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Between new games and remakes, Atlus has cranked out a bunch of Etrian Odyssey games for 3DS. Another entry in the series is in development, and it sounds like it will be the last one for Nintendo’s dedicated portable.

Referring to what fans want to see from Etrian Odyssey, series director Shigeo Komori told Famitsu in a new interview:

In order to meet the expectations of these fans, I would like to deliver a “festival”-like game that can be said to be another culmination [of the series]. That’s the feeling I have, and I am currently developing a new game.

Komori went on to tease towards the very end of the interview:

This is the last game in the series that will have a map to be drawn on the bottom screen on the Nintendo 3DS. For specifics, I hope that you can wait until the day when we can officially announce it.

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Game Informer was able to speak with Suda51 about Travis Strikes Again: No More Heroes at PAX this weekend. The developer talked about why the game was initially introduced in January without the No More Heroes name and being a part of Switch’s unveiling. He also commented further on what to expect from Travis Strikes Again’s gameplay.

Read up on these comments from Suda51 below. Game Informer has even more here.

Following Pokemon Black and Pokemon White, Game Freak created a sequel to the two games. At the time, that was a bit surprising. Many fans were anticipating that Game Freak would make a third version as opposed to Black/White 2.

In this month’s issue of Game Informer, Game Freak co-founder Junichi Masuda explained the studio’s mindset at the time. Many staff members were interested in expanding on the original story, and they thought about creating “a game that was set a couple years after Black and White wrapped up to kind of show how things changed and expand on the events of the previous one”.

At PAX this weekend, GameXplain conducted an interview with Travis Strikes Again: No More Heroes director Suda51. He spoke about what we can expect from the gameplay and indie collaborations, such as the ability to play with just a single Joy-Con. Suda51 also talked about how he’s very interested in expanding the series from here on out, and Travis Strikes Again could lead to No More Heroes 3.

Below is the interview in full:

Back at Gamescom, Final Fantasy XV director Hajime Tabata seemed to hint at something relating to the game coming to Switch. Tabata has since clarified what’s actually going on at the moment.

Right now, a definitive decision has not been made. Square Enix has been experimenting with Switch to see what sort of specs the system can provide and what it’s capable. The Luminous Engine was tested, but it seems that Square Enix can’t “bring out the most of the engine” on Switch.

The Legend of Zelda: Breath of the Wild

Grant Kirkhope just wrapped up his work on Mario + Rabbids Kingdom Battle as the game’s composer. But Mario isn’t the only Nintendo franchise Kirkhope is interested in contributing to.

Speaking with GamesMaster this month, Kirkhope spoke about really wanting “to get on to Zelda”. Part of this is due to Zelda: A Link to the Past being his favorite game of all time, and having a great deal of respect for the soundtrack.

Mario + Rabbids Kingdom Battle

Mario + Rabbids Kingdom Battle is a crazy concept in its premise, yet Nintendo ended up signing off on the project. Creative director Davide Soliani told IGN that the company is actually “quite open-minded” to new ideas. You just need to come up with a concept that can justify its existence.

As many of you know, Mario creator Shigeru Miyamoto didn’t want Ubisoft to create a platformer. Instead, he wanted them to come up with their own concept. Ubisoft ran wild with the challenge, and created a turn-based strategy game and gave guns to Mario and the rest of the gang.

Eurogamer recently spoke with Andrei Lăzărescu, a developer at EA Sports Bucharest working on FIFA 18. The site asked about missing content such as the FUT Champions and Squad Battles modes, and whether this is because they expect more casual play on Switch.

Lăzărescu said in response:

“I see it as being more social. …casual represents different things to different people. I look at them as two different games, two different worlds, that I think we should take for what they are, and keep in mind that we should not try to force people onto certain things just because it works on a certain platform.”

FIFA 18 is using a different engine on Switch than other platforms. On PlayStation 4, Xbox One, and PC, EA is using Frostbite. This is what allows for features like the Journey follow-up, the new ‘cinematic’ Career Mode transfers, a special animation system, and more detailed stadiums and crowds. Lăzărescu feels that the Switch hardware “is very difficult,” and a future mode exactly like the Journey is “unlikely.” He also added that the aforementioned additions “would take an army of people, if it was possible, to be done.”

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Recently, Rolling Stone spoke with GameStop’s Eric Bright. One topic brought up in the discussion is the continued to demand for Switch, of which Bright said “seems to be similar to the Wii or greater.”

Bright noted:

“We are constantly selling out of our weekly allocations of the Switch. We kind of go up and down with stock. Nintendo did this before with the Wii. It was highly successful and extremely hard to find. Looking at demand – I can’t comment on rate of sale – demand for the Switch seems to be similar to the Wii or greater.”

Fire Emblem Heroes has been around for about half a year, and the game is starting up its Choose Your Legends bonus banner tomorrow. With that in mind, Polygon spoke with Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita about the mobile game. Topics include some of the risque art created for Fire Emblem Heroes, overpowered teams, caution over power creep, and player frustration with colorless units.

Read Maeda and Matsushita comments about these points below. You can find the full interview on Polygon here.


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