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Here is the latest commercial from Splatoon called “Ink It Up”!

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We weren’t going to have a show this week, but then Austin played Splatoon and he really wanted to talk about it so we decided to have a show. Additionally, Brian did a site survey and asked many of you about the podcast, so we decided to do a little navel gazing and read some of what you guys had to say, both good and bad. And weird. The nice image you see above was found on Neogaf!

Chapters today:

Opening Shenanigans

4:57 – Quiz – Tetris
5:28 – GAME OF THE WEEK – Yakuman

What We Played

8:05 – Austin’s been splatting folks left and right. (Mega Splatoon TALK)
46:43 – Everyone played 200cc. (Mario Kart 8)

Secondary Shenanigans

51:24 – Freetures
54:21 – Splatoon music break
55:47 – Touch My Navel – Your thoughts on the podcast

Listener Questions Mail

1:13:24 – Where to find New 3DS XL cases.
1:16:00 – How do you argue with a “hardcore” gamer?

Ending Shenanigans

2:25:02 – Ending fun
2:27:43 – QUIZ TIME
2:30:00 – Austin realizes something about DK64


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Xenoblade Chronicles X was a huge undertaking for Monolith Soft. Not only is the game quite a bit bigger than the original title on Wii, but this was also the studio’s first time working with HD development.

Xenoblade Chronicles X executive director Tetsuya Takahashi spoke about some of the challenges in making the project in this week’s issue of Famitsu. On the topic of having trouble creating a map five times the size of the original Xenoblade Chronicles in addition to numerous quests and equipment, Takahashi said:

As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.

The latest issue of Famitsu contains an interview with the developers behind Fire Emblem If. Yokota Kenki, Maeda Kouhe, and Masahiro Higuchi commented on the game’s concept, Phoenix Mode, different sides, gameplay, and a few other topics.

Head past the break for a roundup of the Q&A. All translations come courtesy of kantopia.