James Bond co-owner didn’t want guns in GoldenEye 007 Wii remake
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Wii | 0 comments
The remake / reimagining of GoldenEye 007 for Wii was a big deal back in 2010, but it turns out there was originally opposition to including guns and making it violent.
Founder Bobby Kotick recalled the early days of the project in the latest episode of the Grit podcast. Barbara Broccoli, who co-owns the rights to the James Bond IP, was opposed to including guns. However, Activision stood its ground knowing what fans would expect given how closely the game resembles the N64 original.
More: Activision, GoldenEye 007, top
Ready at Dawn on the struggles of porting Okami to Wii
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Wii | 0 comments
Ready at Dawn was sadly shuttered last year, but during the span of the studio’s twenty years in operation, a port of Okami for Wii was a passion project that the company worked on. In a recent interview, co-founder Dawn Andrea Pessino spoke about what went into making it happen and the struggles involved.
Things began when Ready at Dawn and Capcom were talking during GDC many years ago. Pessino indicated that the challenges started due to a lack of resources from Capcom. Not much was provided and everything was in Japanese.
More: Okami, Ready at Dawn
Okami creator reveals the game’s initial concept and origins
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch, Wii | 0 comments
In a recent social media post, Okami creator Hideki Kamiya spoke about the game’s original concept, including how the initial idea was a side-scroller.
According to Kamiya, the very beginning of his idea involved playing as the leader of a pack of wolves, living on a deserted island, and trying to survive in nature. He was inspired by a particular book he saw while in university.
Shigeru Miyamoto reflects on Wii, says it was special to him
Posted on 1 month ago by Brian(@NE_Brian) in News, Wii | 0 comments
Nintendo’s Shigeru Miyamoto reflected on Wii in a recent interview and mentioned that the console was particularly special to him.
While speaking with IGN, he said that the goal he and late Nintendo president Satoru Iwata had was to create something that anyone can play, regardless of their experience of games. Miyamoto noted how it makes him “happy to think that the population of people that play games increased because of the Wii.” That was in part thanks to the Wii Remote – a controller that anyone could use and understand fairly quickly.
More: interview, Shigeru Miyamoto
Footage emerges of cancelled Star Wars Battlefront 3 on Wii
Posted on 2 months ago by Brian(@NE_Brian) in News, Wii | 0 comments
Many years after the project was cancelled, footage has emerged showing Star Wars Battlefront 3 running on Wii.
Free Radical Archives shared their findings online today. The group is not affiliated with Free Radical itself (the studio that was originally in charge of development).
More: LucasArts, Star Wars Battlefront 3
Metroid Prime 1-3: A Visual Retrospective art book revealed
Posted on 3 months ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Switch, Wii | 0 comments
November 25: Metroid Prime 1-3: A Visual Retrospective, a new collaboration between Piggyback and Nintendo, has been revealed.
The art book will cover the first three games in the series. Fans can expect a celebration of the franchise’s art “with exclusive insights from the game developers.” The hardcover book spans over 200 pages. Interestingly, this is Piggyback’s first art book.
Nintendo Museum has unseen hardware prototypes on display
Posted on 4 months ago by Brian(@NE_Brian) in DS, GameCube, GBA, General Nintendo, News, Wii, Wii U | 0 comments
In what has come as a surprise to many, a number of hardware prototypes were added to the Nintendo Museum just days before the official opening date.
One of the key complaints brought up with the location prior to its opening was that based on what was shown in the Direct and to the press, Nintendo didn’t delve much into its history here. However, this has been rectified a bit. Now that the museum has just started to open, fans have discovered that many prototypes are on display, including the earlier times with the Super Famicom and Virtual Boy, extending into the Wii U era. Some have been shown publicly before, but many have not.
More: Nintendo Museum, top
Mario Kart tracks that never returned after debut
Posted on 5 months ago by Ethan in 3DS, Features, General Nintendo, Wii | 0 comments
The Mario Kart series is home to many, many different courses, and each new game in the series adds even more to that big number. A ton of old tracks were remade for Mario Kart 8 Deluxe’s Booster Course Pass, but a select few of them didn’t make the cut. Not just that, but some Mario Kart courses have never reappeared after their initial debut.
Today, we’re listing off all the Mario Kart tracks that never returned to future entries in the series. Do keep in mind that we won’t count Mario Kart Tour here – eventually, its service will end and the tracks in it will presumably become inaccessible. In case that happens, we’re sticking to courses that haven’t appeared in any main series games since their debut.
Epic Mickey pitch video discovered
Posted on 7 months ago by Brian(@NE_Brian) in News, Switch, Wii | 0 comments
Over the past few days, a pitch video has been making the rounds for an internal pitch made to Disney which would end up being Epic Mickey. Twitter / X account Epic Mickey Wiki circulated the news.
Thomas Heimann actually shared the clip towards the start of the year. Heimann says he “personally animated all the shots from the beginning to when Mickey goes down the hole, then everything after he starts to fly”. Animators Jessie Slate and Mike Boyce also worked on the piece.
Donkey Kong Country Returns HD Switch vs. Wii graphics comparison
Posted on 8 months ago by Brian(@NE_Brian) in Switch, Videos, Wii | 0 comments
Donkey Kong Country Returns HD was just announced for Switch today, and a new video offers a graphics comparison that puts it up against the original Wii version. 3DS is technically included here as well, as that was essentially the Wii version at a lower resolution.
As far as we know, Donkey Kong Country Returns will now run in full HD on Switch, but otherwise it’s largely the same. One bonus is that the new levels made for the 3DS version will be included in the latest version.