2K Sports unveiled a new mode debuting in NBA 2K18 for the first time. MyPARK, Pro-Am and the popular MyCAREER experience will be brought together in The Neighborhood.
Here’s the full rundown:
The Neighborhood is unlike anything ever seen in NBA 2K or any other sports career mode before. MyPLAYERs live in a neighborhood environment with several locations in the city blocks to visit, flush with other MyPLAYERs and characters with whom to interact. Experiences and ratings revolve around player actions, whether it’s running into Kyrie Irving while getting a shave at the barbershop, competing on the courts in The Playground, getting inked at the tattoo parlor, listening to the latest beats or showing off the latest gear to friends while strolling the block. A user’s experience is entirely shaped by how they compete, allowing them to reap the rewards of playing NBA 2K18 the way they enjoy it most.
It’s not too much, but the first glimpse of NBA 2K18 footage on Switch has come in with an off-screen video. See it below.
#2k18 #Switch Gameplay @PlayerEssence @GoNintendoTweet @ShawnLong85 @OBE1plays @RealGamer27 @Drtre81 pic.twitter.com/zJd1E6carL
— THE G.O.A.T.™ (@CEOofGreatness) August 31, 2017
Figment will be coming to Switch in a few months, but we do have a new trailer for the game today. That video can be found below.
Over on Switch, Hamster has brought the new NeoGeo game Zed Blade to the eShop. Get a look at some footage in the video below.
Team17 just wrapped up a live stream in which the first footage from Worms W.M.D. on Switch was shown. We’ve posted the recording below, comprised of an hour of gameplay.
Update: Nintendo’s statement is in, and is as follows:
“On Aug. 31, 2017, a jury in Texas found that certain Wii and Wii U video game systems and software bundles infringed a patent belonging to iLife Technologies Inc. related to detecting if a person has fallen down. The jury awarded iLife $10 million in damages. Nintendo disagrees with the decision, as Nintendo does not infringe iLife’s patent and the patent is invalid. Nintendo looks forward to raising those issues with the district court and with the court of appeals.”
Original: Several years ago, iLife Technologies Inc. and Dallas-based law firm Munck Wilson Mandala filed a $144 million patent infringement case against Nintendo of America. Nintendo was accused of infringing on iLife’s motion-sensing accelerometer technology present in Wii Remote controllers.
A verdict was finally handed down today. A jury in Dallas, Texas sided with iLife, and Nintendo will be forced to pay $10 million.
Update: Another important detail has come in. NBA 2K18 will run at 30 frames per second, while the PlayStation and Xbox One versions are 60 FPS.
2K Sports and Visual Concepts seem to be treating the Switch version of NBA 2K18 well. Folks are starting to go hands on with the game, including USgamer, and we’re hearing that it’s feature complete and will be identical to the PlayStation 4 version. NBA 2K18 players on Switch can expect the inclusion of MyGM team-management, MyLeague, MyCareer, Story mode, and everything else. It’s the same engine across all platforms.
amiibo support is officially confirmed as well. However, the specifics are being kept under wraps.
River City: Rival Showdown is releasing in North America this November, Natsume announced today. Along with a digital version, the company will be offering a physical copy that includes a limited edition keychain. Pricing is set at $29.99.
We have some additional information about River City: Rival Showdown below.
Azure Striker Gunvolt: Striker Pack is out now on Switch as an eShop download, with a physical version to follow this fall. Check out some footage below.
Recently, Rolling Stone spoke with GameStop’s Eric Bright. One topic brought up in the discussion is the continued to demand for Switch, of which Bright said “seems to be similar to the Wii or greater.”
Bright noted:
“We are constantly selling out of our weekly allocations of the Switch. We kind of go up and down with stock. Nintendo did this before with the Wii. It was highly successful and extremely hard to find. Looking at demand – I can’t comment on rate of sale – demand for the Switch seems to be similar to the Wii or greater.”