Q-Games “thinking about at least two new things in the pipeline” for Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Q-Games’ first Switch game isn’t too far off. PixelJunk Monsters 2, as published by Spike Chunsoft, will be out on May 25.
The good news is that Q-Games isn’t stopping there with Switch. Speaking with Nintendo Life, co-founder Dylan Cuthbert said that the company is “definitely thinking about at least two new things in the pipeline, at least two more titles” when it comes to Nintendo’s console.
Unfortunately, Cuthbert didn’t elaborate on specifics for upcoming projects.
More: Dylan Cuthbert, interview, Q-Games
Dillon’s Dead-Heat Breakers devs on the influences of Gorons from Zelda and Mad Max
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
In an interview with Nintendo World Report, Nintendo’s Kensuke Tanabe and Risa Tabata as well as Vanpool’s spoke about the origins of the franchise and some of its influences.
When originally making Dillon’s Rolling Western, one of the first concepts was to have Goron tribe characters from The Legend of Zelda. Tanabe and Tsuda explained:
Dillon’s Dead-Heat Breakers devs on lowering the difficulty, interest in Switch and Star Fox collaboration
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo Life caught up with a few of the developers behind Dillon’s Dead-Heat Breakers for an interview discussion. Producer Kensuke Tanabe and associate producer Risa Tabata from Nintendo as well as Vanpool’s Jun Tsuda participated.
We have a few excerpts from the interview below. There’s some talk about why the difficulty has been lowered this time, as well as interest in Switch and having a collaboration with Star Fox.
Koei Tecmo president interested in working with Mario
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Koei Tecmo has worked with a number of Nintendo-related IPs in the past, including Pokemon, Zelda, and Fire Emblem. President Hisashi Koinuma also has his sights set on another franchise: Mario.
In an interview with Kotaku, Koinuma stated:
More: Hisashi Koinuma, interview, Koei Tecmo, top
Sonic designer Yuji Naka really wanted to work at Nintendo
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Yuji Naka was instrumental for the creation of Sonic. He programmed the very first game, and continued to work on the series – as well as SEGA projects – for over two decades.
Naka would eventually leave SEGA in 2006 to form his own studio Prope. Earlier this year, he joined Square Enix.
Hollow Knight dev says the Switch version is “near the finish line”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo Life caught up with Team Cherry at BitSummit over the weekend. William Pellen and Ari Gibson talked about the Switch version, and provided a good status update regarding progress. The team is now “near the finish line”, Team Cherry says.
Below are a few excerpts from the discussion:
GoldenEye 007 director on original plans for four different Bonds, how Oddjob made it in
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Often during a game’s creation, developers have to scrap various elements. It could be due to a lack of time, or a completely different reason.
In the case of GoldenEye 007, Rare originally intended to have four different Bonds included. Sean Connery, Roger Moore, Timothy Dalton, and Pierce Brosnan would have all been playable in the end. Unfortunately, this was left on the cutting room floor, though some elements were left behind in the original code and files.
More: GoldenEye 007, interview, Martin Hollis, Rare, top
Hamster on the process of making Arcade Archives Mario Bros. for Switch, working with Nintendo, future, much more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
A little while back, Japanese magazine Nintendo Dream conducted a lengthy interview with Hamster CEO Satoshi Hamada. There was some very interesting discussion about releasing Arcade Archives Mario Bros. on Switch, including why it was selected first out of all Nintendo titles, how it even happened in the first place, working with Nintendo, and the intricate process used to bring it to the console.
The discussion started with Nintendo Dream thanking Hamster for bringing Arcade Archives to Switch. This marks the first time arcade titles from Nintendo have been completely ported, the first one being Mario Bros. Hamada explained that Arcade Archives was born from the desire to let as many people as possible to know about the past arcade games, and he also wants to expand it to many game consoles, including Switch.
More: Arcade Archives, Hamster, highlight, interview, top
Nintendo was “kind of liberal” with the Super Mario cartoons, writer says
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario had a series of different cartoons way back in the day. The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, and Super Mario World all ran on television in the late ’80s and early ’90s.
Phil Harnage was directly involved with the different cartoons. As a writer, he played a prominent role in determining how the different episodes would play out.
More: interview, Mario, Phil Harnage, top
Video: ARMS dev talk with Kosuke Yabuki
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has published a new video discussion with ARMS producer Kosuke Yabuki. In it, Yabuki offers a behind-the-scenes look at the game’s development and some gameplay advice. We have the full video below.