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Another World – 20th Anniversary Edition is out now on Wii U (and 3DS). If you’re planning on downloading the game, make sure you have 191MB of free space available!

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Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.

Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”

When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:

Interviews continue to pour out of E3, with the latest one coming from Kotaku. The publication spoke with Nintendo of America president Reggie Fils-Aime about Wii U sales, third-parties, and Nintendo’s commitment to the console.

Check out Reggie’s comments below and Kotaku’s full piece here.

Nintendo of America senior director of communications Charlie Scibetta has commented further on the situation surrounding third-parties and Wii U.

Scibetta told Ars Technica:

“We want the same thing that the third parties want, which is to grow the installed base. We’re confident that if we can do that by driving the installed base through first-party software, like Mario Kart 8, like Super Smash Bros., then the third-party developers will follow because then they’ll see there’s a large enough installed base that it’s worth their investment to bring their games to our platform. So it’s our job to grow that installed base to make it more attractive for them to come to our platform.”

“Sure, everybody would like to have games earlier, but the good thing about Nintendo is that product quality is really important to us, so we would never ship it early just to help our bottom line or our financials for the holiday season. It’s much more important for us to protect the brand, the goodwill we’ve built up with fans over the years.”

“The good thing about Nintendo is we’ve been dedicated to gaming for over 30 years now, and it’s not like we do anything else. It’s not like we’re going to go away from what we do and try something different. We’re in for the long haul in gaming.”

A couple of prominent publishers have weighed in regarding their support for Wii U as well.

First up, Ubisoft:

“We think that by releasing good games from fan favorite brands, like Mario Kart, Nintendo is taking steps to increase the Wii U’s adoption. We have games coming out for the Wii U this year, including Just Dance 2015 and Watch Dogs. For any other games we announced at E3, it’s too soon to say.”

An EA spokesperson also said the following:

“So far, we haven’t announced any new titles for the Wii U, but that doesn’t preclude us from doing so in the future.”

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Wombat Source is currently working on “GetClose” for Wii U, a new competitive 2-player game for the eShop built on the Nintendo Web Framework.

Here’s an overview of the title:

GetClose is a competitive 2 player game that forces two players to sit next to each other with one hand on the Wii U gamepad. Each player will be able to control a circular avatar on the TV screen with the left or right joystick. Players will need to progress through randomly generated levels, while collecting pickups, earning points, and avoiding deadly obstacles. Get comfortable, because you’ll have to GetClose.

An below are some of the features you can expect in GetClose:

  • 2 player only play. Each player holds onto one side of the Wii U controller, using the analog stick and shoulder buttons.
  • Randomly Generated Levels
  • 10 “Characters” to choose from, each with their own personality and taunt
  • 10 “Pickups” to collect, each with its own ability
  • 10 “Obstacles” that get in the way of players
  • Mode Select (Time, Survival)
  • Score-chasing style gameplay
  • Party/social style play. Quick game bursts to allow for a quick/fun session of gameplay. Pass the controller around to test your might against other rivals.

Wombat Source hopes to have GetClose out on the eShop in mid-October.

Source: Wombat Source PR

Famitsu published a preview for Tales of the World: Reve Unitia, providing a new round of screenshots and details.

Here’s the latest on the game:

– Asbel and Lloyd wake up in the unknown world of Revalia
– Both don’t have any memories of their past aside from their names
– The two then meet Lufres, a young child from the Lufres tribe
– Lufres asks for their help to take on the Vule
– On their way to the Lufres’ village to learn more about the situation from Terun, they meet Natalia
– Natalia also awakened with no recollection of her past, but decides to travel with the group
– When they reach the village, they realize it was under a surprise attack from the Vule
– Protecting the young Lufres, was none other than Flynn Scifo
– The group manage to take care of the Vule to bring momentary safety to the village
– They don’t have any ideas as to why they’ve lost their memories, but they know about Revalia and the danger that Terun and the others are in, as Asbel and friends do everything in their power to help out
– Terun needs to accompany the group of Tales heroes to fight the Vule
– They first needed to make sure that the Lufres’ village could be safe, so they decide to take out the Vule on the nearby roads
– This is where they also happen to meet Rubia
– Leaving behind the young Terun and the others in the village, the Dream Keepers of the Lufres tribe left to a place called Melancolium in order to maintain a barrier to seal a powerful Vule
– Nahato is the most powerful of the Dream Keepers
– Nahato went after the Vule that managed to escape, but exhausted himself upon defeating it
– Nahato learns about Terun and the others failing to summon those from the Awake World, who are capable of fighting against the Vule
– Due to the failed summon, they have been spread across Revalia
– It doesn’t take long for Nahato to meet the just-awakened Yuri and Jade
– Both immediately sensed the dangers of the Vule around them
– After waking up in a completely new world and without their memories, the two immediately ended up fighting right off the bat
– While Nahato needs their help, it seems like Yuri and Jade have questions of their own before agreeing

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