A few days ago, Polygon published a preview of Runbow based on a playable demo at IndieCade 2014. You can find a summary of details from the report below.
– Competitively running and platforming game
– 9 players compete against each other in fast and frenzied battles to the death
– Run mode was playable at IndieCade
– This has players sprinting from one side of the screen to the other, punching each other and hopping from platform-to-platform
– Colored gates, platforms and other obstacles are included in each level
– Green, blue, purple, orange colors
– One of those colors sweeps across the game’s background every few seconds
– When this happens, it momentarily deleting all platforms of the same color
– Runbow’s tagline “If you can’t see it, it doesn’t exist”
– If players lag too far behind and fall offscreen, they’ll die
– Sometimes a spiked boulder will come rolling onto the stage
– Power-ups included
– Can punch opponents at any time to momentarily stun them
– A Power Punch pick-up makes punches stronger by launching opponents into the air
– Lightning power-up shocks everyone else for an extended stun
– Another power-up makes everything happen in slow motion
– Other power-up swaps one player’s location with another
– King of the Hill-style mode and a deathmatch battle known as Arena are included
– Ties in Run mode are settled in a version of the game’s deathmatch mode
– This involves bouncing on a floor made of mushrooms while trying to avoid spike pits
– The player using the GamePad can dole out power-ups and switch the background color on the fly in the game’s Colourmaster mode
– In this mode, it’s really a means to torment up to eight friends as they fight among themselves
– 2 players share a Wii Remote-Classic Controller pairing so that the controller essentially becomes two
– Coming to Wii U first
– Nintendo has been “insanely supportive” of the game
– Out in early 2015
– Team is working on color blind options
– The game has a black and white tonal visual option that may serve as the best solution for color blind players
Super Smash Bros. director Masahiro Sakurai published a new column in this week’s issue of Famitsu. That was a bit of a surprise, as Sakurai only tends to write columns on a bi-weekly basis.
In any case, numerous topics about Super Smash Bros. for Wii U/3DS were once again discussed. Sakurai commented on why the 3DS version launched before the Wii U game as well as changes in Final Smashes. He also shared a tidbit about one of the unlockable stages in the 3DS version.
Head past the break for the full Q&A.
Toys “R” Us has a special pre-order bonus running for Super Smash Bros. Wii U. If you reserve the game, you’ll receive an Amiibo free of charge. The promotion is only valid online and while supplies last.
Level-5 CEO Akihiro Hino has some pretty ambitious plans for the company.
In a recent interview, Hino stated that he hopes to transform Level-5 into something like Disney. The company would focus on worldwide entertainment as opposed to just games.
Hino mentioned that he hopes to accomplish this within five years.
The Wii U GamePad High Capacity Battery has returned to Nintendo’s online store. If interested, you can place an order here. The battery is priced at $32, though you’ll need to add a bit extra for tax and shipping.
Thanks to Jake for the tip.
Shantae and the Pirate’s Curse is a little less than a week away from its North American launch on 3DS. To prepare fans, WayForward shared the game’s size over on Twitter. Shantae and the Pirate’s Curse will take up 2,315 blocks of space.
Atlus has made Shin Megami Tensei IV’s European release date official. As reported earlier today, the game will arrive on October 30. It will cost €19.99 / £17.99.
Atlus intends to make Shin Megami Tensei IV’s DLC available “over time in the month following launch.” This includes armor and customization packs, afterlife stages to help boost earning experience, money and more, and end-game items that adds new standalone content.
Source: Atlus PR