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This information comes from the latest issue of Famitsu…

– Titled “The Adventure of the Foggy Night and I”
– Ryuunosuke takes on the defense of the famous Japanese author, Natsume Souseki
– Ryuunosuke is again asked by Chief Justice Vortex to stand in court
– The defendant is Souseki
– He is a Japanese transfer student living with his cat, Wagahai
– Souseki is accused of stabbing a young woman
– He admits he and the victim were the only ones at the scene
– Souseki wound up running away
– Ryuunosuke and Susato take the case
– The two begin interviewing the townspeople on the street near the murder scene
– One of the people they encounter is John Garrideb
– John is a well-to-do gentleman who seems to take his name from a Sherlock Holmes story, “The Adventure of the Three Garridebs”
– They also run into Iris, who shows off her own skills of deduction, putting Ryuunosuke on the receiving end of a Holmesian observe-and-deduce session
– Man shown in Famitsu who seems to be from the police – he appeared on the boxart under Vortex.

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– E3 demo has a stage set on a rainy highway at night
– Futuristic semis and hover cars are in the level
– Use Beck’s horizontal dash to zip between cars that act as sanctuary above the insta-kill road below
– Dash move is unlimited but requires deliberate use
– Stage boss Mighty No. 7 occasionally hops in to slice apart a car your standing on
– Use the dash to dodge enemies and zip into them to take them out
– Some enemies drop defense-boosting shields and power-ups
– These increase attack power
– Combo system in the game
– Highway section ends with a face-off against Mighty No. 7, named Brandish
– Brandish spins across the floor, performs leap attacks with reasonable dodge windows, and frequently opens himself up to attack
– Doing enough damage to Brandish causes him to glow pink, prompting players to dash into him to deal a huge amount of damage
– The battle almost falls apart when Brandish begins slashing across the screen in broad strokes, telegraphing his attacks with brief pink lines
– Another stage features Call
– Call controls like Beck
– Call’s prison level requires her to be a bit stealthier
– She can stun enemies with a weak, slow blaster and use a shield to deflect incoming enemy attacks.
– Enemy robots project yellow vision cones that blink red if Call is discovered
– Huge sentry robots guard more open areas, firing out a big bladed boomerang at Call when they spot her

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Bandai Namco released Disney Magic Castle: My Happy Life in Japan back in 2013. Last year, Nintendo brought the game over to North America and Europe as “Disney Magical World”.

Now we’re hearing that a sequel is in development. This week’s Famitsu reveals the existence of Disney Magic Castle: My Happy Life 2 (which should be Disney Magical World 2 if/when it comes over), and it’s heading to 3DS.

Bandai Namco will be sharing more details at an event scheduled for July 6. Some parts of this will be broadcasted on the Bandai Channel. It’s not live yet, but the official website will be located here.

A release date and price for Disney Magic Castle: My Happy Life 2 have not yet been decided.


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