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Square Enix didn’t send out any Dragon Quest Monsters: Joker 3 assets last week, but the publisher does have new content today. The latest update concerns local multiplayer, along with StreetPass and SpotPass support. All of the details and screenshots for the game are below.

Local Multiplayer

– Battle and trade monsters with nearby rivals
– 1-on-1 battles
– Eight team maximum “Grand Prix Battles”

Local Battles

– Battle against rivals and compete for the title of ultimate monster master
– Deciding whether to ride any monsters in “Team Organization” is an important element
– “Judge Points” are displayed at the bottom of the screen and are the key to victory
– Attack, use special skills/effects, and defeat enemy monsters to increase your Judge Points

Trading Monsters

– Trade monsters with other players
– Can give a monster to a friend without receiving one in return

StreetPass Battles

– Fight other players’ teams that you pass in the streets
– Test your skills and collect Communication Coins
– Can scout rival teams’ monsters throughout the whole town
– Can set a team of monsters to be passed along via StreetPass from the menu
– When you’re set to ride a monster in battle, your character will appear riding that monster
– Your customizations and such will be reflected
– Scout a single monster up to Rank A in battle
– When you come across a monster on a rival team that you want, attack it boldly

SpotPass

– Receive valuable items, treasure chests, and other good things if SpotPass is enabled
– Sometimes a Stealth Box will appear in the Internet Multiplayer Plaza
– Special battles with special teams including rare monsters may also be triggered

Great Riders Cup

– Another local play element
– More details on this later

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Most 3DS games support stereoscopic 3D, but there are some that don’t. In the case of Mega Man Legacy Collection, there is some 3D functionality… just not much.

Dennis is currently playing through Mega Man Legacy Collection for review. He tells me that the menus are in 3D, but the games themselves aren’t. You can turn the slider on and see that the background becomes 3D, but it doesn’t do much since it’s just a basic black background, and for whatever reason there’s a flicker on the sides when you turn it on. It’s not like the 3D Classics or SEGA ports on the eShop.

As for Challenge Mode, these bite-sized gameplay segments are just like the main games where the background will have depth but the game is still flat. Museum Mode has depth while you’re scrolling through, but once you select what you want to look at it, the picture becomes flat again.

Last week, Runbow received a new 1.1.0 patch. The update mainly fixes issues with online gameplay and external hard drives, but “a little secret” has also been added to the game mode selection screen. It sounds like the game could be getting more content based on 13AM Games’ tease.

Head past the break for the full breakdown and patch notes.

Pokken Tournament is heading to Wii U, but it won’t be on 3DS. Although a portable version is something that most fans weren’t expecting to happen, Bandai Namco has commented on why the game probably won’t be gracing Nintendo’s handheld.

Speaking with GameSpot, developer Masaaki Hoshino mentioned that it “would be a challenge” to replicate Pokken Tournament’s graphics on 3DS.

He said:

“It’s definitely a challenge to get it on the Wii U with what we’re doing right now. And it definitely would be a challenge to have the same graphical experience on the 3DS.”

As for Bandai Namco’s Katsuhiro Harada, he feels it’s more of a money issue.

“Programmer does not need technology. Programmer needs budget.”

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Nintendo of Europe has produced a new trailer for Pokemon Red, Blue, and Yellow on the 3DS Virtual Console. Take a look at the video below.

This week’s Famitsu scans are now available. Highlighted games include Dragon Ball: Project Fusion, Dragon Quest Monsters: Joker 3, Mario & Sonic at the Rio 2016 Olympic Games, Mega Man Legacy Collection, My Hero Academia: Battle for All, River City Ransom SP, and Yo-kai Sangokushi. Scans of each title can be found in the gallery below.

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A new Pokken Tournament stage has been revealed as part of today’s new coverage of the Wii U version. In the video below, you’ll get a first look at Diggersby Land.

Several videos have come in showing the Wii U version of Pokken Tournament. We’ve rounded them up below.

Shadow Mewtwo was created in close collaboration with the minds behind Pokemon for Pokken Tournament. However, that doesn’t necessarily mean that the creature is a canonical part of the overall universe.

In an interview with Polygon, Pokken Tournament producer Masaaki Hoshino said:

“When we were originally coming up with the design, we worked very closely with The Pokémon Company and Game Freak to make sure everything was right. What happened was, we at Bandai Namco had the idea of making a really cool dark-colored Mewtwo, so we had one of our designers take a crack at it and then presented that to The Pokémon Company and Game Freak. They all thought it looked really cool, so then we worked together to brush it up.”

“Because everyone really liked Shadow Mewtwo, I have a personal hope that they’ll continue to use it, but it’s not really our decision, unfortunately.”

Tekken producer Katsuhiro Harada, who is also working on Pokken Tournament, weighed in as well:

“For this game, it is kind of a spin-off from the main series. It takes place in this area called the Ferrum Region, which means something like ‘Iron Region,’ playing back into the Tekken connection. So, within the context of this spin-off, [Shadow Mewtwo] is obviously a canonical character. Of course, how The Pokémon Company and Game Freak decide to use the character is up to them, but I think Mr. Hoshino’s passion for the character might inspire them and encourage them to use it!”

Polygon also reached out to The Pokemon Company and asked if Shadow Mewtwo can be considered canon. To that, a representative said “No comment.”

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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 27,576
New 3DS LL – 19,691
Vita – 17,104
New 3DS – 4,695
Wii U – 3,933
3DS – 2,717
PS3 – 1,633
3DS LL – 452
Xbox One – 101

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 31,058
Vita 23,090
New 3DS LL – 19,991
New 3DS – 4,389
Wii U – 3,939
3DS – 2,705
PS3 – 1,715
3DS LL – 459
Xbox One – 286

And here are the software charts:

1. [3DS] Shin Megami Tensei IV Final – 96,349 / NEW
2. [PSV] Dragon Quest Builders – 24,536 / 248,943
3. [PS4] Valkyria Chronicles Remastered – 24,156 / NEW
4. [PS4] Dragon Quest Heroes II – 16,434 / 190,587
5. [PS3] Dragon Quest Builders – 13,233 / 85,538
6. [WIU] Mario Tennis: Ultra Smash – 13,095 / 86,283
7. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 – 12,187 / 76,633
8. [WIU] Splatoon – 11,039 / 1,251,264
9. [3DS] Yo-kai Watch Busters – 9,297 / 2,203,034
10. [PSV] Minecraft: PlayStation Vita Edition – 6,454 / 660,143
11. [3DS] Monster Hunter X – 8,902 / 2,683,815
12. [3DS] Monster Strike – 7,477 / 795,122
13. [WIU] Super Mario Maker – 5,186 / 795,531
14. [3DS] Hyrule Warriors Legends – 5,104 / 81,442
15. [PS3] Yakuza: Kiwami – 4,973 / 90,234
16. [PS4] Yakuza: Kiwami – 4,204 / 135,766
17. [PS4] Rainbow Six Siege – 3,912 / 72,504
18. [PS4] Call of Duty: Black Ops III – 3,483 / 294,464
19. [3DS] Rhythm Heaven: The Best Plus – 3,433 / 650,961
20. [PS4] GTA V (4,990 Yen Edition) – 3,283 / 72,494

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