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Reviews

System: Switch
Release date: June 29, 2018
Developer: MachineGames / Panic Button
Publisher: Bethesda


When MachineGames rebooted Wolfenstein with The New Order in 2014, most people didn’t expect that its story would elevate it from a mediocre shooter bogged down with odd gameplay design decisions to a minor classic. The reboot was only really Wolfenstein by name, taking place in a dieselpunk alternate history World War II where Germany developed and dropped the first atom bomb on America, leading to the surrender of the Allied forces and the Third Reich’s world domination. It really only carries on the name of its protagonist, “B.J.” (or William J. Blazkowicz), along with his propensity towards killing Nazis.

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System: Switch
Release date: June 26, 2018
Developer: Falcom
Publisher: NIS America


Nihon Falcom, or just Falcom as they’re more commonly known today, is a Japanese video game developer known for producing some of the earliest JRPGs alongside rival companies previously known as Square and Enix. Although Falcom has a history of developing their many titles for PC, titles will often get ported onto consoles after the fact for a broader audience to experience. For a very long time, Falcom was mainly focusing on the PlayStation family of consoles, but with the incredible success of Switch, Nintendo is getting a port of Falcom’s latest entry in the Ys series – Ys VIII: The Lacrimosa of Dana. Falcom as a company has a lot of history under its belt, but how does Ys VIII live up to its hearty legacy?

System: Switch
Release date: June 21, 2018
Developer: I-Inferno
Publisher: PM Studios


Music does a lot for the soul, whether you’re an avid listener of a multitude of genres or a musician yourself, and that’s why I’ve always felt that rhythm games were one of the best places to escape reality. While we’ve seen the rhythm genre take on multiple forms and have its highs and lows, at the end of the day it’s the games that focus on the music and accessibility more than anything else that shine the most and remain consistent in relevancy and lifespan. With MUSYNX’s eclectic library of music and ease of access for beginners and veterans alike, I think we can safely add it to a promising new wave of rhythm games looking to blend forward-thinking ideas with an extremely clean interface where it’s just you and the music.

System: Switch
Release date: May 22, 2018
Developer: Choice Provisions
Publisher: Choice Provisions / Nicalis


The Bit.Trip series has had an interesting aesthetic progression. Starting out as an assortment of simple WiiWare rhythm games with mock Atari 2600-style visuals, it treated a few simple gameplay concepts with a kind of low fidelity presentation suitable for the WiiWare service’s strict file size limitations. Out of this collection, Bit.Trip Runner found the most success. Being the least abstract of the series, the autorunning rhythm platformer was fashioned after Pitfall, if Pitfall had trance-inducing chiptune music. Runner2 released with a revamped 3D art style and a musical style that was appropriately more sophisticated. In most ways, Runner3 is a natural progression from Runner2, cutting down on superfluous gameplay concepts and evolving the Bit.Trip formula to an impressive degree. Its control nuances and smart level design makes for one of the least stiff and most improvisational autorunning games that I’ve played.

System: 3DS
Release date: May 15, 2018
Developer: Atlus
Publisher: Atlus


Shin Megami Tensei’s extensive and illustrious history since the late 80s (as Megami Tensei) and early 90s has rightfully set it as one of gaming’s original RPGs that established trends and influenced a multitude of games that succeeded it. What’s also made it so great is that outside of its mainline titles, the myriad of spinoffs have tackled various genres and have been consistently great with addictive yet intuitive demon taming and fusion mechanics. Shin Megami Tensei: Strange Journey Redux now brings new life to 2009’s Strange Journey by adding tons of quality of life enhancements, a new storyline and character(s), new apps, endings and tons more to make it one of 3DS’s best dungeon-crawling titles, and yet another gem for Atlus.

Battle Chasers: Nightwar

System: Switch
Release date: May 15, 2018
Developer: Airship Syndicate
Publisher: THQ Nordic


With the Switch’s boom in popularity over its past year, more and more developers are clamoring to get their games onto Nintendo’s newest hardware. While it’s an absolute treat to see indies and third-party developers finally wanting to invest in Nintendo, sometimes the rush to get onto the market can lead to problems along the way. While Battle Chasers: Nightwar has the makings of a solid little JRPG, it feels like it could’ve used a little bit more time before making its debut on the Switch.

System: Switch
Release date: April 3, 2018
Developer: Nippon Ichi
Publisher: NIS America


Penny-Punching Princess checks all the right boxes in things I love: it’s got arcade-inspired gameplay in which you’ll brawl your way through dungeons (or castles) in a level, a section by section format that is reminiscent of classics like Double Dragon or Streets of Rage, a simple light and heavy attack button that you can mix and match for combos, and a very straight-forward approach in how to complete each level. Racking up points and cash so you can bribe, upgrade, and loot your way to victory is also an intriguing element, and the adorable pixel art style looks nice. However, all of the enjoyment is quickly interrupted thanks to non-intuitive controls, uninspired levels, repetitive gameplay, and a story that’s so banal and aimless you’ll find yourself either falling asleep to the dialogue or skipping the text entirely.

System: Switch
Release date: March 20, 2018
Developer: Omega Force
Publisher: Koei Tecmo


If you watch anime or have even the slightest knowledge of it, chances are you’ve heard of Attack on Titan. In the last few years alone, the franchise has grown to be a globally known property that’s quickly making its way up the ranks to the likes of Tokyo Ghoul, JoJo’s Bizarre Adventure, and One Punch Man in terms of surge of popularity, and it shows no signs of slowing down. For its new game, Attack on Titan 2 sees developer Omega Force return for a sequel to the 2016 original, and while that title undoubtedly had issues with its repetitiveness and uninspired progression, this new title feels very much like an overhaul where they’ve learned from mistakes, what worked and didn’t work, and with an attempt to make this a lot more personal and captivating by experiencing the events through the eyes of your created character, rather than simply playing what you’ve watched and read. There are still improvements to be made before we get that perfect Attack on Titan experience, but this is undoubtedly a step in the right direction.

System: Switch (eShop)
Release date: March 1, 2018
Developer: Bithell Games
Publisher: Bithell Games


With the growing popularity of Switch, developers all across the industry are seeing just how big of an impact Nintendo’s newest console is having on the market. As a result, the system has received an influx of not only third-party developed games, but also a barrage of creative and imaginative indie titles. One such title, Subsurface Circular, is now making the jump to the Switch after its initial release in August 2017. Developed by Mike Bithell Games, the same developer responsible for Thomas Was Alone, Subsurface Circular takes an interesting approach to one of the earliest video games genres ever created: the text-based adventure.

[Review] Payday 2

Posted on 6 years ago by in Reviews, Switch | 0 comments

System: Switch
Release date: February 27, 2018
Developer: Overkill Software / Sumo Digital
Publisher: Starbreeze


Payday 2 originally released in 2013 on most major consoles of the time, all except for the Wii U. It only took a short five years for it to eventually come to a Nintendo system, and so we have Payday 2 on the Switch. Over the past few months, we’ve seen some excellent ports of games onto this system, so it seemed the recipe for perfection was falling into place for this team-based heist shooter. Unfortunately, something that should’ve been super sweet ended up just a little too sour.


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