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Switch

Nintendo has said relatively little about what’s powering Switch. We know that NVIDIA is packing in a custom Tegra processor, but other than that, the big N has kept quiet. We only have rumors to go on such as the possibility of 4 GB of RAM being included.

At least one third-party developer appears to be pleased with what Nintendo is bringing to the table. Image & Form, developer of the SteamWorld series, told one fan on Twitter that Nintendo isn’t “skimping on power”. When asked further, the studio said that’s compared to previous home consoles.

Image & Form wrote:


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Capcom is already confirmed as a partner for Switch, as was announced a couple of weeks ago. As part of its latest financial results briefing Q&A, president and CEO Kenzo Tsujimoto talked a bit more about the platform.

Tsujimoto noted that it’s pleasing to see a new the appearance of a new platform. Capcom hopes to make games that can offer an experience tailored to the characteristics of each hardware and to the enjoyment of each target audience. Currently, the company is engaged in internal review and planning about offering content for the console as a partner.

Tsujimoto also explained that Capcom is looking into the feasibility of multiplatform development for PS4, Xbox One and Switch. However, it’s too early to be sure, and the feeling is that the Switch offers a different experience compared to those other platforms. As DualShockers notes, “hardware for each game will be selected taking in consideration the characteristics of each hardware, in order to maximize the fun provided to the player.”

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DeNA held its Q2 financial results briefing today. With its close partnership with Nintendo, a number of tidbits were shared about mobile plans, and the company clarified its approach to Switch.

First, in general terms, DeNA is reallocating resources to the Nintendo partnership. That would suggest the two sides will continue working together beyond 2017. Additionally, DeNA views the joint development of Nintendo apps as its “highest priority”. The company would like to become profitable outside Japan as well.

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Cypronia’s sandbox title Cube Life: Island Survival is being revitalized on new platforms. Originally made for the Wii U eShop, the company announced today that the game is now heading to Switch and other non-Nintendo systems.

Cypronia hasn’t said how the new version of Cube Life: Island Survival will play. The indie developer is only calling it an “HD version” – despite the fact that it did originally output in HD on Wii U.

View the first screenshots from Cube Life: Island Survival HD below.

Source: Cypronia PR

Yves Guillemont, Chairman and CEO of Ubisoft, has made some very interesting comments regarding Ubisoft’s plans for the Nintendo Switch.

While we’ve known that Just Dance 2017 is one of the few titles actually confirmed for the Switch, Mr. Guillemont has hinted in a recent Facebook post that there is another, unannounced title being worked on by Ubisoft for the Switch which will “surprise you a lot”.

“With the Switch’s unique capacities and design, Nintendo could again redefine the way we play games! The Switch is accessible at its core and will give people the freedom and the pleasure to share more experiences and play anywhere at anytime. The Ubisoft teams developing games for the Switch are inspired by these new possibilities, and I’m really happy that we’re able to continue doing great things with Nintendo. In addition to Just Dance 2017, I think there’s at least one game that will definitely surprise you!”

An interesting statement, to be sure. Only time will tell what this title turns out to be.

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Ubisoft has been praising Switch for several months, and that continued during the company’s financial conference call today. Speaking about the platform in general terms, CEO Yves Guillemot said it’s “great” and “a true innovation.”

Guillemot noted:

“The March quarter will also see the release of the Nintendo Switch. As we already said, we think the platform is great. For the first time ever, players will continue their home console experience on the go while traveling or commuting. That is a true innovation.”

Guillemot later talked about how Switch has the capability of benefiting from the demand for Nintendo games on a dedicated handheld platform – as was the case with 3DS.

Laura Kate Dale from Lets Play Video Games may have some knowledge about Switch’s launch. She’s heard from a source that the PAL date is currently set for March 17 – meaning the day it would be out across Europe and Australia. As for other territories, while the release date won’t be uniform in all regions, Nintendo intends to ship Switch within the same week. Japan may have it a few days earlier.

Dale’s information comes from the same source who informed her about Switch’s reveal trailer date before it was made known. Gamers are advised to take today’s rumor with a grain of salt, though she believes what she’s heard is accurate.

The only window Nintendo shared for Switch’s launch thus far is March 2017. A final date will be known during the system’s blowout presentation on January 12.

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Take-Two Interactive was among a couple of third-party publishers featured in the Switch announcement video. Bethesda was given the spotlight with The Elder Scrolls V: Skyrim, whereas Take-Two’s NBA 2K series had its own brief segment.

During Take-Two’s financial results call a short while ago, president Karl Slatoff talked commented on Switch. He noted that the company is “happy” to have worked with Nintendo on the reveal, with announcements about specific titles and information coming down the road.

Slatoff said:

“We’re happy that Take-two had the opportunity to collaborate with Nintendo on their first look video on Nintendo Switch which was revealed last month and will launch in March 2017. While we’re not confirming any specific titles this time, we’re pleased to announce our partnership with Nintendo, and support of the Nintendo Switch. We look forward to revealing specific games and details at a later date.”

We may hear about what Take-Two has in store for Switch during the system’s proper unveiling on January 12.

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Nintendo Life caught up with several indie developers to field their thoughts about Switch. For the final question, they were asked if they’d like to support the system in the future.

Unsurprisingly, that was a resounding yes. These developers are either interested in Switch, or are already working on the platform.

Read up on comments from Yacht Club Games, Engine Software, Drinkbox, Choice Provisions, Atooi, and Shin’en below. Some are very brief as you would expect.

Dungeon of Zaar has managed to reach its Kickstarter goal of roughly $28,000. Because of that, the developer intends to make a version of the game for Switch.

Dungeon of Zaar is a “turn-based strategy game taking place in an ancient and magical castle where Explorers fight for treasures”. The team is packing in single-player missions and training, online player-versus-player matches, and local play.

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