One last bump, since Sunday is the big day! We’ll make a post just a short bit before 4 PM ET / 1 PM ET. Countdown here.
I’ve been taking a look at the feedback you guys left in last week’s Discussing Everything announcement post. After going through the different comments, it seemed like choosing Saturday/Sunday for the live chat would be best option.
And so we’ll be kicking off the first Discussing Everything this coming Sunday at 4 PM ET / 1 PM PT. By doing so, we’re hoping to accommodate people in the most relevant timezones while fitting the feature into my own schedule. I’m actually thinking of going with Saturdays (at the same time) more often than not, but I do want to see if a Sunday afternoon will work well. I’ll be sure to provide an update each week in any case!
As for how Discussing Everything will play out: this will be your opportunity to interact with the staff (myself, Austin, etc.) and (potentially) other readers on the site. You’ll be able to ask us any question/comment on anything that’s on your mind – be it Nintendo-related, gaming in general, or something else entirely. You’ll be able to submit questions/comments in real time as we’re discussing various topics (like recent news). We decided to implement things this way simply because a regular chat could become chaotic with comments flooding in, and we’re aiming for something a bit more organized. We may, however, add a secondary chat option or change the format entirely in the future depending on feedback.
Also, I do want to mention that you will not need to register for any sort of account to participate in Discussing Everything.
Still confused? Just show up next week! In the end, this is simply an opportunity to hold a live chat of sorts with you guys. I do seriously hope that some of you will join us as I’m looking forward to upcoming discussions and being able to chat with you directly. It should be a fun time!
One last piece of business to take care of. It’s time to announce the winner of our Mighty Gunvolt giveaway! We asked you guys to leave a comment in our Discussing Everything post, and after choosing a random entry, the lucky winner is Za23. We will be in touch shortly with the code. Thanks to all who participated!
System: Wii U
Release Date: September 26, 2014
Developer: Koei Tecmo
Publisher: Nintendo
Author: Vincent
Calling me a Legend of Zelda fan would be a bit of an understatement. If you were to step into my room, you’d be blinded by the posters and merchandise scattered from one wall to another, all finished off with my saddening number of physical Zelda titles. So with the announcement of Hyrule Warriors during last December’s Nintendo Direct, I was nothing short of excited; providing an excuse for having our beloved Zelda worlds and characters collide in one epic horde fighting action game sounds like a dream come true, and every day I spent waiting for the game felt like an eternity. Now that I’ve sped my way through this long journey over the past week, I can safely say my excitement was placed in good hands.
I’ve been meaning to put this video up for a few days now, which comes from SEGA’s TGS stream. It’s not a whole lot of footage, but you can get a look at Hatsune Miku: Project Mirai DX above.
There are a few differences in the Wii U version of Bayonetta 1 compared to the original PlayStation 3 and Xbox 360 games. There’s off-TV play and touchscreen support on the GamePad. A few Nintendo costumes are also included. As it turns out, PlatinumGames also made a change to Jeanne’s model.
As explained by the studio’s JP Kellams:
So much for Digital Foundry: they missed the biggest difference between the 360 and Wii U versions of Bayo. We fixed Jeanne’s chest size.
— JP Kellams (@PG_jp) September 27, 2014
Kamiya wasn’t happy with the original model (chest was too big), so we made it smaller, like the concept art. 🙂
— JP Kellams (@PG_jp) September 27, 2014
So lately I’ve been hooked on a little game called Destiny. Like many others, I got sucked into its futuristic world and addictive gameplay of upgrading weapons to shoot down waves of aliens. Sure, sometimes fights take far too long, but it’s still quite impressive for a Game Boy Advance game. Yep, Super Robot Wars Destiny (D for short) is one interesting strategy RPG and a good jumping-off point for discussing the Super Robot Wars series as a whole. Hope you like giant robots!
What makes the Super Robot Wars titles fascinating to me is the way in which they mix together various robot-centric anime characters and storylines into one cohesive crossover game. In other words it’s officially sanctioned fan-fiction masquerading as a strategy RPG. Confusingly, two of the GBA entries in the series were released in the US with the Japanese title “Super Robot Taisen”, probably to avoid any legal issues with a certain similarly named TV program (real talk: a strategy RPG featuring the likes of Sergeant Bash and Sir Killalot would be awesome). Despite featuring the same gameplay mechanics, these “Original Generation” games were centred entirely on original characters free from any messy anime licenses, which is probably why they never clicked with me. Sure, taking turns leading militias of mecha into battle with each other is a decent enough premise for a game, but the thrill of seeing the likes of Gunbuster and Gurren Lagann team up and be faithfully adapted to an RPG form is the big draw of the series for me. I can’t think of any equivalent in western media that doesn’t involve teaching kids about the dangers of marijuana. The Super Robot Wars games are those rare licensed games that are not only perfectly playable, but totally get the appeal of the source material and adapt it in interesting ways.