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Akitoshi Kawazu is the man behind Square Enix’s SaGa series. He’s been involved with all of the entries, and directed Romancing SaGa 2 – which just hit Switch last week.

USgamer caught up with Kawazu with the new digital release of Romancing SaGa 2. During their chat, Kawazu commented on Switch.

Before Soulcalibur VI was revealed, there were (perhaps unfounded) rumors about a Switch version. Unfortunately, it doesn’t look to be happening. Some had hoped that Bandai Namco could be saving news about a Switch version for January’s Nintendo Direct, but that doesn’t appear to be the case either.

Producer Motohiro Okubo told Metro that Soulcalibur VI isn’t in development for Switch. That’s partially because the project started over three years ago, well before the console existed.

Game Informer has posted the next part of its coverage for its month-long features of Mega Man. For the latest entry, the magazine focuses on audio design and spoke with audio director Ryo Yoshii.

Yoshii indicated that Capcom is taking the sounds of Mega Man 11 very seriously. In line with the visual look, the team wanted to modernize the audio.

Wolfenstein II

Panic Button has already worked with Bethesda to bring Doom to Switch. Unsurprisingly, the company has been brought back to help out Wolfenstein II on the console as well.

Senior game designer Andreas Öjerfors confirmed the news to Gamereactor. Öjerfors said that Panic Button is now a Switch expert, and given how Doom turned out, Wolfenstein II should end up being a great experience on Nintendo’s console as well.

Nintendo announced this week that Switch sales have surpassed 10 million units worldwide in its first nine months. For a new system that launched early in the year rather than during the holidays, that’s pretty darn good.

CNET spoke with Nintendo of America president Reggie Fils-Aime after hearing about Switch’s big sales. He called Switch’s sales “unprecedented” before adding that its pace “is one of the fastest in our own history and in gaming history.”

Nintendo delivered Zelda: Breath of the Wild’s second DLC pack last week. Now that the game’s development is truly finished (at least that we know of), fans can’t help but wonder what the future holds for the franchise.

As you would expect, Nintendo isn’t ready to delve into any specific plans just yet. However, Breath of the Wild director Hidemaro Fujibayashi and series producer Eiji Aonuma did talk about their mindset going forward.

While journeying through Hyrule in The Legend of Zelda: Breath of the Wild, you may encounter dogs. They tend to be found at stables and towns.

Dogs aren’t just there to make areas more lively. You can bond with them, they’ll follow you around, and can lead you someplace special. Unfortunately, you can’t actually pet them.

Yosuke Matsuda, the president of Square Enix, has spoken quite a bit about Switch as of late. Matsuda recently said that the company is interested in bringing past titles to the system, and noted how it’s “a very attractive and important platform”.

Matsuda had even more to say about Switch in an interview with The Telegraph. First, when asked how Switch has changed how Square Enix looks at developing and designing games, he said:

Capcom is finally starting to show its dedication to Mega Man. Next year’s Mega Man 11 certainly helps, and the company also intends to re-release all of the Mega Man X games across various platforms in 2018.

Mega Man 11 fills the role of resurrecting the series that started it all. However, there are other parts of Mega Man that have long been dormant, including Mega Man Legends and Mega Man Battle Network.

Nintendo has published the latest parts of its interview with Zelda: Breath of the Wild director Hideomaro Fujibayashi and series producer Eiji Aonuma. Once again, the discussion focuses mostly on The Champions’ Ballad DLC. The two talked about how they went about approaching new story content this time around, dungeon design, the new outfits, and more.

You can read the discussion in full below. Nintendo warns of spoilers, but there’s not really anything that’s discussed in terms of the story scenes or sequences specifically. Still, keep that warning in mind before proceeding.


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