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– Star Fox Zero’s Corneria mission uses the same layout for Corneria City as Star Fox 64 with a new coat of paint
– Fly under a bridge to save Slippy, boost past falling buildings, and shoot construction robots throwing metal beams
– Control the Arwing with the left analog stick
– ZR: fire lasers
– Can hold down the button for a charge shot
– Y: Arwing does a somersault
– Moving the right analog stick activates boost
– Pulling the right analog stick back triggers the brakes
– Tapping the right stick left or right twice does a barrel roll
– Move the Wii U GamePad to control where the Arwing shoots
– GamePad’s screen shows what Fox sees inside the cockpit
– At the end of the Corneria mission, it switches to an all range mode
– When this happens, Fox needs to shoot spider-like robots from climbing a tower
– Robots are invulnerable aside from a red target on top
– Need to use the cockpit view to shoot down the enemies
– After the spider robots, the Star Fox team needed to shoot laser cannons from a giant saucer
– Another demo at E3 set in Area 3
– This stage brings Fox McCloud into an empty space field with enemies to shoot down in all range mode
– After taking out a few ships Pigma Dengar flies in and turns the stage into a dogfight
– Pigma tries to fly behind Fox to get him in firing range
– Using the somersault and then a charge beam turns the tables on Pigma
– Hold ZL to shift the camera on the TV to focus on the action instead of behind the Arwing

Source

This excerpt is from a GamesIndustry article with Randy Pitchford (Gearbox Software, Borderlands) and Amazon’s Mike Frazzini…

While much of the discussion covered larger industry trends, one question put to the participants specifically dealt with Nintendo. Considering the company has been putting out games with enviable Metacritic averages, why is it that Nintendo seems to have struggled so much in the market of late.

Pitchford said it doesn’t matter how good their games are if people don’t know they exist, and likened it to a common situation in movies. He said he’s noticed a trend whenever he goes to Rotten Tomatoes to look for the best films now playing.

“It tends to be that some of the highest rated things on Rotten Tomatoes are films I’ve never even heard of,” Pitchford said. “They’re indie things that are marketed not to me. Nintendo’s gotten really good at talking to Nintendo customers. But I think that Nintendo could at least lead more if they figured out how to talk to new people that they’re not already talking to. And that’s a very difficult problem.”

– Vote on a level to play
– Votes are randomly selected
– Each dungeon is structured into four main sections
– One dungeon: forest
– In the forest stage, the group is separated
– Start out by finding each other
– Reach a floating balloon with the key to the next area by forming a totem
– Walk up to a Link and press “A” to hoist them up on your shoulders
– The top Link in a Totem can interact with off-the-ground elements
– Second section of the dungeon has a room full of ChuChus
– Bow assigned to “Y”
– Third area has a puzzle
– Need to activate 3 switches on high pillars guarded by enemies and surrounded by a dark abyss and moving platforms
– Switches snap shut if you get too close
– Solve the puzzle by forming a totem formation with the bottom Link walking and aiming, the top Link firing an arrow at the right time, and the middle Link providing crucial height
– Fourth area has an enormous electrified ChuChu
– ChuChu is a see-through yellow blob with a red weak spot inside
– The boss sends steady streams of electricity out from four sides
– Hit it with arrows, and the boss will bring its weak spot up off the ground
– Form a totem two-high for the next hit, and three-high for the eventual third
– Send out 8 messages on the touch screen via different images
– Some of the available images help with practical concerns, like the Totem request or Throw suggestion, while others are more for fun

Source

The final day of E3 2015 is upon us, and Nintendo is closing out the show with one final Treehouse stream. Confirmed games include Bravely Second, Zelda: Tri Force Heroes, and Metroid Prime: Federation Force.

The stream will kick off at 12:55 PM ET / 9:55 PM PT / 5:55 PM in the UK / 6:55 PM in Europe. We’ve attached an embed below.

We’ll keep this pinned to the top of the homepage throughout the day. New updates will be posted below.

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This information comes from Fully Illustrated’s Michael Heald…

We’re learning the hard way that we really are on our own with this game and we’re really, really going to need to hit every system we can do. Our loose plan is Xbox One and PC first – as that’s what’s realistic – and then hopefully PS4 and Wii U after that.

The guys [at Darkwind] already spoke to Nintendo at a Unity conference earlier in the year. The Wii U is on the radar.

Wulverblade has massive sprites which suck up huge amounts of the stuff, but as the Xbox One has 8GB, it’s got more than we need. The Wii U has notably less and is going to require some serious reworking of the visuals and overall optimising. The reason we have them so large is so that we can zoom in close during cut scenes and not lose any of the ultra-sharp quality. It saves us creating fresh assets for every character in every cut scene.

So the Wii U version will be time intensive for us hence the financial impact is larger. The PS4 translation is easy due to its power, but the huge upfront cash outlay is the issue. We want to bring Wulverblade to the Wii U, but to match the 60fps 1080p richness we enjoy on the Xbox One, we have some technical hurdles to leap – and the incurred costs to a small team – to do so.

Source

Wii U: 590,000
3DS: 2.9 million
Mario Kart 8: 500,000
Smash 3DS: 330,000
Smash Wii U: 170,000

Source, Via


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