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In this week’s issue of Famitsu, the Japanese magazine has a lengthy interview for Pokemon: Let’s Go, Pikachu / Eevee. Director Junichi Masuda was brought in to discuss the new Switch entry in the franchise.

Masuda spoke about the game’s graphics, making changes to core aspects of the series (like removing wild battles which was debated internally), the decision to use mechanics from Pokemon GO, and more. We also have the full comments on Masuda speaking about the 2019 title, which we reported on earlier in the week.

Dragalia Lost

Back in April, Nintendo announced a surprise partnership with Cygames on a new mobile game called Dragalia Lost. Recently, Japanese magazine Famitsu spoke with a couple of the developers working on the project. Nintendo’s Hideki Konno and Cygames’ Hiroki Matsuura participated in the discussion.

We now have a translation of the interview. Continue on below to read it in full.

MercurySteam worked very closely with Nintendo on last year’s Metroid: Samus Returns. That wasn’t the first time the studio collaborated with a Japanese company, as Konami was present when the team was creating the Castlevania: Lords of Shadow games.

In a new interview, MercurySteam’s Enric Álvarez was asked about the differences in working with Japanese and western publishers. Álvarez specifically brought up Nintendo and stated that they value quality, polish, and player satisfaction above all else.

Spacelords

Metroid: Samus Returns developer MercurySteam launched the asymmetric online adventure game Raiders of the Broken Planet last year. Today, the studio announced that the title is receiving a reboot and will become “Spacelords”. MercurySteam does have interest in bringing the revamped game for Switch, but it’s unclear if it will happen.

Director Enric Álvarez has said that Spacelords “would especially fit into the Switch’s catalog.” But as a relatively small team that is self-financed, MercurySteam “didn’t have the capacity to include it.”

Monster Hunter Generations Ultimate

Monster Hunter Generations Ultimate originally launched for Switch in Japan last August. A year later, the game is finally coming west.

For awhile, there had actually been quite a bit of uncertainty as to whether Monster Hunter Generations Ultimate would leave Japan. When Capcom was asked about localization, the company was rather quiet on the subject.

Daemon X Machina

Japanese website 4Gamer was recently about to speak with Daemon X Machina producer Kenichiro Tsukuda. The Switch exclusive was announced during E3 last month.

As the two sides chatted, Tsukuda spoke about the gameplay, graphics, world setting, and more. Find our full translation below. 

Eurogamer spoke with Sonic Mania director Christian Whitehead as part of a feature exploring the creation of the game. One interesting topic brought up is what actually makes a Sonic game.

Whitehead shared the following on that front:

At Comic-Con yesterday, IGN spoke with Nintendo’s Bill Trinen about Super Smash Bros. Ultimate. The two sides spoke about a number of topics, including the possibility of a demo down the road and DLC.

When asked if we could see a demo similar to the likes of ARMS Global Testpunch or Mario Tennis Aces, Trinen stated:

Shin Megami Tensei: Strange Journey Redux boxart

The folks over at Retronauts recently had the chance to interview Eiji Ishida, the director of Shin Megami Tensei: Strange Journey Redux, the 3DS remake of SMT: Strange Journey. You can check out the full interview on their website; below are a couple of interesting excerpts:

Nintendo sat down with Octopath Traveler producer Masashi Takahashi and director Keisuke Miyauchi for a chat about the Switch RPG. They spoke about lessons learned from the Bravely games, the art style, and more. Watch the interview below.


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