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Despite being well off its Kickstarter target just a few days ago, Armikrog has managed to secure full funding on Kickstarter. Just over $900,000 has now been raised.

Of course, Nintendo fans are most interested in the Wii U stretch goal sitting at $950,000. Pencil Test Studios will need to collect another $50,000 or so in order to absolutely guarantee a Wii U version. But even if that isn’t met, it sounds like Armikrog will still come to the eShop.

Thanks to Ken P for the tip.

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Second-Screen Gaming Takes Center Stage

–(BUSINESS WIRE)– Nintendo:

WHAT:

Nintendo is bringing its Wii U console to Navy Pier in Chicago as part of a six-city tour to give people a chance to experience second-screen gaming for themselves. The tour is free and open to the public, and will include hands-on time with a wide selection of Wii U games, including Pikmin™3, The Wonderful 101™, The Legend of Zelda™: The Wind Waker™HD, Nintendo Land™, New Super Mario Bros.™U, LEGO®City Undercover, Resident Evil Revelations from Capcom and Injustice: Gods Among Us from Warner Bros. Interactive Entertainment. (Playable games may vary by location.)

Visitors will be able to play all these Wii U games in a comfortable, living room setting surrounded by backdrops of some of Nintendo’s most beloved characters. Visitors can even pose for pictures with props from various Nintendo franchises and Tweet photos of the event with a unique hashtag to receive a special gift while supplies last.

Puzzle & Dragons video

Posted 11 years ago by in 3DS, Videos | 0 comments


Angry Birds Trilogy will be heading to Wii U and Wii on August 13, Rovio has confirmed. It previously launched for the 3DS, PlayStation 3, and Xbox 360 last September.

Three Angry Birds games are included in the Angry Birds Trilogy: Angry Birds, Angry Birds Seasons, and Angry Birds Rio.

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Project X Zone is already out on store shelves, but the game is getting a second demo. The “Ghost” demo will be hitting the North American 3DS eShop on July 2, according to an official Nintendo listing. If you’re looking for a taste of Project X Zone, you can download the “Imperial” sampling right now.

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Nintendo is both a hardware manufacture and software producer. Some say that the Big N should simply drop the hardware-side of things, but Nintendo of America senior director of corporate communications Charlie Scibetta says that the company’s titles are best suited on its own consoles because its “hardware is the best way to bring software to life.”

“Nintendo systems come to life the best when the hardware and software work in perfect harmony. That’s why we’re still in the hardware business, because we think our hardware is the best way to bring software to life.”

“It’s tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware.”

Activision wants Nintendo to do well. Speaking with GamesIndustry, Activision Publishing boss Eric Hirshberg said that the company has “a vested interest in making them successful.”

Hirshberg’s comments came in response to a question about Activision’s support in light of struggling Wii U sales.

He responded:

“I don’t think we’re slower to move (on new platforms); we’re a very choiceful company. We’re very choiceful in the number of titles we make. We scrutinize opportunities very carefully, and when we go into them we go big. And I think that’s been part of the formula for our success. We were there with a lot support for the Wii U at launch with a Call of Duty game, with a Skylanders game and with several other titles. We want to see Nintendo be successful and we want to do anything we can to help them be successful. Obviously the Wii U is struggling – that’s not a secret, I don’t think there’s any other way to read the narrative right now – but they’re a really good company and they’ve got some incredible IP that has yet to come, that they honed for that platform. We have a vested interest in making them successful.”

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A Hat in Time already surpassed its target goal and stretch goals on Kickstarter, but there still have been opportunities for additional content.

The campaign has raised a total of $230,000 thus far. Thanks to the extra $30,000, Grant Kirkhope will compose two more tunes for the game. Gears for Breakfast also has plans for new enemies. While specific details are being kept under wraps, the team is “working hard on providing as much variety as possible with the funding”.

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