Shantae: Half-Genie Hero will allow players to customize the game’s belly-dancing protagonist in a number of ways, including the use of costumes. One such outfit was revealed today: Patricia Wagon’s officer garb from Mighty Switch Force.
WayForward’s Matt Bozon shared a first image of Shantae in the new costume today:
COSTUME REVEALED! Who's dares to impersonate an officer in Shantae: Half-Genie Hero!? http://t.co/Q5tZQfBvMy pic.twitter.com/TOoSznxRYv
— Matt Bozon (@MrBozon) September 5, 2013
Update: More details from Ed Boon:
INJUSTICE players! Here is a taste of the UPGRADES Lobo is getting in the upcoming Game Play Balance Patch !! http://t.co/78AU9dgPi4
— Ed Boon (@noobde) September 5, 2013
LOBO is still gonna "feel" the same, but he will be much more formidable fighter !!! http://t.co/78AU9dgPi4
— Ed Boon (@noobde) September 5, 2013
– Strengthens a number of characters that are considered “lower tier”
– LOBO and Bane are going to be strengthened
– No other characters confirmed for beefing up
– New character skins are on the way separate from the patch
Update 2: Folks on NeoGAF have deduced that this is likely The Legend of Heroes: Trails in the Sky Second Chapter – the image below seems to be from Agate’s wrist. All future updates can be found on our sister site.
Update: Added in another tease:
— XSEED Games (@XSEEDGames) September 6, 2013
XSEED is up to its teasing ways on Twitter. The publisher sent out a rather bizarre message on Twitter – essentially a small, beige square.
So… guys… đ
— XSEED Games (@XSEEDGames) September 5, 2013
— XSEED Games (@XSEEDGames) September 5, 2013
The last time XSEED sent out these kinds of teases, the company ended up announcing Senran Kagura Burst. What could they have in store this time around?
1001 Spikes will feature a tie-in from another indie series. On Twitter, the official Bit.Trip account confirmed that CommanderVideo will be playable in the upcoming title.
The message in full reads:
CommanderVideo is going to be a playable character in 1,001 Spikes! Need proof? Check out this video: http://t.co/ICM9x2Q15h
— CommanderVideo (@BitTrip) September 5, 2013
You can find multiplayer footage of 1001 Spikes above, including a look at CommanderVideo.
Monster Hunter 4 is seeing very high shipments in Japan, much like you would expect. Sinobi, a game shop owner in Japan, claims that Capcom will initially send out 600,000 units. That will be followed up by shipments of between 200,000 and 300,000 units.
Sinobi estimates Monster Hunter 4’s launch shipment to be in the range of 1 to 1.5 million copies with the inclusion of e-Capcomâs own sales. It wouldn’t be as high as Monster Hunter Portable 3rd’s launch week sales of 1.9 million, though it’d still be a heck of a lot higher than most releases.
Soulcalibur II HD Online was announced a couple of months ago for the PlayStation 3 and Xbox 360. Unfortunately, Wii U was left out of the mix.
When asked why the updated fighter won’t be available on Nintendo’s console, Namco Bandai explained:
âWe have always been willing to try any platform if there is enough demand. Project Soul doesnât have any attachment to a particular console; only the desire to achieve the greatest results possible for the platform chosen,â Project Soul told us.
Wouldn’t it have been nice to see Soulcalibur II on Wii U knowing that the original came out on GameCube? It does stink, doesn’t it? Who knows… perhaps Namco Bandai could have included Link in a potential Wii U version!
Wii U owners should have another eShop game to look forward to this month. Emily Rogers, who has rather good relations with indie developers, wrote on Twitter a short while ago that Percy’s Predicament is in lotcheck after being submitted to Nintendo. If all goes well, it’ll be out this month for $4.99.
Armillo’s initial prototypes and designs were quite different than the final product.
First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”
The platformer stages in Armillo was actually almost cut. It went through different prototypes and feedback stages until the current design.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013
Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:
Visually, it changed a lot. It went from voxel-like 2D style to regular art style to 8bit/NES palette, then to the current electric style.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 5, 2013