New Bizerta: Silent Evil screenshots show the mansion
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 20 Comments
Reggie on the Skylanders partnership, amiibo shortages, Wii U sales, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Videos | 24 Comments
The quotes below comes from Nintendo of America president Reggie Fils-Aime…
On how the partnership with Activision for Skylanders SuperChargers came about…
Reggie Fils-Aime: Activision came to Nintendo at the outset of Skylanders development four years ago. So there was always this thought of, wouldn’t it be great if Nintendo [intellectual property] could somehow be integrated into the game?
Jump forward to last year’s E3, when we introduced amiibo, (Nintendo figurines that work with its games) and we articulated our strategy of having figures that could work across games. At the same time, Activision shared with us their vision for their next installment of Skylanders that would include vehicles. And that’s when the conversation became serious.
On why Donkey Kong and Bowser were chosen…
Fils-Aime: Skylanders is all about creatures. So as we looked at our roster, those two fit the game. They’re much more creature-like in their gameplay mechanics and their movements, so those were the two that we agreed would make sense.
On the business strategy behind the collaboration…
Fils-Aime: It was a great opportunity for Activision to create something special that would play only on the Nintendo platforms. It was an opportunity to create these figures that would work on both the Skylanders games, as well as all the compatible games that either Donkey Kong or Bowser plays in. And so it really was an opportunity to do something unique but fit what each company was trying to do.
More: Amiibo, interview, Reggie Fils-Aime, top
Lifespeed details (exclusive to New 3DS)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News | 1 Comment
– Exclusive to New 3DS
– This is because of the hardware and performance capabilities
– Sleek comic book style panels explains the backstory
– Tasked with saving your home planet
– Race against 8 other competitors
– Use the circle pad to steer
– Fire weapons you have obtained with A
– Barrel roll with R that helps the drivers attain a good boost
– Online leaderboards
– Miiverse integration
– Out in September
More: indie, Lifespeed, Wee Man Studios
Sonic Boom: Fire & Ice details (aimed to play more like classic Sonic)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
This information comes from the Sanzaru Games interview we posted earlier today…
– The team is listening to fan criticism
– They studied the map layouts of past 2D Sonic titles, especially Sonic Rush and the Genesis games
– Controls have been revamped to feel like classic Sonic
– Not necessary to gain collectibles to move forward through the game
– 5 playable characters (Amy now playable)
Nintendo Treehouse: Live @ E3 2015 – complete stream archive (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
More: E3 2015
Mario & Luigi: Paper Jam – “Exploring, Fighting & Meeting Toads” gameplay (direct-feed)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Mega Man Legacy Collection live stream recording (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
As this is a Twitch video, that means auto-play is involved. So head past the break for the recording!