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Glixel recently published an interview with Bethesda Game Studios’ executive producer Todd Howard. During the chat, Howard was able to comment a bit more on The Elder Scrolls V: Skyrim for Switch.

First, Howard was asked about how Skyrim for Switch came about. He shared the following:

“When it comes to the Switch, Nintendo’s the only company that can do that, right? When you hear that Nintendo’s going to do a new platform, there’s a lot of ways that can go. If you look at handheld gaming, they’re still the best at it. If they say ‘we’re going to make the best handheld ever and you can plug it into your TV’, well that’s just really, really smart. I hope they do well and it’s a unique opportunity for us.”

Glixel also asked if Bethesda was talking with Nintendo for awhile:

It took awhile, but Choice Provisions finally confirmed Runner3 for Switch earlier this week. Making things even better is that the game is an exclusive for the system.

Speaking with MCV, producer Dant Rambo said that “Nintendo’s focus on accessibility and creating a platform for the hardcore and non-hardcore alike were the biggest factors for [Choice Provisions]” in creating the project only for the new console. Being able to play the game at home or on the go was another factor as well.

Rambo also said:

Earlier today, Asahi Shimbun published a brief interview with Nintendo president Tatsumi Kimishima about Switch. There were a few interesting excerpts about the system’s price and plans for VR.

Regarding price, Asahi Shimbun brought up how some people feel that Switch is expensive when compared to other gaming systems. However, Kimishima was quick to point out that the features are different, so you can not simply compare them. He thinks those opinions are not necessarily the majority. Nintendo is putting in effort to reduce costs, so the company may be able to consider a price drop in the future.

The Legend of Zelda: Breath of the Wild doesn’t have support for HD Rumble. That being said, series producer Eiji Aonuma is certainly interested in the new force feedback feature Switch provides.

Speaking with Game Informer, Aonuma said that HD Rumble “is something I am keeping in the back of my head” and “would definitely like to visit” at some point in the future. He also brought up how it would work well in something like Skyward Sword – HD remaster, anyone?

Aonuma’s full words:

Famitsu conducted an interview with a couple of the developers behind Fire Emblem Heroes this month. Intelligent Systems director Kouhei Maeda and Nintendo director Shingo Matsushita were able to provide some additional insight into the mobile game.

To start out, the interview touched on how Fire Emblem Heroes came to be. Matsushita explained that when Nintendo decided to begin developing for smartphones, one of the candidates was Fire Emblem. They’ve been thinking from the beginning about making something that can allow many people to experience Fire Emblem as a strategy RPG.

Niantic CEO John Hanke previously indicated that Pokemon GO’s lore would be expanded in the coming months. However, in an interview with Polygon, senior product manager Tatsuo Nomura mentioned that it isn’t a top priority currently. That’s simply because Niantic is “a very small team and we can only do so much at once.”

Nomura added:

“It’s not like we’re forgetting [about the characters], but it’s just resource-wise, what we are doing next … Do we do multiplayer and gen two versus putting out more narrative?. So far, it’s not being our focus, but we are not leaving it behind. I personally still want to think a lot more stories behind them and narratives.”

Niantic is currently focusing on building new functionality of Pokemon GO. This includes trading as well as other multiplayer features.

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Xbox boss Phil Spencer already responded positively to Switch in January. In a new interview with IGN, he provided some additional comments.

“Our relationship with Nintendo is great,” Spencer noted during the latest episode of IGN’s Xbox show Unlocked. He also added that “they’ve done some really innovative work.” Spencer “love[s] the hardware design” and feels that “anytime Nintendo brings a new product to the gaming market it’s good for all of us.”

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Gamasutra published a new interview with Damon Baker, head of partner management at Nintendo of America. Baker hosted the company’s Switch Nindies Showcase presentation earlier this week. During the chat, Baker talked about how Nintendo is focusing on quality over quantity and targeting newer games as opposed to ports with smaller developers.

We’ve rounded up some excerpts from the interview below. You can read Gamasutra’s full piece here.

Pokemon GO

Pokemon GO is still missing a key feature from the main Pokemon games: trading. It should be added via an update in the future, but Niantic still has some work to do before it’s ready.

Speaking with Polygon at GDC, senior product manager Tatsuo Nomura confirmed that trading won’t happen through the internet. He also indicated that the team is still trying to figure out the best way to handle the functionality. Failing here could “easily kill the game.”

Nomura said:

“[Trading] won’t be through the internet. You shouldn’t be able to exchange your Pokémon with someone who is 100 miles away from you. … The person needs to be in your proximity.”

“I wasn’t really thinking of trading as a way to solve the local area spawn issue. That was more, we have a couple Pokémon that only spawn in a couple regions, and that was the hope, that some Pokémon you have to know someone or find someone who lives in certain regions and meet and exchange. We don’t want to just have that be an online game that you can just exchange virtually.”

“We’re still trying to come up with an answer [to trading] that makes sense so it doesn’t kill the game. If we fail this, we can easily kill the game.”

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The Silver Case is being revitalized on new platforms. However, some of you may remember that a DS port was planned many years ago. Sadly, it never came to fruition.

Game Informer caught up with Suda51 recently and asked about why the plug was pulled on The Silver Case for DS. He explained to the site:

“One reason was the issue of an English localization. We wondered if a game with this much text could be localized correctly to be able to bring it to the West.

Another reason was the quality of the port. We actually had a full, working version, but we just couldn’t figure out a way to make use of the DS’s main feature, the dual screens. Since we were working on several other games on the time we just didn’t have the energy to figure it out. We actually thought about just handing the DS version out at Tokyo Game Show for free, but even that would have cost a lot of money, so we couldn’t even do that either! Unfortunately, we then had to cancel to the project.”

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