Does Boogerman ring a bell for anyone? Interplay came out with the SEGA Genesis (and later SNES) title nearly two decades ago. Now, new developer Toy Ghost LLC is looking to develop a follow-up/remake of sorts.
Toy Ghost has taken to Kickstarter in hopes of raising enough money to fund the project’s development. $375,000 is required in order to make Boogerman 20th Anniversary: The Video Game a reality. If that target is met, the title will land on Wii U, PlayStation 4, PS Vita, PC, and Mac. Boogerman 20th Anniversary would arrive in November 2014.
It’s worth mentioning that the original Boogerman creators are working on the game. Additionally, Grant Kirkhope will compose an entirely new musical score.
You can find more information in the video above. Also be sure to check out the official Kickstarter page here.

– Ubisoft CEO Yves Guillemot
Watch_Dogs was delayed until early 2014 earlier this week.
Watch_Dogs is no longer hitting store shelves next month, but the wait should be worth it for Ubisoft. The publisher is predicting sales of 6.2 million units for the new title. Strong pre-orders have contributed to Ubisoft’s lofty target.
A few details on Mario Party: Island Tour’s StreetPass functionality are now available. Here’s the rundown, courtesy of NintendoWorldReport:
– Compete against ghost data of people you encounter in real life
– StreetPass mode is a part of the “deep and exciting” single-player experience
– Choose from different difficulties
– Compete in a mini-game tower
– Unlock collectables
– These include voices, music, and character illustrations
– Buy collectables with Mario Party Points
We also have news on another board in Mario Party: Island Tour. The new inclusion, known as “Shy Guy’s Shuffle City”, has players using cards to try to strategically make their way to the goal.
Sonic has returned to Nintendo consoles after Sonic Generations skipped the Wii. Even better for the Big N, Sonic Lost World’s main game is only available on Wii U.
So what does the future hold for Sonic on Nintendo’s home systems? SEGA’s Takashi Iizuka won’t make any commitments, but told Nintendo Life, “we are willing to have these fans to enjoy our titles in the future too.”
“Wii wasn’t a HD console so we weren’t able to release Sonic Generations. But even though, we knew that there are many platform action game fans in Nintendo console, so we are willing to have these fans to enjoy our titles in the future too.”
As far as the 3DS is concerned, it sounds like Iizuka has interest in extending SEGA’s Sonic support going forward, though he won’t “confirm the future.”
“We can’t confirm the future, but personally, I feel 3DS is a best console for kids to enjoy a game, and to those consumers, we hope to deliver Sonic titles in the future too.”
Sonic’s transition from 2D to 3D was less than ideal. Not all 3D Sonic games have been terrible, but it wasn’t until we saw releases such as Sonic Lost World and Sonic Unleashed that the series began to hits its stride once again.
Speaking with Nintendo Life, Sonic Team head Takashi Iizuka did acknowledge that “there was a struggle in 3D Sonic games.” He said:
“Yes there was a struggle in 3D Sonic games. From the 1st 3D type Sonic game Sonic Adventure, we tried various levels and environment in 3D. This is because we felt there is more possibility for improvement in 3D type Sonic. So in Sonic Colors and Sonic Generations, we added new gameplay on top of the existing Sonic titles to make a high quality game.”
Iizuka also commented on Dimps’ dedication in creating a fully realized 3D Sonic title on 3DS in Sonic Lost World:
“One feature in Sonic Lost World is 360 degrees action, so the challenge on 3DS was to apply this 3D action game in 360 degrees action like in Wii U. Of course we couldn’t make it exactly the same, but by using the same texture as Wii U, applying the twisted levels, how you see and feel should be very close to the experience you get from Wii U version.”