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After unveiling Yoshi for Switch last year, the game was nowhere to be seen at this year’s E3. We previously heard that the game would be shown later in 2018 instead.

IGN also asked for an update on the project from Nintendo’s Bill Trinen. Trinen was able to confirm that it’s still on track and “making really good progress.” The reason it’s taking a bit of extra time is to implement a few improvements.

Nintendo Life caught up with Dark Horse editor Patrick Thorpe for a discussion about the publisher’s Zelda books. Thorpe spoke about how the partnership with Nintendo started, revealed that Hyrule Historia has sold nearly one million copies, and talked about the Zelda timeline.

We have these excerpts from the interview below. You can read the full discussion here.

With the impending release of Mario + Rabbids Kingdom Battle – Donkey Kong Adventure, Ubisoft had composer Grant Kirkhope and creative director Davide Soliani interview each other. In the video below, you’ll learn about how the two ended up coming together for the Switch game.

Ubisoft’s relationship with Nintendo seems to be closer than ever. For two consecutive years, the company has announced major partnerships. Mario + Rabbids Kingdom Battle was first last year, followed by Star Fox in Starlink: Battle for Atlas at this year’s show.

Yves Guillemot spoke about collaborating with Nintendo and specifically working with Shigeru Miyamoto in a new interview. Guillemot told Geoff Keighley the following during YouTube Live at E3 last week:

Pokemon CEO and president Tsunekazu Ishihara has explained why the new Let’s Go games are based on the Game Boy classic Pokemon Yellow.

In an interview with Famitsu in one of its recent issues, Ishihara mentioned that they wanted to expand the idea of walking around with a partner Pokemon, which was featured in Pokemon GO. Pikachu can also be seen with Ash in the anime, while Eevee has been popular since it can evolve in various ways.

Switch was practically built with multiplayer in mind. The Joy-Con themselves can be detached from the main unit so that they can be shared with another person, allowing for gaming sessions with friends anywhere.

Nintendo has also put out quite a few multiplayer-focused Switch games over the past year or so. We’ve seen the likes of ARMS, Splatoon 2, and Mario Tennis Aces with Super Mario Party and Super Smash Bros. Ultimate to follow later in the year.

Sniper Elite 4

Rebellion hasn’t had a game on a Nintendo platform since 2012 with Sniper Elite V2. However, CEO Jason Kingsley confirmed to VG247 that the studio is in fact working on titles for the system.

Speaking with the site, Kingsley said that “Switch is a really important format to us.” But since the system doesn’t have the same kind of power as competing consoles, Rebellion isn’t merely porting its games over and is instead thinking about “new and interesting ideas.”

Animal Crossing

At every E3 – or any major Nintendo event for that matter – many fans hope to see the announcement of games like Animal Crossing for Switch or the western release of Mother 3. There still wasn’t news on either of these last week, but Nintendo is definitely aware of the interest.

IGN spoke with Nintendo of America president Reggie Fils-Aime at E3. As a blanket statement regarding announcements for the company’s franchises, Reggie reiterated that information will be shared “close to its launch date versus teasing people for years on end.”

EA announced and subsequently released Unravel Two at its E3 press conference last week. After the news was shared, many were quick to point out that it would be a fit on Switch, especially thanks to the co-op play feature.

Creator Martin Sahlin previously mentioned that Unravel Two “would be great on Switch”, but it would take “a lot of work”. A couple of the game’s other developers have spoke about those challenges in depth.

Mario + Rabbids Kingdom Battle - Donkey Kong Adventure

The Donkey Kong Adventure DLC for Mario + Rabbids Kingdom Battle is pretty massive. Ubisoft has said that it’ll contain around ten hours of gameplay, but that wasn’t always the plan.

In an interview with Eurogamer, developer Davide Soliani revealed that the original plan was for the DLC to be “a small experience, two to three hours, one world.” That’s in contrast to how the content is now, with tons of gameplay, new music, and new elements for the combat system.


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