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Family Gamer has put up a new video interview with the LEGO Dimensions developer, which has some gameplay as well. Take a look at it below.

E3 2015 was attended by 52,200 people from 109 countries, the Entertainment Software Association (ESA) has revealed. While that number is a bit of a jump, the ESA did mention that “prosumers” were allowed in to the event for the first time.

At E3 2015, there were 1,600 products on display from 300 exhibitors. 6.3 million posts pertaining to E3 were published on Twitter, Instagram saw over 7.5 million likes, and YouTube experienced more than one million video uploads.

Michael D. Gallagher, president and CEO of ESA, said of E3 2015’s success:

“More than any other E3, this year was about the gamer. E3 demonstrated both the remarkable transformation of entertainment taking place on all video game platforms-virtual reality, augmented reality, hardware, mobile and handheld-and awesome games. As a driving force for technological and entertainment trends across the globe, the video game industry clearly demonstrated how it is revolutionizing the way people consume, engage and interact with media. Congratulations to our incredibly creative exhibitors, members, partners and the millions of video game consumers who celebrated a spectacular E3 event.”

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E3 2015 is over, but Nintendo hasn’t stopped sending out Miis to celebrate the event. The latest addition is Aya Kyogoku, the director of Animal Crossing: Happy Home Designer. You should be getting the Mii via SpotPass soon.

Padaone Games has announced on its Twitter account that Roving Rogue is coming to the European Wii U eShop on July 2. At the moment, it’s unclear when the game will be arriving in North America.

Padaone confirmed via Twitter:


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In an interview with Engadget, Keiji Inafune commented on a number of topics pertaining to Mighty No. 9. He commented on the benefits of owning the IP, how the team didn’t want to copy Mega Man, confirmed that a sequel wouldn’t be funded via Kickstarter, and more.

Read on below for Inafune’s comments. You can find Engadget’s original piece here.

On owning the IP…

“As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP. The IP is mine. The IP is the company’s IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don’t have to go over to the publisher or the first-party [studio] … or whoever we’re working with. We can just make the decision.”

Update: Some clarification from “info amiibo”:

Actually, Yarn Yoshi pre-orders cancellations are only coming from France at the moment and they were first reported on @infoamiibo. Auchan (a major retailer) said on twitter Nintendo France destroyed bundles and amiibo, and the same goes for Boulanger (another major french retailer) who told us exactly the same thing. I reached to Nintendo France for more information about this.


So here’s something rather strange that we’re hearing about. Apparently some Yarn Yoshi amiibo pre-orders are being impacted at select European retailers – particularly in France – due to destroyed stock.

We’re not entirely sure about the particulars of the situation, but there’s no reason to worry about this being a widespread issue just yet. It’s also possible that this may have been an innocuous mistake rather than someone intentionally destroying stock.

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XSEED Games has released the E3 2015 trailer for Return to PopoloCrois: A Story of Seasons Fairytale. Check it out below.

Nintendo Life has posted its preview of Mario & Luigi: Paper Jam, which comes with a few new details. Find them rounded up below.

– Begins with the Mario & Luigi cast in the castle
– The group sees a paper version of the pricess
– Lots of humor
– One of the E3 demo had a giant, robotic Mario held up by little Toads battling robotic Goombas
– Terrain and inhabitants in the game are rendered in 3D
– Perspective follows more closely that of Mario & Luigi rather than Paper Mario
– Folding effects into the matches like the Paper Mario games
– Card decks are new to the title
– Earn cards by gaining points
– This seems to be based on a star meter in the top left corner
– Up to three types of cards take up the entirety of the bottom of the touch screen
– Touch them to add an effect to the battle
– Ex: making you stronger, disarming your enemy in some way
– Cards are sort of like a Hearthstone element
– Options of items, jump and hammer attacks, specials and run are available in battle
– Mushroom houses, levelling up Mario poles after matches and identical items are back
– Each enemy has a text box beneath showing what level they are
– Ex: level 7 sand monster at the beginning of the E3 demo

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