Nintendo Treehouse Log update – Zelda: Breath of the Wild cooking with Bill Trinen
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 3 Comments
A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.
Here are a few excerpts:
Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series’ transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.
The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san’s presentation and realized he finally achieved his goal of making a game about cooking.
Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn’t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn’t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.
And some concept art:
The full Tumblr post, called “Now You’re Cooking with Power”, can be read here.
Splatoon 2 introduces new clothing brand
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Another update landed on the Japanese Splatoon 2 Twitter account today. This time, we’re shown a new type of clothing brand that roughly goes by Anaaki.
The brand features punk elements, and is comprised of hand-printed t-shirts, a cap, and more. Nintendo notes that Anaaki has many enthusiastic fans.
More: Splatoon 2
Characters in ARMS have four alternate colors
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Japanese ARMS Twitter account posted yet another update tonight. Two tweets were sent out: one relating to alternate costumes, and another for an ARM.
Nintendo’s first tweet confirms that all characters have four alternate colors / outfits. This was shown with Helix, pictured above.
We also have a look at another ARM (Geru Geru / Gel Gel) below. This is the same jelly-esque weapon first shown in Helix’s trailer last week.
— ARMS(@ARMS_Cobutter) May 3, 2017
More: Arms
Cave Story+ adding local co-op this summer
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 16 Comments
Cave Story+ is initially set for June 23 on Switch. Down the road, it will be adding a brand new feature.
Nicalis confirmed on Twitter today that local co-op will be added late in the late summer. The company’s brief tweet is as follows:
Share the Cave Story+ adventure with a friend on #NintendoSwitch 06.20.17 (local co-op coming late summer as a free update) pic.twitter.com/bLiI7oXXOB
— Nicalis, Inc. (@nicalis) May 3, 2017
Thanks to Andrew for the tip.
More: Cave Story, Nicalis
Rumor: Mario + Rabbids Kingdom Battle coming to Switch in August or September, details
Posted on 8 years ago by Brian(@NE_Brian) in Rumors, Switch | 165 Comments
One Switch game rumor that has persisted for months is a new crossover between Mario and Ubisoft’s Rabbids. Kotaku has a follow up on the project today.
Kotaku writes that Mario + Rabbids Kingdom Battle will be on Switch this August or September. It’s being developed by Ubisoft with the company’s Snowdrop engine.
Based on Kotaku’s report, Mario + Rabbids Kingdom Battle features turn-based combat, two-player local co-op, and a “goofy sense of humor.” Playable characters include Mario, Luigi, Yoshi, Peach, and, four Rabbids dressed up as Mario, Luigi, Yoshi, and Peach.
Kotaku writes about having gotten a look at a particular piece of art that “features Mario and crew wielding guns that shoot laser beams.” We can confirm having seen this as well, and it looks pretty ridiculous – yet amazing.
More: Mario + Rabbids Kingdom Battle, top, Ubisoft
Mario Kart 8 Deluxe fixes issue with acceleration ratings from original game
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 11 Comments
Mario Kart 8 on Wii U had a slight issue with kart ratings. When it came to acceleration, the amount was rounded down to the nearest whole number. That means a kart rated at 2.75 in acceleration raced as if it was rated 2.
Nintendo ended up addressing this in Mario Kart 8 Deluxe. A 2.75 acceleration kart will be at its max speed faster than a 2.5, for example.
YouTuber AbdallahSmash026 takes a closer look at the situation below:
More: Mario Kart 8, Mario Kart 8 Deluxe
New ARMS stage shown during Niconico Chokaigi 2017 tournament
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
Nintendo held a new tournament for ARMS at Niconico Chokaigi 2017 this past weekend. During the Japanese event, a brand new stage was playable. We don’t have a name for it just yet, but footage from the recording can be found below.
More: Arms
Playtonic looking to improve Yooka-Layee as work on Switch version continues
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 32 Comments
Yooka-Layee’s initial launch took place last month. Of course, we’re still waiting on the Switch version – which Playtonic is still working on.
Aside from the Switch edition, Playtonic is also tinkering away on improving the overall Yooka-Laylee experience. The team promises to “add significant improvements and introduce some of the most requested features,” such as “the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices” along with an improved camera. Presumably this will all be included when Yooka-Laylee is ready on Switch.
Playtonic wrote on its blog:
More: Playtonic, Team17, Yooka-Laylee
Kimishima on releasing Switch titles one after another, may have more games to introduce
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…
Our vision for Nintendo Switch is to release one title after another with no gaps following the March launch, reach a large number of consumers during the holiday season, and continue to expand the business. Along the way, we found that a lot of consumers were looking forward to The Legend of Zelda: Breath of the Wild being released simultaneously with the hardware, which led to our stronger-than-anticipated hardware launch.
The Legend of Zelda: Breath of the Wild was getting good press leading up to its release and it continued to generate buzz about the fun of this game after it hit the market. The fact is that people who had enjoyed past titles in the Zelda series were playing this latest entry alongside a large number of consumers who had never played any of the Zelda games, which truly expanded our consumer base. And just today, we released Mario Kart 8 Deluxe, which is a title that families can all play together, so we are making sure that this translates into good sell-through, given that our shipments are already higher than we anticipated. Likewise, upcoming releases like ARMS and Splatoon 2 are very easy for anyone to pick up and play, which further broadens our player base while still offering a deep gameplay experience for serious game fans. We will also have Super Mario Odyssey out in time for the year-end shopping season, and there may be some more titles we will be able to introduce. By releasing a variety of software titles in this way, we expect to expand the user base for Nintendo Switch to families, children, and any other consumers who have not had much contact with video games in the past.
Kimishima on Zelda’s reception, more popular in Europe and Japan than expected
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 11 Comments
This information comes from Nintendo president Tatsumi Kimishima, as stated during the company’s financial results briefing Q&A…
“We are deeply thankful for the wonderful response to The Legend of Zelda: Breath of the Wild and the fact that we were able to ship more units than we did of the Nintendo Switch hardware. Since The Legend of Zelda series is very popular in Europe and in particular in the U.S., and the hardware launch was in March, we thought that we might end up with different results from a holiday season launch (when a wider range of consumers are likely to make purchases), and so we expected that there may be a high ratio of consumers who purchased this game along with the hardware.
The result was exactly as expected in the U.S., but the game is much larger in scale than previous games, and it reached greater popularity than we had expected in Europe and Japan as people tried it themselves or watched others play. Reviews of this game prior to release were also very helpful in communicating its appeal. Ultimately, we were able to achieve these results because of the response not only from fans of The Legend of Zelda series, but also from consumers who had played a Zelda game in the past and wanted to play one again, as well as consumers who had never played a Zelda game before but who heard the buzz and wanted to play.
We would certainly like to be able to predict the worldwide popularity of The Legend of Zelda: Breath of the Wild, as you suggest, but we are still not able to forecast to that degree of accuracy. The end result was that the number of units of this game shipped was higher than the number of units of hardware shipped.”