on the original Nintendo DS. Much of the geometry in the blood-stained corridors and gnarled enemies has also been redone, with higher polygon counts to present more definition and character to the visual presentation. It is disgustingly beautiful.

Another area of gameplay that we have focused on is how the weapons handle in terms of ammo and reloading. The system in the original game was kinda of strange. We have modernized this aspect for Dementium Remastered. This is something that will feel natural to new players, and improved for fans of the original.

Dementium Remastered runs at 60 frames per second on the regular 3DS with 3D on. It also supports the Circle Pad Pro and second analog nub on the New 3DS. Much like Moon Chronicles, the game offers a wealth of control options, including different button configurations and aim sensitivity adjustments.

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A whole bunch of footage has come in for Guitar Hero Live. You can watch several videos with gameplay below.

Today, indie developer Matthias Falk opened a Kickstarter for his new platformer “Super Axe Boy”. The project , which features a mix of 2D and 3D gameplay, has players using an axe to defeat enemies and create new pathways.

Super Axe Boy takes place in a colorful low-poly world. Axe Boy and his friend Bebob set off on a quest to save the world from an alien invasion that is led by a sneaky alien beaver race

The Super Axe Boy campaign is seeking €25,000 in funding by November 19. A Wii U stretch goal is further out at €60,000. Check out the official Kickstarter page here for more information.


Gravity Falls: Legend of the Gnome Gemulets is slated for release today. View the game’s launch trailer below.


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