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Amazon is now taking pre-orders for the standalone Poochy amiibo. Get it here. If you’ve already reserved the Poochy & Yoshi’s Woolly World amiibo bundle, then this probably won’t be of huge interest.

Several new Fire Emblem Heroes previews popped up today. The Verge, GamesBeat, IGN, Polygon, and GameXplain each had impressions with new details. NeoGAF’s Nirolak was kind enough to round up all of the information.

Read the full summary below. While a few of the tidbits were covered in a post earlier today, we’re including them here as well to have one all-encompassing post.

NIS America is holding its annual press event next month. Numerous announcements are always made here. In 2015 for instance, the publisher revealed the localization of Rodea: The Sky Soldier for Wii U and 3DS.

There wasn’t much news at last year’s event, but that could be changing this time around. An invitation notice from NISA suggests that 3DS will be included in the lineup of announcements.


The 2017 NIS America press event will take place on February 17. If any Nintendo-related announcements are made, we’ll be sure to let you know.

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Pokemon GO has surpassed $1 billion in worldwide gross revenue on the App Store and Google Play, Sensor Tower reports. It has become the fastest mobile game to reach the milstone.

Clash Royale is the next closest game to hit $1 billion in revenue. While Pokemon GO reached that mark in about seven months, Clash Royale generated approximately $550 million worldwide in the same timeframe.

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Polygon managed to get ahold of some preview pages from The Legend of Zelda: Art & Artifacts before the English version drops next month. Check them out below.

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Nintendo of Europe posted a commerical for Zelda: Breath of the Wild on its Twitter page today. The ad itself is new, but is comprised of footage from this month’s trailer. View the commerical below.


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Nintendo of France kicked off a short Breath of the Wild interview series with Zelda producer Eiji Aonuma. For the first question, he was asked about making nature the focus. This time, Aonuma took on a question about the features he’s preferred to work on to make the experience unique.

Aonuma said in response:

“What I prefer in this game is the freedom of action, which is truly gigantic. The game is designed to allow you to scale every mountain, and the main game mechanic is to climb summits. The world is designed so that when you’re high up, you can see everything that makes it up, and when you find an interesting place, you can go there using your paraglider. Each time, you’re going to climb, look around, glide… It’s a form of movement I haven’t found in any other game, and I think that’s something very amusing and new. It’s that aspect of the game I enjoy the most.”

More comments from Aonuma are likely to be shared in the days ahead. We’ll bring the translations to you once they go live.

Big thanks to Kyrio for the translation help!

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Nintendo has scheduled some last-minute maintenance for Wii U / 3DS. Certain network services such as online play, rankings, etc. may be impacted.

The schedule is as follows:

– 6 PM PT – 9 PM PT
– 9 PM ET – 12 AM ET
– 2 AM in the UK – 5 AM in the UK
– 3 AM in Europe – 6 AM in Europe

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Donkey Kong 64 has been around for nearly two decades. Nintendo published the 3D platformer way back on November 22, 1999. 17 years later, a new secret has been found within the game.

Speedrunner Isotarge discovered a new coin in Fungi Forest. Previously, it went undetected in tall grass. Players can obtain rainbow coins once a slam attack is performed on dirt piles, but Isotarge came across a new pile in Fungi Forest.

As Kotaku explains:

“Isotarge first noticed something was amiss after looking at how the game formats its save data. They were looking at the flags in Fungi Forest and noticing that the information for the rainbow coin was incomplete. They used analysis tools to shoot right to the dirt patch and discover the coin.”

So Donkey Kong 64 doesn’t have 976 coins to collect as once though. Instead, there are actually 977 coins in the game.

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Are you wondering who the main developer is behind Fire Emblem Heroes? Well, it’s none other than Intelligent Systems. IGN reports on the news and also shares the the team is receiving assistance from Nintendo and DeNA.

Intelligent Systems might be a mobile game, but the franchise is still sticking with Fire Emblem’s primary developer. Fans can rest easy knowing that it’s in good hands.

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